houseplant
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« on: October 02, 2006, 09:58:01 am » |
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The idea for the deck came from while chatting with a friend I came up with a weird Gifts pile, What if someone Gifts for Tinker, Yawg Will, Lotus, and Salvagers. What would you give them?
I really liked how ridiculous that sounded, but I don't own any Drains, so I assumed nothing would ever come of it.
Then one day I was really bored and decided to try and throw it together anyway.
I really liked it, it was weird, and flakey, but I liked it.
And then one of my friends said I could borrow his one Drain, which was enough for me to take it to the 10 proxy tournament that weekend.
So I tried to tweak it. Some things I know are missing. Main one is Recoup, after the tournament just about every single game I wished I had Recoup in the deck. Another thing I noticed after playing it at the Tourny was I have no idea how to make Gifts piles. I would always pick 4 good cards, where most worked really well together, but there were always 2 cards in the pile that if they gave me those two, I didn't really get anywhere. And of course those were always the 2 cards I'd get.
I think I'm starting to get a little better at the piles, but still need a lot of practice with it.
after all of this I ended up dropping after going 2-3. Which was mainly due to play mistakes, and not having recoup?
Here is the Decklist I took to the tournament on Saturday
Mana: 23 4 Polluted Delta 1 Flooded Strand 3 Underground Sea 2 Tundra 3 Island 1 Tolarian Academy 1 Mox Ruby * 1 Mox Pearl * 1 Mox Jet * 1 Mox Sapphire * 1 Lotus Petal 1 Black Lotus * 1 Mana Crypt 1 Mana Vault 1 Sol ring
Bomberman part: 5 2 Trinket mage 2 Auriok Salvagers 1 Aether Spell bomb
Gifts part: 6 2 Gifts 1 Yawgmoths Will 1 Tendrils of Agony 1 Tinker 1 Colossus 1 Time Walk *
Draw/Fix: 8 3 Thirst for Knowledge 1 Ancestral Recall * 4 Brainstorm
Tutor: 3 1 Vampiric Tutor 1 Demonic Tutor 1 Mystical Tutor
Disruption/Protection: 14 4 Force of Will 4 Mana Drain *** 3 Duress 1 Tormods Crypt 1 Echoing Truth 1 Hurkyl's Recall
* Proxy.
SB: was janky 3 chalice of the void 3 swords to plowshares 3 massacre (I hate fish) 1 Eng Explosives 1 Pithing Needle 2 Chain of Vapor 1 hurkyl's recall 1 Rebuild
Turns out most of the people at the tournament were playing gifts, so maybe it wasn't the greatest time to try this out. Through probably better then all long since I can't see my game being that good against them, after board, having duress, force drain and chalice might help.
I didn’t write any notes or anything because I wasn’t planning on writing anything about this so I don’t remember anyone’s names. Sorry.
1st round: Gifts, I think Meandeck.
Game one, got really excited about my hand because it was the first time playing a Drain deck and I one the die roll and had first turn drain up. He tried to merchant school so I drained it. My turn I think I TFK’d then his turn he tried to merchant scroll again and I forced it. I got a salvager down, with lotus in the yard, but nothing to do with it. But next turn I drew tendrils. Infinite tendrils always sounds good to me.
Game two was really really weird. I don’t even know what turn it got to but it was definitely in the double digits.
Both of us kept Gifts’ing and countering each others stuff. There was one point he played recoup targeting merchant scroll, he had one card in his hand so I tried to recall myself in response to which he tapped 5 mana to hardcast misdirection, bastard, but then he didn’t have mana for merchant scroll but still he took the 3 cards, which to me was worth it. He got chalice for 0 down, then later chalice for 1. Before that I got my spellbomb down as my protection against colossus. But neither of us drew anything. He was down to 9, I think from Vault, fetching and must have been some beatings. I was at 14 mainly from fetches and forces. I did an awful Gifts, I forgot chalice for 1 was down, and ended up getting a duress and VT. I had those in my hand plus 2 moxes, plus some land. I tried to duress, which was just counted by chalice because I’m an idiot. He draws and says go. I draw and see tendrils. I realize I could tendrils for 8 life right now. But he is at nine. And if I do that then I’ll really have nothing to finish him off with, so I decide to try and hold out and see if I can draw another card I could play. His turn he draws a merchant scroll and plays it, then while searching he was like, well I’ll fetch too while I’m searching. Putting him down to 7 from the 2 fetches, then I don’t remember what card he got, but then he said go. I drew I think another land, and then played the 2 moxes and VT into chalice then tendrils for 8 life, for the win.
So now I’m 1 – 0
Round two against Ichorid,
I think he had a layline in play for all 3 games,
1st game just got overwhelmed with ichy’s and his putrid him. I ended up being able to get a tinker off but it was too late for colossus because he had too much to swing, so I went for crypt and got rid of all of his ichorids. But then I didn’t draw into anything so I still lost.
2nd game my opening hand looked really really good from the first 4 cards, lotus, tinker, land, pithing needle. But of course the last card in my hand was colossus. I also had a TFK so I kept the hand. He started again with layline in play. So then I had to call a judge over to make sure if I TFK my colossus gets shuffled back in. which was the case so everything was good. So I lotus’d into to TFK, discarding colossus, then dropped pithing needle for bazaar. Then he mulled to 4. and didn’t do too much. I third turn tinkered in colossus. Which he couldn’t answer in time.
Third game I kept an awful hand. I notice I keep bad hands if there is a brainstorm in it. Thinking its ok cause I can get rid of the bad stuff with brainstorm, but it never works. So I had an awful hand that went nowhere and lost to the 3/1s
1 – 1
Third round Oath.
Game one I countered and duressed away a bunch of oaths. Ended up winning with token and trinket mage beats.
Game 2 he won with the flying Angels.
Game 3 we both had a bunch of mana but nothing on the table. He duressed me taking something. I had a salvager in my hand and that was about it, lotus in my graveyard, but nothing to do with it and I didn’t want to play a creature with out being able to win. He got an oath so now I need to find something fast. I draw into trinket mage, which was probably the best thing to draw into. I play salvagers, he oaths up Razia and swings. Then I play trinket for spell bomb then start to go infinite, I can tell he doesn’t think I can win from this, so I keep drawing off spell bomb till I hit demonic tutor. And then I play demonic tutor. Then he’s like for what? I’m like Tendrils. He’s like, oh….
It was true in regular bomberman, I guess bounce Razia, maybe bounce oath if they had any left, but I could definitely see not winning after that. But having tendrils main deck works So well with salvager.
2 – 1
Round 4. Stax.
Both games I got colossus out, both games I lost to tangle wire.
Game two I even willed into a tinker and timewalk leaving no artifacts in my graveyard because he had welder in play. But still he get titan in play, which leaves play and comes back, so I have basically no land left, and welds in tangle wire. So I’m tapped down and can’t attack anymore with DSC.
I had rebuild in my hand the whole time, but I couldn’t play it because of colossus. First time I’ve ever wished rebuild was hurkyl’s
2 – 2
I could have dropped now, but meh. Magic is fun.
Round 5: mono black control.
First game, he ripped apart my hand with duresses and fiends and hippy
Game 2, I got a salvager out with a lotus and an eng explosives, but no win yet, I kept blowing up his board hoping for something. Then I drew colossus. So I comboed salvager to get the 11 mana for colossus, he finally got an edict but I just lost the salvager and still won.
Game 3, I managed to get a colossus in but he edict me, and I had nothing.
2 – 3
So now I dropped.
Things I really liked about the deck were there was a number of ways of wining. The regular tinker colossus, the will into tendrils, the salvager into tendrils, or just trinket and salvager beat down.
This I don’t like. It still bends over to null rob. But I’d say pretty much most type 1 decks do, so that’s just how it goes.
Things it needs is recoup. But I can’t think of what to take out for a recoup and at least one volcanic island. I keep looking at duress, but they are part of the reason I’ll play the deck. They are good against just about every type 1 deck. And against fish and stuff they are an easy side out for massacres. So I have no idea what to take out. I tried going to one Salvager, but I found that 1 was too little. Since it can still double as beats, and gives me the tendrils win, if I loose it early its very annoying. 2 I found was perfect. I probably don’t need trinket mages, but they one me at least 2 of the games, can find me lotus in a pinch or anything that might help. And they can beat.
I really like the feel of the deck and I want to try and take it farther but I just need some help on tweaking it.
Anyone have any ideas of what I could take out for recoup? Any other cards you’d add?
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