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Author Topic: Parfait  (Read 1084 times)
undeniably
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« on: January 15, 2007, 06:39:33 pm »

This is the deck I'm going to start playing in type one, because it's so much fun. The plan with this deck is to do nothing, eventually locking people out with scepter + chant. It has a really good combo matchup (chant + abeyance), stax matchup (aura of silence + scepter chant + land tax + crucible), and a decent fish matchup (swords scepter, humility, moat). I've been testing it off and on for the last couple of years.
1x Library of Alexandria
2x Maze of Ith
11x Plains
1x Rath's Edge - It kills a bunch of different creatures, and sacrifices your lands for land tax. Also, it goes to the dome for 20 if they seek your belcher or something.
1x Strip Mine
4x Wasteland
2x Abeyance - Another chant effect against combo, it is best used as a way to let your key spells resolve (scepter or crucible, pretty much).
3x Argivian Find - In this deck it's a regrowth for W, that happens to be an instant.
3x Aura of Silence - Although Slower than seal of cleansing, it is important with the LD game plan.
1x Balance - Balance is so nutty in this deck. You don't play out your lands because of land tax, you play 0 creatures, and you can discard your lands then play them later with crucible.
1x Black Lotus
2x Crucible - Crucible brings back wastes
1x Enlightened Tutor
1x Goblin Charbelcher - The 1x win condition is just in hear in case your opponent doesn't scoop. Belcher is the best because your lands go away pretty quickly with land tax, and you can keep bringing it back with arg find. Most of the time, though, your opponent just scoops.
1x Humility - Deals with problem creatures like goblin welder, dark confidant, gorilla shaman, and meddling mage. Also Rath's Edge + Humility is alright.
4x Isochron Scepter
4x Land Tax - Land Tax + Scroll Rack is your card drawing engine. Also if you cast it against stax it's pretty hard to lose.
1x Moat - Fish decks can't actually beat it.
1x Mox Diamond
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Saphire
4x Orim's Chant - Orim's Chant is so good in this deck. It's your soft lock, and it also lets you resolve your key spells.
3x Scroll Rack - Part 2 of your card drawing engine, it also keeps you from decking.
4x Swords

Sideboard:
2x Maze of Ith
2x Abeyance - Board more in against combo and control.
1x Moat
4x Shahrazad - Ok so this card is kinda weird. But here's the idea behind it, since parfait takes so long to win, if you win game one you just board in 4x shahrazad. It's almost impossible for your opponent to beat you multiple games in a row within twenty minutes (on average it takes the deck 30 minutes to win). These just make it so if you win g1 you pretty much win the match.
2x Wrath of God - Against decks with meddling mage you need more than 1 way to kill creatures, and I like wrath more than last breath.
1x Serenity - Since your deck is so relient on artifacts and enchantments you can't run more of these, but against stax if you're in a bad position serenity will get you out of it.
3x Exalted Angel - This card is the opposite of what Shahrazad does. It also happens this deck takes a long time to lose, just because of the amount of cards that slow people down. Exalted Angel lets you win games relatively quickly, and it's also a plus that your opponent will board out all removal g2.

-Max Fitzer
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OfficeShredder
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« Reply #1 on: January 15, 2007, 09:07:38 pm »

This arche-type has already  been discussed, and basically the idea is the draw engine's too slow, the disruption's too slow, the win condition too fragile, etc.

Quote
The plan with this deck is to do nothing, eventually locking people out with scepter + chant

Eventually doesn't cut it anymore.  The only decks that aren't tuned to win by turn four if needed are fish and stax, and the way they work you might as well have lost the game on turn four.  On turn four, this deck is set up to draw into its win condition in the next turn or two... that's just not tight enough.  You'll have trouble against combo decks, because most of the time you will be unable to do anything before they go off on turn two, confident that your mountain or plains can't stop the deck from winning.  Abeyance is really the only spell you can realistically shoot off after turn one that will stop combo, and it can just get countered, duressed, xantid swarm (you just buy yourself a turn, you don't fizzle them halfway through), etc.  And you're only running two

Against stax it doesn't matter if you have a scepter chant lock out, by that time you'll be getting slammed with goblin welders that go around it, karns and pentavi that just kill you, or stuff as basic as smokestack that just kill the combo outright.  You need something more devastating, or faster, that doesn't require two cards

Sharazad isn't actually an effective staller game two, because your opponent can just concede and lost 10 life you weren't going to threaten anyway.

If you're going to go the mana denial route, you need gorilla shamans and blood moons for sure.  Armageddon could be tech against control decks to shut down their late game inevitability (which they have if your scepter doesn't pull through for you), or at least draw counterspells out after counter it and the chant forcing it through
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diopter
I voted for Smmenen!
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« Reply #2 on: January 15, 2007, 09:35:41 pm »

This thread had some interesting and intelligent discussion about Parfait.
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Demonic Attorney
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ravingderelict17
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« Reply #3 on: January 16, 2007, 12:21:27 am »

Moved to the Vintage Improvement Forum.  -DA
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