Machinus
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« on: February 21, 2007, 12:19:14 am » |
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Cannibal Rite Instant  Discard any number of cards from your hand. Then add  to your mana pool for each card discarded this way. Cannibal Rite Sorcery
 Discard any number of cards from your hand. Then add to your mana pool for each card discarded this way.
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« Last Edit: February 25, 2007, 08:07:07 pm by Machinus »
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T1: Arsenal
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jro
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« Reply #1 on: February 21, 2007, 04:11:10 am » |
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I don't mean to give sass, but is this card any good at all? It obviously only has potential in combo decks, but would they even play it? So they can spend a mana and four cards to do a Dark Ritual? And it only boosts storm by 1? Skirge Familiar may have been broken back when you could play 4x Necro or 4x Bargain, but now? Not to mention that if they counter the Skirge, you still maintain card advantage, but if they counter this you just throw away a fistful of cards?
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OfficeShredder
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« Reply #2 on: February 21, 2007, 05:08:01 am » |
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I could see playing this with a madness deck...
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Liam-K
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« Reply #3 on: February 21, 2007, 05:32:04 am » |
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This has wording issues. Instants don't get activated abilites.
You could go with the additional cost to play wording, the channel wording, or maybe just changing the colon to a period would work.
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An invisible web of whispers Spread out over dead-end streets Silently blessing the virtue of sleep
Ihsahn - Called By The Fire
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andrewpate
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« Reply #4 on: February 21, 2007, 09:17:18 am » |
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The Channel wording is probably the only way to make the card playable. But either way, the discards should not be an additional cost, because having that countered is going to be gg almost every time.
Almost every card in a combo deck generates either cards or mana. Most mana cards make more than 1 mana, and most card drawers have an effect worth more than a spare mana. The one way in which I see this good is as a way to discard extra lands, a sort of black Fastbond for when you're going off. The problem is, the deck I can think of that ever ran Fastbond and might switch to this was Draw7, which would far rather have Fastbond. And the other place where rituals go, namely Black or Suicide-style Aggro, doesn't even need 4 Dark Ritual and 4 Cabal Ritual, and it would run that before it ran one of these.
Of course, not every card has to be great. But the Channel wording would at least make this worth considering.
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Machinus
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« Reply #5 on: February 21, 2007, 11:24:45 am » |
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It's not an additional cost. I changed the wording.
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T1: Arsenal
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Toad
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« Reply #6 on: February 21, 2007, 02:04:33 pm » |
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This is a discard outlet and a mana producer for Reanimator decks. That is likely too good for Standard (Zombify).
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Machinus
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« Reply #7 on: February 21, 2007, 02:59:36 pm » |
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Some people think it sucks, other people think it's good. It's an effect that fits with the color and plays well with some other abilities. I like that.
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T1: Arsenal
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jro
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« Reply #8 on: February 21, 2007, 03:30:52 pm » |
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I think the new (or properly worded) version is a lot better. It does seem better than Putrid Imp for Reanimator decks.
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andrewpate
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« Reply #9 on: February 21, 2007, 05:24:47 pm » |
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Yeah, the current wording is solid. If it turned out to be too fast for Standard in Reanimator, it could be upped to 1B.
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Nydaeli
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« Reply #10 on: February 21, 2007, 05:53:14 pm » |
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This seems insanely good for IGGy Pop. It's great in response to an Infernal Tutor or IGG. It's basically another LED, sometimes better, sometimes worse. I don't think it's too ovepowered there, but that's the best use I can think of for it offhand.
I like it a lot.
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Machinus
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« Reply #11 on: February 21, 2007, 07:03:31 pm » |
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I wouldn't make this card at two mana. I can think of other effects that would be appropriate at that cost, however.
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T1: Arsenal
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Anusien
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« Reply #12 on: February 24, 2007, 02:21:55 am » |
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Feels interesting and solid to me. I'm okay with it. As Machinus pointed out, the fact that you don't know whether it's good or not is interesting, although I'd say that it or something similar would be fine at 2 if development needed to do that.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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ELD
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Eric Dupuis
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« Reply #13 on: February 24, 2007, 12:12:59 pm » |
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In my experience with this game, cards that do anything that cost one mana are worth taking a look at for Type 1. Discarding cards is often a strong thing when dealing with deck design. Fast mana is often worth the cost, even if it appears quite harsh. It has been mentioned that the card might be too unbalanced for Type 2, as random turn one Akroma is not something that would fit the current speed of the format. This site is about Type 1 though. I feel this card would at least make an impact, if not be too unbalanced for Type 1. While Dragon has not been making a showing lately, it would allow for turn 1 wins very easily. Any reanimation strategy would consider this spell. I think of decks that are currently being played, Dredge is most likely to abuse this. If this was in your opening hand with Ichoird, you could have very powerful plays even w/o Bazaar. Very often, you would be able to enable your engine, while disrupting your opponent on turn 1. One mana is a dangerous casting cost for a card that does anything useful, and this card does a lot. I don't mean to give sass, but is this card any good at all? It obviously only has potential in combo decks, but would they even play it? So they can spend a mana and four cards to do a Dark Ritual? And it only boosts storm by 1? Clearly this post wasn't considering non-storm combo. Skirge Familiar may have been broken back when you could play 4x Necro or 4x Bargain, but now? Not to mention that if they counter the Skirge, you still maintain card advantage, but if they counter this you just throw away a fistful of cards? Aside from the fact that Skirge Familiar was ritual-ed early and often back in Saga Type 2 (card disadvantage if countered), the current wording doesn't match your comment. As it stands, if it's countered, you lose nothing. It would need to something like: Instant  As an additional cost to play {card name}, discard any number of cards from your hand. Add  to your mana pool equal to the number of card discarded in this way.
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andrewpate
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« Reply #14 on: February 24, 2007, 01:07:13 pm » |
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I don't think that the 3-card combo for turn 1 Akroma is really that much to worry about, frankly. There is enough removal for her (Condemn, Temporal Isolation, Utopia Vow, Cruel Edict, Hit//Run, etc.) that Mind Twisting yourself on turn one to get her out isn't that attractive. The B/G Dredge decks with Dread Return that are already good might run a couple of copies of this, since they care less about discarding cards than most decks do, but I doubt it would be much of a problem. If anything, it would just skew removal suites more away from things like Mortify toward things like Temporal Isolation, which has already been happening somewhat anyway.
I like the card at its current wording. I think it's ready for a clock.
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jro
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« Reply #15 on: February 24, 2007, 02:26:39 pm » |
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Turn 1 Akroma with this in Type 2 means a 3 card combo that spends your entire hand, and it still represents only a 4 turn clock. That might make for a viable deck, but I don't think it breaks the format. Clearly this post wasn't considering non-storm combo. I honestly don't think it would be played in either Dredge or Dragon. Both of those decks need Bazaar in play to really get running, so doing Turn 1 whatever with this in either deck doesn't seem all that hot. Exactly what powerful plays do you have with this Turn 1 in those decks? Dragon loop with one land in play? Discard a dredge spell into Duress? I'll admit that the latter is a fine play, but I don't think it would stop people from just mulling into Bazaar. Skirge Familiar may have been broken back when you could play 4x Necro or 4x Bargain, but now? Not to mention that if they counter the Skirge, you still maintain card advantage, but if they counter this you just throw away a fistful of cards? Aside from the fact that Skirge Familiar was ritual-ed early and often back in Saga Type 2 (card disadvantage if countered), the current wording doesn't match your comment. That's why I made the comment when the card had its original wording, which was written "discard x cards: add x mana", which is improper templating but matches Mirage era templating that was errata'd to be an additonal cost. And who cares that people used Dark Ritual to cast Skirge Familiar? The point is that Skirge is broken because of Bargain, not on its own. Similarly, this effect is only broken when you can get lots and lots of cards in hand to start with, in which case you've won anyway. The present wording is much weaker than Skirge anyway; if this really worked like Skirge, you could probably build Cruel Bargain / Infernal Contract / Night's Whisper storm combo.
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Machinus
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« Reply #16 on: February 24, 2007, 03:32:41 pm » |
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I think the vulnerability of reanimation strategies to both permission and removal makes this ok as an effect and not a cost.
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T1: Arsenal
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Anusien
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« Reply #17 on: February 24, 2007, 06:59:38 pm » |
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I think the vulnerability of reanimation strategies to both permission and removal makes this ok as an effect and not a cost.
I'm uncertian. All of effects in this style like the Dreams cycle and Transmute artifact work as a cost. The only thing that isn't is Flash because it requires a choice and Channel which creates an effect for the whole turn.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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parallax
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« Reply #18 on: February 25, 2007, 01:15:27 pm » |
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The only permission spell turn one Akroma is vulnerable to is Commandeer. Turn 4 Akroma is often good enough to win games. Turn 1 Akroma is abusive. Dragon Loop with one land in play is still infinite mana. Any Intuition or Read the Runes is lethal. Don't forget Extended Ichorid decks either. This needs to cost  at least.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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Machinus
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« Reply #19 on: February 25, 2007, 02:33:54 pm » |
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Any format except Type 2 can definitely handle this card; whether Type 2 could is unknown, but that's not the only criteria for designing cards.
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T1: Arsenal
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Anusien
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« Reply #20 on: February 25, 2007, 02:40:46 pm » |
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T2 does have Condemn, but that seems on the high side. This does require land + this + Zombify + fattie. And it takes your entire hand. On the flip side, it IS turn 1 Akroma or whatever. It certainly needs to be a Sorcery.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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Machinus
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« Reply #21 on: February 25, 2007, 06:28:28 pm » |
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That change is acceptable. Done.
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Anusien
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« Reply #22 on: February 25, 2007, 07:49:16 pm » |
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Can you try to adhere to the forum rules better? Specifically stuff like what you're trying to accomplish, and keeping the original version around.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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