Could we make something like:
cost, T: Add a "kind" counter on target creature.
cost, T: Remove from the game target creature with a "kind" counter. Put a 1/1 black Spawn token into play.
I thought about something like that, but, asides from being similar to Bounty Hunter, I don't think it fits the flavor. The demon only plants the seeds, which then grow autonomously; the demon isn't involved any further.
But then, you came up with the flavor, so you're free to change it.
For a slightly higher mana cost (3BBB instead of 4BB), you got Visara who just killed things right away. This does make creatures, but it takes two turns to do so. I'd be inclined to say it's fine, but why did you give the tapping a mana cost? If you can get it into play, you can afford to use its ability, and it's a one time per turn deal anyway.
If you're referring to my card (as I assume you are):
- I didn't put too much thought into the specifics of it; it was mainly meant to illustrate the idea. ("Evil Seeder" and "Butterfly Imp" hinted at this.)
- Visara is legendary, and very powerful. I think it's perfectly acceptable if something else isn't on the same power level. (But, as I said, I didn't think about it too hard, so the various numbers are certainly open for juggling).
- It can kill one creature a turn if you don't target the same one, it just takes a couple of turns to kick in. High throughput, high latency.
- I have no clue why I gave the ability a mana cost. The original card had it. Planting evil seeds requires black mana, I suppose.