Hi!
@Weired Al:
I'm not Gump and I don't live in an Amish Paradise, so stay serious

(I hope you know Weird Al Yankovic...).
And yea, I really think it has some consistency.
The sideboard is not bad, but the Null Rods shouldn't be there. I toyed around with them, as well, but they just
slow you down considerably and thats not what a deck wants which almost destroys itself.
@Kasuras:
First thank you for the time you investigated in helping me.
You may be right, but thats not a Doomsday-deck I tried to build (Okay, I probably shouldn't have named it Doomsday,
but I had no better idea...). It's just a Control-deck which tries to draw a lot of cards very early and then win as fast
as possible (well, that's sort of needed). Although Doomsday costs you even more life, it is still the best option i found
other than just filling the yard and winning with Will + Tendrils. I thought about that, too, but it is too vulnerable to
modern hate, while the Doomsday-finisher has almost no hate which completely stops it cold.
Unmask was there because you don't want to cast Doomsday blindly: while it would be great if you have FoW + random blue card, he could have an extra counter you don't know about and you're fucked. At the moment, you run 16 blue cards of which you can remove 14 at all for FoW/Misd, and most of the time that number is.. 7. The advantage of Unmask is that it lets you get rid of the Doomsdays and Rituals, which can in fact be redundant as opposed to all the blue cards in the deck.
The only card you have to cast blindly early in the game is one of the draw-4s. Misdirection helps accomplishing that and
are also blue (FoW). I'm not really sure about them, but you need more answers to their counters than they have ones,
so that you can be sure that your draw-4 will come through. Otherwise, you're in bad shape. And yes, you're right that
I have to up the blue-count, but I don't know what to add.
I cannot fathom how you think that even more lifeloss would increase the deck's viability; especially when taking the argument used to dismiss Vampiric Tutor into account. Doomsday is the heart of the deck, why are you running a mere 3 copies? Removing Tendrils of Agony and Necropotence is a mistake, not more than that. I fail to see how Infernal Contract can be any better than Timetwister.
The lifeloss is an argument, but I already gave my statement to that. The loss of necropotence is really, really bad but
you can run only one copy of it while you can theoretically run 8 draw-4s. Doomsday is probably the heart of Doomsday,
but not of this deck (once again, sorry for the name...). Tendrils and Timetwister sound interesting, as they're also useful
outside the Doomsday-stacks. I'll give them a try.
Where is your Lion's Eye Diamond? 4 Cabal Ritual is too much.
LED is pretty useless outside Doomsday and Will and can clog up hands. Ritual is really needed, as you're most likely have to generate three or more black three times or more in a game. They also help speed up the deck, as they're the
reason why you're able to win directly after Doomsdaying without passing a turn ( together with Will...).
1 Echoing Truth (metagame choice, Chain of Vapor, Rebuild and Hurkyl's Recall are the 3 options, Truth is not.)
OK, that's most certainly true.
I can only applaud work on this deck (it seemed I was the only one left still playing it), but this is not the way you should be going.
Thanks alot^^, I'll go on working on "Draw-4", no matter how bad it may be or what people say

I'll go on actualising the list and playtesting against some decks this week, so stay tuned if you're really interested.
If this is not the case, well, then I have to do it alone.
Have a good time
Appletree