Roat17
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« on: December 12, 2006, 04:19:48 pm » |
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Hello everyone.
First I'll describe my meta. It is a 5 proxy with about 16 players on a weekly basis, many of them playing creature based decks, with Deadguy Ale I believe it's called (b/w control) as well as sui and u/w fish being the most dominant, and there are usually about 2-3 oath decks, and for arguments sake 2-3 control and 1-2 combo. The control has been either control slaver, gifts, or stax, and the combo is more often than not Dragon, with Tendrils decks sometimes making an appearence. That being said, I am trying to design a deck that wins at a pretty good percentage against these decks, with my focus on beating aggro as it is usually 4 rounds with cut to top 4.
That being said, I would now like to introduce you to my card pool. The only actual deck I have all the cards for (except for power) is TMWA. I love that deck and it's style, however, there are so many wastelands played and I believe it has too fragile a mana base to be consistently relied upon. I am pretty reliant on playing black as it suits my playing style and I'm most comfortable with it. In order to beat most of these decks (which I consider to be aggro/control), I figured I should go balls out with aggro. This to me would imply r/g beats, but I felt the need to play a little bit of control because you just never know.
Onto the decks I am considering:
TMWA any version
B/W aggro
Creatures 4 Dark Confidant 1 Ghost Council of Orzhova 3 Isamaru, Hound of Konda 3 Jotun Grunt 2 Mesmeric Fiend 2 Orzhov Guildmage 4 Savannah Lions
Spells 4 Duress 1 Enlightened Tutor 3 Swords to Plowshares 1 Vampiric Tutor
Enchantments 2 Seal of Cleansing
Artifacts 3 Chalice of the Void 1 Mox Jet 1 Mox Pearl 3 Umezawa's Jitte
Lands 3 Bloodstained Mire 3 Flooded Strand 5 Plains 3 Scrubland 1 Strip Mine 4 Swamp 3 Wasteland
Sideboard (15 cards) 4 Phyrexian Negator 2 Kataki, War's Wage 1 Swords to Plowshares 1 Sacred Ground 2 Seal of Cleansing 1 Chalice of the Void 3 Spawning Pit 1 Tormod's Crypt
Cards you won't know:
Ghost Council of Orzhova wwbb When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life. 1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn. 4/4
Very harsh mana cost, I realize, but against Oath game 1 I have a way of avoiding the oath trigger, it save my creatures from swords, and it gives me a decent clock.
Orzhov Guildmage w/b w/b 2W: Target player gains 1 life. 2B: Each player loses 1 life. 2/2
a good way to break stalls and a decent body
and maybe something puzzling:
Umezawa's Jitte x3 MD I have 3 MD because against Aggro which is prevailant as I said, it is a house. Against fish, they MUST deal with it or they'll lose, so I believe I should dedicate an extra slot or two to make sure I always have an active jitte. Also, against oath I can equip spirit tokens and kill them or pump them FTW.
Cards noticable left out of the MD
Demonic tutor-cut it because it is slow, but I think I will replace the 2x seal of cleansing with it Jotun Grunt/Swords to Plowshares #4 - Both excellent cards, but I can't always rely on a full gy, and I generally draw a grunt when I need one. As for the Swords, I find that I have more creatures, along with jitte x3 so that I can remove many of their creatures effeciently. Against Oath/Dragon/DSC etc I have access to the 4th sword in my sb.
Next is g/b control
Creatures 4 Blastoderm 4 Dark Confidant 4 Phyrexian Negator 2 Spiritmonger
Spells 4 Cabal Therapy 1 Cranial Extraction 1 Demonic Tutor 4 Diabolic Edict 4 Duress 2 Naturalize 1 Putrefy 1 Vampiric Tutor 1 Yawgmoth's Will
Enchantments 3 Pernicious Deed
Artifacts 1 Mox Emerald 1 Mox Jet 1 Sword of Fire and Ice
Lands 4 Bayou 3 Forest 3 Polluted Delta 1 Strip Mine 4 Swamp 3 Wasteland 3 Windswept Heath Sideboard (15 cards) 2 Naturalize 2 Oxidize 1 Putrefy 4 Choke 2 Compost 1 Pernicious Deed 1 Crucible of Worlds 2 Spawning Pit
This list is a lot more straight-forward and gives me a better matchup against combo and control game 1, while still having a decent aggro matchup thanks to all the creature removal. Adding power will help, and I do intend to do so with my proxy slots, but I have not decided on a set list yet and am therefore waiting for input on card choices etc...to help me decide what to proxy. Thanks in advance for your help.
Also worth noting is that I can possibly put together a b/r sui list with PoP, Pyrostatic Pillar, and Lavamancers, but I don't feel it as strong against aggro, so any input would be greatly appreciated.
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