jaeppel
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« on: September 06, 2006, 03:57:52 pm » |
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Hello all. I would like to share with the comunity a pile of überjank with which i have toyed for some time now. The basic concept is setting up a churning recursion engine with the Oath rather than going straight for the throat with big fatties, while at the same time Tax/scrolling to maintain a hand full of silverbullets.
The options for win condition are two fold. While it is possible to beat the opponent down to 0 life, the critters arising from the Oaths are aimed more at setting up and holding the "Parfait-Lock" of endless chanting, abeying, and walking. And with infinite time comes infinite life (possibly). Thus the second win possibility: Not losing, i.e. Test of Endurance.
So as you may have guessed the deck begins with the good old oath engine. 4x Oath of Druids 2x Gaea's Blessing 1x Eternal Witness 1x Ancient Hydra The four oaths are an autoinclude. The witness turns the oath into a tutor/draw engine; Hydra acts as a bug-zapper, possible win condition, and a way to dump the Witness back in response to Blessing. There are two blessings here, as I want the library to reset with nearly every oath activation, having the advantage of leaving very few cards that must survive grave-hate.
But now for the parfait section. Just grabbing the best card dropped in the yard from the oath is nice, but i want more. Who doesnt want an ancestral every upkeep? Thus the tried and true: 4x Land Tax 3x Scrollrack 2x Sensei's Top
2x Ivory Tower 1x Zuran Orb
I have found the Top has so many great synergies with the draw engine, and so many times 4 Racks are just too many, but running the top as rack four and five helps smooth out subpar draws and get all of the pieces in place. The Tower and Orb are what you 'do' with all of these lands and cards. Once upon a time they were the only restricted life gaining cards....
Running these two engines side by side places certain serious constraints on the mana-base. Basic lands only please, says the Tax, but oath wants the doodmachine online. And both want moxen. So four orchards, 9 basics, 7 artifact mana, and 3 bonus lands:
4x Forbidden Orchard 6x Plains 2x Forest 1x Island 1x Lotus 1x Pearl 1x Emerald 1x Sapphire 1x Diamond 1x Solring 1x Mana Crypt 1x Library of Alexandria 1x Stripmine 1x Wasteland
The remainder of the deck must be given over to those cards which will actually win the game. White control must deal with things retroactively. While blue can counter everything all day, white must let it resolve, and then blow it up later. This of course, as many may have already thought, is the reason this deck is inferior to blue-x-oath. I just thought i would point that out, as someone is sure to reply to this post with just that point. Hence, the improvement forum.
In any case, there remain now sixteen slots for business spells. I begin with the obvious: 4x Orim's Chant 2x Abeyance 2x STP 2x Abolish 1x Balance 1x ancestral 1x Timewalk 1x Enlightened tutor 1x Crop rotation 1x Test of Endurance 1x Gerrard's Wisdom
So then, I look forward to hearing what others here might have to say. I agree it looks like a jank-a-tron at first sight, but it can do surpisingly well at times. Firing chant/walk/Abeyance etc every turn creates an ever so slow tempo advantage that eventually just doesn't lose, and thus wins, thanks to test.
chiao for now...
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Logged
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Most decks are better with restricted cards. Restrict: Drain, Workshop, Bazaar, Skullclamp. Unrestrict: LoAlexandria, Manavault, Frantic Search, Burning Wish, FoFiction,TfK, Regrowth, 3sphere, DemConsultation. Fix: Zodiac Dragon, Transmute Artifac
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