GrandpaBelcher
Adepts
Basic User
   
Posts: 1421
1000% Serious
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« on: August 29, 2006, 12:14:23 pm » |
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This was my first Vintage deck when I started playing regularly about two years ago. As such it holds a special place in my heart. When I played it again this weekend in a no-proxy tournament in Bowling Green, OH, I was reminded just how fun it can be.
Engine
4x Helm of Awakening 4x Darkwater Egg 4x Skycloud Egg 4x Shadowblood Egg 4x Chromatic Sphere 3x Mossfire Egg 1x Sungrass Egg
Gasoline
4x Dark Ritual 3x Cabal Ritual 1x Sol Ring 1x Mana Vault 1x Grim Monolith 1x Lotus Petal 1x Lion’s Eye Diamond 1x Chrome Mox 4x Polluted Delta 3x Underground Sea 2x City of Traitors 1x Tolarian Academy
Creamy Leather Interior
1x Wheel of Fortune 1x Windfall 1x Yawgmoth’s Will 1x Memory Jar 1x Tinker 1x Yawgmoth’s Bargain 1x Rebuild 1x Burning Wish 1x Demonic Tutor 1x Vampiric Tutor 1x Mystical Tutor
Brakes
2x Tendrils of Agony
Sideboard
1x Darksteel Colossus 3x Duress 4x Elvish Spirit Guide 2x Hurkyll’s Recall 1x Balance 1x Wing Snare 1x Tariff 1x Chainer’s Edict 1x Tendrils of Agony
The idea is to play out a Helm of Awakening, make some mana, play Eggs and Sphere for free to draw cards and build storm, and find a Tendrils via tutor or drawing. Once the deck gets rolling, it rarely fizzles.
Land -> Ritual -> Helm -> Ritual -> Eggs…
City of Traitors -> Helm -> Ring, Vault -> Eggs…
Plus any of those openings leading into draw 7s with floating mana, or just a bunch of mana into Bargain or some Eggs and a win.
In a five-proxy environment, I had Black Lotus, Ancestral Recall, Mox Jet, Mana Crypt, and Timetwister in for Rebuild, Sungrass Egg, Underground Sea, Grim Monolith, and Chrome Mox. With this configuration, the deck has a goldfish somewhat similar to 2-Land Belcher. First turn kills are common, and if they can’t be pulled off it’s easy to set up the win on second or third turn.
This deck also has the same weaknesses as Belcher—most notably Null Rod. However, I’ve found that it’s very resilient against Force of Will and can produce enough mana on its winning turn that Stifle can be overcome that turn or the next one. Running the deck with one fewer Helm of Awakening and one more Cabal Ritual makes it less reliant on Helm and less susceptible to Welder. Seriously, the deck doesn’t absolutely need Helm to go off—at the tournament on Sunday, I bet almost half the times I won were without Helm.
I’ve also played the deck as a more 5-color version with Cities of Brass, Crop Rotation (and, by extension with the added utility of Academy, Time Spiral and Mind’s Desire), Balance mainboard, Gamble (this wasn’t very good, although once I Gambled for Tendrils with Tendrils in hand just to build storm), and Enlightened Tutor.
Of those, the only ones I would seriously consider again are Cities of Brass and Crop Rotation because lots of times City -> Rotation -> Academy was game winning. Time Spiral was okay, especially for getting back cards in the graveyard, and Mind’s Desire is usually game winning (because even finding 4 eggs and a Dark Ritual finds you four more cards) but they were most often discarded to other draw 7s. Desire I would play if the deck had fewer lands and more free mana.
As such, I’ve been considering this deck for a 10 or more proxy environment. What do you think of a list like the one above—
- 4x Polluted Delta - 3x Underground Sea - 2x City of Traitors - 1x Chrome Mox - 1x Sungrass Egg - 1x Grim Monolith - 1x Rebuild
+ 4x City of Brass + 1x Mox Jet + 1x Mox Sapphire + 1x Ancestral Recall + 1x Black Lotus + 1x Mana Crypt + 1x Mind’s Desire + 1x Crop Rotation + 1x Timetwister + 1x Mishra’s Workshop
The Workshop would be the biggest hit to the deck. City of Traitors (or Ancient Tomb) is probably better since, against a weak opponent, one can play first turn Helm of Awakening, then go off next turn with no more mana sources. Workshop’s restriction doesn’t allow that. However, I experimented with a 4 Workshop build earlier this year and had some success with enough artifact sources to convert the mana.
Also, if you feel that Rebuild is necessary (e.g. a lot of people play Sphere of Resistance or Null Rod) you can move Windfall to the board as a wish target and keep the Rebuild. That might not be a bad idea anyway.
This is probably my favorite deck of all time to goldfish, and if you have any questions or suggestions, I’ve probably tested it at some point and can give an opinion. What do you think? Could it post a decent record in an average metagame?
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