Funlicker
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« Reply #2 on: February 15, 2007, 11:26:32 pm » |
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When I play my current decklist, I found myself trying to turn most if not all your lands into islands asap sorta like land destruction by not so much. Maybe that is my problem? I'm not sure... I know that with 4 Warrior, 4 sea's claim, and 4 mirage, i found myself not being able to keep turning your lands into islands as you play them... allowing you to resolve spells. So I doubt turning all your lands into islands is a viable tactic. Or maybe a more controly mono blue islandwalk deck would be more suited for this tactic, any thoughts? Quicksilver Fountain?
Lord of atlantis is good, but I don't want to play too many merfolk that don't follow the islandwalk/islandhome theme unless i can consistanly get out a turn 3-4 lord of atlantis. However, I did notice that I'm already using a few merfolk that do follow the theme, seasinger and tidal warriors, but seasinger is probably goin to be tapped in most cases and I feel that 4 tidal warriors don't abuse lord of atlantis's ability enough. Maybe I should play more merfolk like Rootwater Thief? Maybe work in a merfolk assassin/warbarge combo, which would be hilarious in my deck lol?
Brainstorm is a very nice card, and I find myself with an open land more often than with 2. So I feel more comfortable playing Brainstorm over Impulse. Maybe I should just include more fetchlands?
The original plan was to make the deck more focused on islandwalk and abuse that evasive ability with huge creature pumps. So yes if I could make it more Islandwalk/evasive oriented than Unstable Mutation would work wonders. Maybe I could even abuse River Boa and make a U/G aggro with pumps like rancor? Ideas?
Sticking with Monoblue I came up with what I believe is a worse list lol:
4 Tidal Warrior (Merfolk, landchanger) No evasion without LoA, weak aggro crit 4 Rootwater Thief (ruins you, evasive, merfolk) 3 Lord of Atlantis (Pump merfs, grants islandwalk) 2 for 2/2 no evasion, a anthem for merfolk but I count 8 useful crits 3 Seasinger (Merfolk, steals goodies) Not aggro friendly 4 Manta Ray (3/3 evasive) Still my mvp 1 Pirate Ship (late game badboy) I like it, nice 1 of for fun
4 Seal of Removal (ehhh nothing better to do) 4 Psionic Blast (direct damage) 4 Unstable Mutation (pump) 4 Force of Will (counter) 4 Brainstorm (draw) 4 Lingering Mirage (landchanger/cycles)
11 Island 4 Polluted Delta 2 Flooded Strand 3 Wasteland 1 Stripmine
Would a more merfolk/islandwalk oriented deck be more viable? Suggestions there? Would a U/G Islandwalk focused deck be more viable, with BoP, River Boa, Rancor ect? Suggestions? Would a more controlish islandwalk deck, abusing landchanging as LD with stuff like quicksilver fountain, be more viable?
Benthic Djinn, 4cc 5/3 islandwalk, upkeep lose 2, seems like it can do some wicked dmg but I gotta splash black, you like?
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