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Author Topic: Stream Through Time  (Read 1824 times)
netherspirit
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« on: September 19, 2006, 11:40:45 am »

Hey guys, here's a Time Walk reprint from my set, criticism would be much appreciated!!

Stream Through Time
Legendary Land
T: Put a time counter on Stream Through Time.
T, Remove 3 time counters from Stream Through Time, Sacrifice Stream Through Time: Take an extra turn after this one.

So, what do you guys think? I had originally planned to make it a plain old Sorcery, but thought it would be too boring, so I went with the land idea. Any ideas?

Current Wording:

Stream Through Time
Legendary Land
{Tap}:Add {1} to your mana pool.
{4}, {Tap}: Put a time counter on Stream Through Time.
{2}, {Tap}, Remove 3 time counters from Stream Through Time, Sacrifice Stream Through Time: Take an extra turn after this one.
« Last Edit: September 25, 2006, 10:28:14 am by netherspirit » Logged

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parallax
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« Reply #1 on: September 19, 2006, 11:47:24 am »

Hey guys, here's a Time Walk reprint from my set, criticism would be much appreciated!!

Stream Through Time
Legendary Land
T: Put a time counter on Stream Through Time.
T, Remove 3 time counters from Stream Through Time, Sacrifice Stream Through Time: Take an extra turn after this one.

So, what do you guys think? I had originally planned to make it a plain old Sorcery, but thought it would be too boring, so I went with the land idea. Any ideas?

Current Wording:

Stream Through Time
Legendary Land
{Tap}: Put a time counter on Stream Through Time.
{Tap}, Remove 3 time counters from Stream Through Time, Sacrifice Stream Through Time: Take an extra turn after this one.


"{T}:Add {1} to your mana pool."?

Also, this is a bit too good. Make the time counter ability cost mana.
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netherspirit
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« Reply #2 on: September 19, 2006, 11:50:42 am »

I know this is odd, but, I prefer it not tapping for mana, it means I can be a little more relaxed on the other abilities. I know that lands tap for mana these days, but still. I'll add the mana ability, and add an additional cost on the time counter ability.
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Matt
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« Reply #3 on: September 20, 2006, 09:01:03 pm »

First off, lands pretty much have to have mana abilities these days.

Second, this is basically just a bad Magistrate's Scepter:
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dandan
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« Reply #4 on: September 22, 2006, 02:15:54 am »

With the mana ability it is a vastly improved Magistrate's Sceptre

Uncounterable + lower mana investment> reusability

Instead of the

Tap: Add 1  to your mana pool.

Why not lower the power level but keep on theme?

Tap: Add 1  to your mana pool and skip your next turn
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netherspirit
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« Reply #5 on: September 22, 2006, 10:52:57 am »

@Dandan: I like your idea, but I feel that would make it too weak, if it produced 2 mana instead of 1 I'd be able to see it skip your turn for mana.
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parallax
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« Reply #6 on: September 22, 2006, 11:28:39 am »

How about just putting a fair cost on the tap to add a counter ability?
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« Reply #7 on: September 22, 2006, 04:26:56 pm »

T: add UU, skip your next turn.

Hello Stasis!
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netherspirit
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« Reply #8 on: September 23, 2006, 04:01:42 am »

How about just putting a fair cost on the tap to add a counter ability?

What would you consider a fair cost?
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parallax
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« Reply #9 on: September 25, 2006, 09:35:24 am »

How about just putting a fair cost on the tap to add a counter ability?

What would you consider a fair cost?

Well, greater than zero mana would be a start. Use Magistrate's Scepter as a guideline.

Quote from: Magistrate's Scepter
{4}, {T} Put a charge counter on Magistrate's Scepter.
{T}, Remove three charge counters from Magistrate's Scepter: Take another turn after this one.

So, four is a good start. Then, consider the reusability of Scepter compared to the utility of being a land. You might need to make the mana ability pretty awful to keep this balanced.
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netherspirit
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« Reply #10 on: September 25, 2006, 10:26:27 am »

Right, I'll make it cost 4 to put a counter on then....  Rolling Eyes
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