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Author Topic: Striped Cat/ Lifegain Cycle  (Read 1241 times)
asi
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« on: July 23, 2006, 03:02:06 pm »

First the card:

Striped Cat
G
2/2

When Striped Cat is put into a graveyard from play, target opponent gains three life.


i think the card is okay as-is, but I would really like a cycle around this drawback, maybe with 2 additional creatures and an enchantment. The reason why I created this is because I think it would be interesting to have a drawback that makes your deck lose tempo on a temp-oriented card. Also, i like Berserk and Stompy in general, and i think it could have additional creatures. The problem is completing a cycle, because I think the drawback could be used on several cards in an expansion (also, it would be interesting to see several of these die because of Wrath).

This is what I thought could be a second one:

"Treefolk Dude"
1GG
4/5
When "Treefolk Dude"  is put into a graveyard from play, target opponent gains five life.

Five life is a lot, but on the other hand, this is close-to-immune to burn. I don't know whether this one is too good, especially with a possible 2nd turn Treefolk Dude start.

Adding a third [and a fourth one, thanks Matt!) one:

Current Wordings:

Striped Cat
{G}
Creature-Cat
2/1

When Striped Cat leaves play , target opponent gains three life.


Striped Centaur
{G} {G}
Creature- Centaur
3/2
When Striped Centaur leaves play , target opponent gains four life



Striped Murlodant
{1} {G} {G}
Creature- Beast
4/4
When Striped Murlodant  leaves play, target opponent gains five life.


Mutant Beast
{1} {G} {G} {G}
Creature- Beast
6/5
When Mutant Beast leaves play, target opponent gains 8 life

« Last Edit: July 25, 2006, 12:16:37 pm by asi » Logged
Matt
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« Reply #1 on: July 24, 2006, 12:04:25 am »

These are both very, very strong. Lifegain is a really inherently weak mechanic, which makes it an inherently weak drawback.

Also, white gets the good weenies now, green gets the good fatties. This has been policy since Onslaught, explicitly so since Champions. Proverbially, this is yet another way the Cat gets killed. So let's focus on the fat guy.

Vanilla 3/3 for 1GG is obviously do-able, since they keep reprinting Trained Armodon, so 4/4 for 1GG with an important drawback is also do-able (see Cradle Guard, which was a little strong but not too much).

Coincidentally, the extra toughness you've put on the guy makes this particular drawback even less important. I do understand that treefolk characteristically have toughness > power, so this either needs to be a 3/5 for 1GG+drawback, or change creature type to make it a 4/4.
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« Reply #2 on: July 24, 2006, 02:09:47 am »

I'm not sure the Cat is too strong, given Skyshroud Cutter.
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Matt
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« Reply #3 on: July 24, 2006, 12:24:10 pm »

Yeah, maybe I was too harsh on the Cat. But white is still the new "good weenie" color.
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asi
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« Reply #4 on: July 24, 2006, 05:18:45 pm »

I don't think the cat is that good, but you might have a point when saying White has become the Weenie colour. However, I think green can't stay the colour with Birds/Elves that plays powerful 3 and 4 drops on 2nd and 3rd turn forever. BoP will likely not be reprinted, and that gives room for change in the colous philosophy and play style. I don't think one weenie would hurt, especially with such a drawback. It means that you have to attack twice to have it have dealt 1 damage  to your opponent when it dies, which isn't exactly overwhelming. Could be tweaked as a 2/1 or with "comes into play" drawback, but I think a 2/1 would mean being bad against aggro and "comes into play" would make it horrible to have it in multiples. Will change the treefolk, though.

edit: should maybe trigger on leaving play. That would give blue some nice answers to these and white would also benefit
« Last Edit: July 24, 2006, 05:26:07 pm by asi » Logged
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« Reply #5 on: July 24, 2006, 11:44:48 pm »

I like the idea of making it 2/1. That means a control deck that uses small guys like Goblin Welder or Weathered Wayfarer (or Sakura-Tribe Elder...sigh, he's so good) can burn a guy to take it down. I would also support a 3/1 for {G}{G}, like a reverse Centaur Safeguard.

Incidentally, the biggest reason WotC wants to pull BoP is that they don't think green should get good flying creatures. Go figure.
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« Reply #6 on: July 25, 2006, 12:14:54 pm »

I like the idea of making it 2/1. That means a control deck that uses small guys like Goblin Welder or Weathered Wayfarer (or Sakura-Tribe Elder...sigh, he's so good) can burn a guy to take it down. I would also support a 3/1 for {G}{G}, like a reverse Centaur Safeguard.

Incidentally, the biggest reason WotC wants to pull BoP is that they don't think green should get good flying creatures. Go figure.

Done and done (though I made it 3/2. You get Vanilla 3/3 for 1GG, and there are also Troll Ascetic and Wild Mongrel to compare this to. Might change.)

I just talked about the birds because i think the "random fatty" deck doesn't really exist anymore in T2 (well, it was pushed during Onslaught block, but that block saw the return of Goblins and other insane stuff) and Green becomes a "support colour" (you know, like it used to be before Wild Mongrel. All Regrowth and Survival of the Fittest /Oath of Druids, but no love for actual GREEN cards that get played in GREEN decks) once again. I therefore think green should become more  beatdown aspects ; less little men than red or white, but every year or so they could get one or two weenies.


edit: changed the trigger, to improve blue's and white's possibilities to handle those. Capsize wasn't fun before, but now it will really annoy ambitious green mages like me...
« Last Edit: July 25, 2006, 12:18:01 pm by asi » Logged
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