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Author Topic: Puppeteer's Secrets  (Read 5869 times)
Darkenslight
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« Reply #30 on: June 25, 2006, 06:50:50 am »

Conjurer's Puppet Game
{2} {U} {R}
Sorcery
Put a 0/1 red Kobold token with haste, a 1/1 red Goblin token with haste, and a 2/1 red Viashino token with haste into play. Remove them from the game at end of turn.
Secretly choose one of them. At end of combat, if the chosen token is attacking and unblocked, you may reveal your choice and draw 3 cards.


It seems only slightly overpowered at the current cost.  I think it might need a little clearing up:

Puppeteer's Secrets {3} {U} {R}
Instant

Play Puppeteer's Secrets only before the declare attackers step.
Put a 0/1 red Kobold token with haste, a 1/1 red Goblin token with haste, and a 2/1 red Viashino token with haste into play. Remove them from the game at end of turn.
Secretly choose one of them. At end of combat, if the chosen token is attacking and unblocked, you may reveal your choice and draw 3 cards.

"Let's play a little game now, shall we?"
« Last Edit: June 25, 2006, 10:59:52 am by Darkenslight » Logged
Illissius
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« Reply #31 on: June 25, 2006, 07:26:36 am »

Could someone explain why you would ever want to use this over Concentrate?

Much thanks for the name.
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Darkenslight
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« Reply #32 on: June 25, 2006, 11:00:50 am »

I think this version could be used in combat on your opponent's turn, too.

Never underestimate the power of a U/R surprise.   Razz
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Anusien
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« Reply #33 on: June 26, 2006, 08:32:07 am »

Make it playable only on your turn.  That's clearly what is intended by the flavor.
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Ephraim
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LordZakath
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« Reply #34 on: June 26, 2006, 08:38:03 am »

Could someone explain why you would ever want to use this over Concentrate?

Much thanks for the name.

1.  Because this card is much more fun to play than Concentrate.  There are plenty of Izzet madmen out there, such as myself, who enjoy playing cards with potentially powerful, but bizarre or unpredictable effects.

2.  In a given environment, Concentrate may not be available.  A card like this may be a weaker, but more interesting replacement for some of the available card-drawing solutions in an environment.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Harlequin
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« Reply #35 on: June 26, 2006, 08:58:43 am »

Your oppoent is at 3 life and has no untapped creatures?
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« Reply #36 on: June 26, 2006, 03:32:10 pm »

Your oppoent is at 3 life and has no untapped creatures?
Well in that scenario A LOT of things would kill them, Lava Spike, Lightning Bolt, Spark Elemental etc etc, and thos 3 only cost 1 to play Razz
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Ephraim
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LordZakath
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« Reply #37 on: June 27, 2006, 11:24:01 pm »

Closed and added.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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