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Author Topic: Deck choices for a local meta...please help  (Read 818 times)
Roat17
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« on: December 12, 2006, 04:19:48 pm »

Hello everyone.

First I'll describe my meta.  It is a 5 proxy with about 16 players on a weekly basis, many of them playing creature based decks, with Deadguy Ale I believe it's called (b/w control) as well as sui and u/w fish being the most dominant, and there are usually about 2-3 oath decks, and for arguments sake 2-3 control and 1-2 combo.  The control has been either control slaver, gifts, or stax, and the combo is more often than not Dragon, with Tendrils decks sometimes making an appearence.  That being said, I am trying to design a deck that wins at a pretty good percentage against these decks, with my focus on beating aggro as it is usually 4 rounds with cut to top 4.

That being said, I would now like to introduce you to my card pool.  The only actual deck I have all the cards for (except for power) is TMWA.  I love that deck and it's style, however, there are so many wastelands played and I believe it has too fragile a mana base to be consistently relied upon.  I am pretty reliant on playing black as it suits my playing style and I'm most comfortable with it.  In order to beat most of these decks (which I consider to be aggro/control), I figured I should go balls out with aggro.  This to me would imply r/g beats, but I felt the need to play a little bit of control because you just never know.

Onto the decks I am considering:

TMWA any version

B/W aggro

Creatures 
4   Dark Confidant   
1   Ghost Council of Orzhova   
3   Isamaru, Hound of Konda   
3   Jotun Grunt   
2   Mesmeric Fiend   
2   Orzhov Guildmage   
4   Savannah Lions   

Spells 
4   Duress   
1   Enlightened Tutor   
3   Swords to Plowshares   
1   Vampiric Tutor   

Enchantments 
2   Seal of Cleansing   

Artifacts 
3   Chalice of the Void   
1   Mox Jet   
1   Mox Pearl   
3   Umezawa's Jitte   

Lands 
3   Bloodstained Mire   
3   Flooded Strand   
5   Plains   
3   Scrubland   
1   Strip Mine   
4   Swamp   
3   Wasteland   

Sideboard     (15 cards) 
4   Phyrexian Negator
2   Kataki, War's Wage   
1   Swords to Plowshares   
1   Sacred Ground   
2   Seal of Cleansing   
1   Chalice of the Void   
3   Spawning Pit   
1   Tormod's Crypt   

Cards you won't know:

Ghost Council of Orzhova
wwbb
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.
4/4

Very harsh mana cost, I realize, but against Oath game 1 I have a way of avoiding the oath trigger, it save my creatures from swords, and it gives me a decent clock.

Orzhov Guildmage
 w/b w/b
2W: Target player gains 1 life.
2B: Each player loses 1 life.
2/2

a good way to break stalls and a decent body

and maybe something puzzling:

Umezawa's Jitte x3 MD
I have 3 MD because against Aggro which is prevailant as I said, it is a house.  Against fish, they MUST deal with it or they'll lose, so I believe I should dedicate an extra slot or two to make sure I always have an active jitte.  Also, against oath I can equip spirit tokens and kill them or pump them FTW.

Cards noticable left out of the MD

Demonic tutor-cut it because it is slow, but I think I will replace the 2x seal of cleansing with it
Jotun Grunt/Swords to Plowshares #4 - Both excellent cards, but I can't always rely on a full gy, and I generally draw a grunt when I need one.  As for the Swords, I find that I have more creatures, along with jitte x3 so that I can remove many of their creatures effeciently.  Against Oath/Dragon/DSC etc I have access to the 4th sword in my sb.

 
Next is g/b control

Creatures 
4   Blastoderm   
4   Dark Confidant   
4   Phyrexian Negator   
2   Spiritmonger   

Spells 
4   Cabal Therapy   
1   Cranial Extraction   
1   Demonic Tutor   
4   Diabolic Edict   
4   Duress   
2   Naturalize   
1   Putrefy   
1   Vampiric Tutor   
1   Yawgmoth's Will   

Enchantments 
3   Pernicious Deed   

Artifacts 
1   Mox Emerald   
1   Mox Jet   
1   Sword of Fire and Ice   

Lands 
4   Bayou   
3   Forest   
3   Polluted Delta   
1   Strip Mine   
4   Swamp   
3   Wasteland   
3   Windswept Heath   
 
Sideboard     (15 cards) 
2   Naturalize   
2   Oxidize   
1   Putrefy   
4   Choke   
2   Compost   
1   Pernicious Deed   
1   Crucible of Worlds   
2   Spawning Pit   

This list is a lot more straight-forward and gives me a better matchup against combo and control game 1, while still having a decent aggro matchup thanks to all the creature removal.  Adding power will help, and I do intend to do so with my proxy slots, but I have not decided on a set list yet and am therefore waiting for input on card choices etc...to help me decide what to proxy.  Thanks in advance for your help.

Also worth noting is that I can possibly put together a b/r sui list with PoP, Pyrostatic Pillar, and Lavamancers, but I don't feel it as strong against aggro, so any input would be greatly appreciated.

 
 
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FML//TDP
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« Reply #1 on: December 13, 2006, 10:07:36 am »

Here is a Shop/Control/Agro deck that I've been tweeking around lately.  It seems really good in a low proxy fish/aggro type world.  I modified it for you to be 5 proxy (meaning it has no moxen).  It may have some card availbility problems for you.  But I figgured I would post what I would play.

Proxies x5:
4  Workshops
1  Black Lotus

Mana Base:
7  Mountains
3  Great Furnace
2  Acient Tomb

Restricted Mana:
1  Stripmine
3  Sol, Crypt, Lotus Petal

Control:
4  Bloodmoon
3  Null Rod
3  Pyrostatic Pillar
3  Orb of Dreams
2  Eon Hub
1  Trinisphere

Creatures:
4  Welders
3  Viashino Heratic
4  Solemn Simulacrum
3  Razormane Masticore
2  Duplicant
1  Sundering Titan

Other Stuff:
4  Gamble
1  Memory Jar
1  Crucible of worlds

Board:
4  Lava Dart (4 in for fish/ichorid; 2-3 against slaver too - Great with gamble/bloodmoon/razormane/jar)
3  Red elemental blast
2  Pyroblast (5 counterspells for anything running blue)
 
1  Duplicant (3rd dupe for big creaturs)
1  Null Rod  (4th null rod for combo/gifts/slaver)
2  Crucible of worlds (3rd crucible for beating stax and B/W control)
2  Eon Hub   (3rd and 4th Hub for beating Oath/Ichorid/Stax/and Energy Flux)

-----------
Why play this deck?  It has answers for everything!  Blood moon will criple any fetchbased or prismatic land base.  Drop that along side Null Rod and you have a great stranglehold on anything that isn't mono-colored. 
It looks like a horrable mish-mash of cards... but actually there is alot of synergy there.  Eon Hub + Razormane, Orb + Simulacrum (with 0 fetches), Bloodmoon + Null Rod, Welder + Gamble, Bloodmoon + Simulacrum. 
The deck has great flow.  Turn 1 and 2 your playing the control pieces, which is when they are most effective.  Then have you a good 4-5-6 mana build up of creatures.  The game can get hit a lull in turns 3-6 or so, with neither playing being able to do much.  But one simulacrum will usually be enough to break out of that bind.

Why not to play this deck?  It has a fairly bad match against Drains. And Drain decks are few and far between in a 5-proxy local meta.
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