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Author Topic: Sideboarding with Pitch Long  (Read 1705 times)
Gekoratel
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« on: September 22, 2006, 02:15:07 pm »

I’ve recently begun playing Pitch Long and feel I have a very big weakness when it comes to sideboarding.  It is easy to know what cards need to come in but with a combo deck I find it difficult to know what to board out.  I’m going to show my list and how I sideboard against most of the major arhetypes.  Any input would be great because I’m trying to improve and could learn a lot from people with more experience.

Pitch Long
Artifacts
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring

Enchantments
1 Necropotence
1 Yawgmoth's Bargain

Instants
1 Ancestral Recall
4 Brainstorm
4 Cabal Ritual
1 Chain Of Vapor
4 Dark Ritual
4 Force Of Will
3 Misdirection
1 Mystical Tutor
1 Rebuild
1 Vampiric Tutor

Sorceries
1 Demonic Tutor
3 Grim Tutor
1 Imperial Seal
1 Infernal Contract
1 Mind's Desire
1 Tendrils Of Agony
1 Time Walk
1 Timetwister
1 Tinker
1 Yawgmoth's Will

Basic Lands
1 Island
1 Swamp

Lands
2 Flooded Strand
4 Polluted Delta
2 Underground Sea

Legendary Lands
1 Tolarian Academy

Sideboard:
1 Chain of Vapor
1 Tendrils of Agony
1 Bayou
1 Island
1 Swamp
2 Hurkyl's Recall
2 Massacre
3 Xantid Swarm
3 Duress

The maindeck was the exact same as TK’s list from Gencon except -1 Tendrils +1 Misdirection.  The sideboard that I’m running is closer to Paul Mastriano’s version from SCG:Boston.  I read through the Pitch Long thread and noticed that a lot of people are running bounce spells over Massacre, is this because fish isn’t as popular as it should be or that bounce spells have a wider range of uses.

Drain.dec
-1 Rebuild -1 Timetwister -1 Infernal Contract -1 Swamp
+3 Xantid Swarm +1 Bayou

Combo
-1 Rebuild -3 Misdirection
+1 Tendrils of Agony +3 Duress

Stax
-3 Misdirection  -1 Mana Vault -1 Mox Pearl/Emerald/Ruby
+1 Chain of Vapor +2 Hurkyl’s Recall +1 Island +1 Swamp

Fish
-1 Infernal Contract -1 Mind’s Desire -1 Imperial Seal -1 Misdirection
+1 Chain of Vapor +1 Tendrils of Agony +2 Massacre
« Last Edit: September 28, 2006, 12:39:08 am by Gekoratel » Logged
Moxlotus
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« Reply #1 on: September 22, 2006, 02:59:49 pm »

I would not board out lands against Stax.  I'd cut a Vault before that since Chalice @1 is the most common number against combo.  Land is more important than acceleration since you need your lands in the first place.  Imperial seal kinda sucks against Stax too being a sorcery.

On the maindeck, I think running less than 6 fetchlands is a mistake.  I'd cut a Sea for it, if you want to keep the same number of lands.  I like running 12 (w/o LED) but I think 11 is not enough--especially if you don't have LED. I also like Bayou in the board because against Control your black spells are what win you the game.  But the strands are needed to find the basic islands against Stax so its a toss up on what to do.

I also think DSC is ass in combo sideboards.  I like Pentavus better.  It's better against Stax and SS while still being a big dude against U/W.  With U/W Grunt Fish taking SS's slot in the meta, DSC might be needed instead.

Do NOT cut Chain against combo.  That card will help you combo out for 1 mana.  Rebuild is worse.
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FTKzak
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« Reply #2 on: September 22, 2006, 03:38:27 pm »

I read through the Pitch Long thread and noticed that a lot of people are running bounce spells over Massacre, is this because fish isn’t as popular as it should be or that bounce spells have a wider range of uses.

Jotun Grunt limits the effectiveness of Massacre...so more bounce probably is the way to go. Takes care of the Null Rod's they'll be running too. Also, it gives you something to bring in against something like SS where they have no Plains.
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RIT Magic
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« Reply #3 on: September 22, 2006, 04:06:35 pm »

I really don't think combo gives a shit about the grunt....4/4 dosn't matter and his graveyard hosing ability is kinda slow.

Meddling mage and true believer is the problem.

/Zeus
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Gekoratel
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« Reply #4 on: September 25, 2006, 12:55:59 pm »

Quote
On the maindeck, I think running less than 6 fetchlands is a mistake.  I'd cut a Sea for it, if you want to keep the same number of lands.  I like running 12 (w/o LED) but I think 11 is not enough--especially if you don't have LED.

I do find myself stalled on 1 land quite often with my current setup and certaintly wouldn't mind adding an additional land to the deck.  This is especially true if I up the fetch base to 6 because I'll be thinning my deck more.  From a generic list what card do you find yourself cutting to make room for the additional land?  I wouldn't want to cut a threat but I could see going down to 3 cabal rituals.

As for the debate about bounce spells vs. Massacre I don't think that Jotun Grunt is a good enough reason to run bounce spells because when you are playing combo he isn't enough of a clock or enough disruption to be that much of a problem.  As zeus mentioned the main problem cards are Mage and True Believer but bounce spells do have the added bonus of being able to hit chalice and null rod.  For myself the artifact disruption has been less relevant than the creature disruption and this is why I'm running Massacre.  What other matchups do you find yourself boarding in the bounce spells?
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Moxlotus
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« Reply #5 on: September 25, 2006, 04:57:40 pm »

Quote
On the maindeck, I think running less than 6 fetchlands is a mistake.  I'd cut a Sea for it, if you want to keep the same number of lands.  I like running 12 (w/o LED) but I think 11 is not enough--especially if you don't have LED.

I do find myself stalled on 1 land quite often with my current setup and certaintly wouldn't mind adding an additional land to the deck.  This is especially true if I up the fetch base to 6 because I'll be thinning my deck more.  From a generic list what card do you find yourself cutting to make room for the additional land?  I wouldn't want to cut a threat but I could see going down to 3 cabal rituals.



I only played around a dozen games with LED.  I cut that thing pretty much immediately after seeing it a few times when I really wanted a land.  I have never thought twice about the decision.  Becker has been going back and forth on the issue and the community seems divided on LED's usefulness in the deck.  I just got sick and tired of seeing a Chalice @0 and wanting another land.
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Gekoratel
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« Reply #6 on: September 25, 2006, 05:55:40 pm »

I would cut LED from my deck but I can't because I'm not running it, which is all the more reason that I need to find a suitable cut for the additional land.  Have people tried moving from 4-3 Cabal Rituals?  If you could MoxLotus post or PM your Pitch Long list so I could analyze the differences.  If you just want to say what the differences are to save time that would be fine as well.  Thanks for your advice so far.
« Last Edit: January 27, 2007, 09:35:47 pm by Gekoratel » Logged
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