dicemanx
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« Reply #1 on: January 25, 2007, 01:32:49 pm » |
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We'll have to wait and see if Extirpate is going to be worthy of being placed in the main deck, or if it's strictly SB material (and even then, if it is stronger than other options like Leyline and Crypt). When that becomes more clarified, WGD will have to make some decisions as far as what strategies are best to fight against the most popular hate cards. Apart from the adaptations that you listed, there are at least a few more that I can think of:
1. Replacing a WGD with Entomb - the issue with Extirpate is that you have to hold onto your WGDs until you find adequate disruption to stop the hate card. This weakens your discard draw engines (RtR and Bazaar), since you'll be potentially forced to pitch business cards ahead of any drawn WGDs. Entomb at least will offer some flexibility as it can fetch a Deep Analysis instead of WGD. With fewer WGDs, this leads to potential adaptation #2:
2. Return to Lim Dul's Vault and the 5C manabase- This card was ideal in terms of "double tutoring", often getting a combo of Bazaar and WGD, of if Bazaar was already in hand, the combo of WGD and Animate. The 5C manabase can better support this card, and can offer the option of running Abeyances/Chants, which also become easier to find and set up with Vault - you're able to tutor for a combo piece and couple it to an Abeyance at the same time. Vaults have proven to be quite viable in WGD, but have been recently eschewed in favor of just brute-force drawing into what you need. A return to Vault would represent a more precision approach to finding key spells.
3. Hybridization strategies(main deck or SB)/alternate kill cards - This too can accompany a return to a 5C manabase. There are at least three hybridization strategies, two of which saw some measure of success in the past:
Masknaught combo (Masks, Dreadnaught, perhaps Survival of the Fittest) Cerebral Assassin hybrid (ie Welders, Titans, and Memnarch package, along with Tinker and maybe TfKs over the RtRs) Oath conversion (untested; Simic Sky Swallowers and Bogardan Hellkites or Thunder Dragons; possibly Mishra's Factories as well along with Life from the Loam a la ICBM Oath SB strategy)
The last two options are synergistically superior because they can be exploited with the Bazaar/RtR and Animate package. The WGD-CA option itself doesn't run very many 4-ofs, which weakens Extirpate's potency.
4. Another option is to use alternate win conditions, so that if the WGDs are ever removed there is still something left to win the game. The alternate kill cards can either be actual combo finish cards for WGD, including the following short list:
Shivan Hellkite Sliver Queen Memnarch
The first two cards would need a 5C manabase to be most effective, as you could actually hardcast something like a Sliver Queen quite early in the game.
The alternate kill cards could also have nothing to do with the combo itself; if so, they should be highly disruptive if possible, such as Sundering Titan. I don't think I would consider anything else at the moment. Titans can also be combined nicely with CotV out of the SB, which would often be set at either 0 or 1. CotV alone doesn't work vs Extirpate of course, because it will disappear during the WGD cycle - it's better suited with an alternate kill card. CotV does pre-empt the use of Xantids and possibly Duress as well if the plan is to set it to 1.
5. Possibly in combination with some of the cards listed above, Carpet of Flowers can also be considered. Carpet not only allows for more explosive early games where you can get boosts of 2-3 mana in the first 2-3 turns, but it can help in the hardcasting of even the WGDs, let alone any alternate win conditions. This approach can be espeically effective when mixing Masknaught with WGD, since you can slip a WGD under Illusionary Mask with the help of Carpet. Add Survival of the Fittest along with a lone Squee and you can also create a toolbox of utility creatures that can also benefit from your animate spells. Carpet also addresses another weakness of WGD: susceptibility to mana denial at the hands of U-based Fish archetypes.
6. This might be a weak option, but I'll list it for the sake of completion: Reasearch from Research/Development is essentially a counter to Extirpate, while at the same time it offers the option of bringing in SB cards in game 1, or helps correct any faulty SB decisions for game 2 when faced with little info regarding what your opponent will be bringing in against you. Of course you still have to *find* your cards that you researched in, but at least you have some flexibility with that card. Plus, if you're running a transformational SB with, for example, SSS and Bogardan Hellkite in the SB, you can research those in along with a couple of WGDs if all of your your WGDs get removed. That way you are less vulnerable to the next Extirpate.
Again, we'll have to wait to see exactly what sort of adaptations will have to be made, but a lot of the options listed above can be examined at the present time and are not directed specifically at addressing Extirpate itself. I don't even consider the current WGDX as the definitive build; instead, I view the archetype as benefitting most from always changing and surprising; in fact, every time I have played this archetype I don't recall too many occasions where I fielded the exact same build as in a previous event. The "need" for this sort of constant change is also the reason why I think this archetype isn't very popular - a lot of players would prefer to have something more established and definitive for one thing. However, despite this desire, it actually makes the archetype rather boring in the execution when playing the same build over and over - I for instance, can only stand to play the deck to a limited extent before I simply must change gears and play something else. By comparison, I don't experience this playing something like Gifts, which I could play in many events and not get bored. The fun in WGD is certainly coming up with new builds, or see what others are doing with the archetpye and piggyback on their ideas as I did with Limoges' explorations of the Squeeless approach to WGD.
This, coupled with the constant, oft repeated notion that WGD gets "destroyed" by hate (and there is *always* incidental hate in the format - there wasn't really any "right" time for WGD to be played in the past, and the deck had successes rather independently of the hate in the format), makes for an unpopular choice for many. The knee-jerk reaction to Extirpate, for instance, is further testament of this, although I must acknowledge that there were also a few people that actually thought Extirpate might make things a little easier for WGD, surprisingly enough.
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