Adapting Drain Tendrils: Top 4 Split at Charleston, SC - 2/24/07
Announcement Thread:
http://www.themanadrain.com/index.php?topic=32028.0I have played Drain Tendrils at 8 local tourneys and 2 SCG power 9 weekends over the last year. At SCG events, I have piloted Drain Tendrils to 1st place, 12th place, 13th place and 17th place finishes.
At the 8 local tournaments, I have played the deck to a 31-3 match record
(91% match wins) and 63-15 game record
(81% game wins). This is not including any IDs, games people conceded to me or games I conceded to anyone else. 6 of the 8 tourneys have resulted in a top 4 split for me, one was a 1st/2nd split, while one of the 8 is the only tourney we played out, and I got 2nd. So 8 local tourneys, 8 top 4s, basically 4 out of 4 SCG Top 16s with a 1st place finish, and a 91% match win percentage at the local scene. What more can I ask from a deck? The answer is Red.
Why Red? Extirpate, Empty the Warrens and blasts (REB/pyro). Until yesterday, every build of Drain Tendrils I have run would have lost to an Extirpated Tendrils of Agony, not to mention my primary draw engine (Intuition/AK) can be hit hard, too. This is because my theory behind the deck was this: Tinker/Colossus is too much of a liability game 1 until you know what you're up against. As such, 2 main deck Tendrils as the only kill condition helps me focus my deck's resources and my game plan. And it's worked beautifully. However, at the local scene, I expected Extirpates, 1-2 decks with Hide/Seek and lots of Fish/Stax that would roll to Empty the Warrens.
For reference, here is my usual list:
http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=20188The only red card I ran main deck was Empty the Warrens. I also decided to add a Tinker/Colossus main deck this time to see how it went and to increase my win conditions. I probably would not do this at an SCG or TMD Open. I really feel like Tinker/Colossus requires too much protection and worrying and I'd rather be focused on storm kills. But it does randomly win, as it did at Charleston.
Here are the changes I made from the main deck:
-1 Frantic Search
-1 Rebuild
-1 Tendrils of Agony
-1 Island
-1 Underground Sea
+1 Empty the Warrens
+1 Tinker
+1 Darksteel Colossus
+2 Volcanic Island
I figured that Empty the Warrens and Tinker would help my workshop match up so I could drop a Rebuild. Without the deck focused only on Tendrils, Frantic Search became much weaker an was also cut.
Here is the list I ran:
Cody Vinci - Drain Tendrils [Played 2/25/07 at Charleston, SC]
// Lands
3 Underground Sea
2 Volcanic Island
3 Flooded Strand
2 Polluted Delta
1 Tolarian Academy
1 Library of Alexandria
3 Island
// Creatures
1 Darksteel Colossus
// Spells
1 Mox Ruby
1 Dark Ritual
1 Sol Ring
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Tendrils of Agony
1 Mox Sapphire
1 Mana Crypt
1 Mana Vault
1 Lotus Petal
1 Tinker
3 Thirst for Knowledge
1 Empty the Warrens
4 Mana Drain
1 Fact or Fiction
4 Force of Will
4 Accumulated Knowledge
2 Intuition
4 Brainstorm
1 Ancestral Recall
1 Gush
1 Yawgmoth's Will
1 Mystical Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Time Walk
1 Rebuild
1 Chain of Vapor
// Sideboard
SB: 1 Empty the Warrens
SB: 1 Hurkyl's Recall
SB: 1 Darkblast
SB: 1 Diabolic Edict
SB: 3 Duress
SB: 3 Tormod's Crypt
SB: 1 Massacre
SB: 2 Red Elemental Blast
SB: 1 Pyroclasm
SB: 1 Pyroblast
THE REPORT
We had 10 people from NC planning on making the trip. 5 ended up going. Arsenal sent 4 members from NC, 1 from SC and 2 from GA to this event, and the top 4 was 2/4 Arsenal. EJ and Ryan made the trip the night before and myself, Bert and Abe made the trip Saturday morning. It was a 4 hour car ride, which I drove the whole way there and Bert the whole way back. Abe slept the entire car trip both ways. There was a first for a Type 1 event: the event starting on time!! We actually started at 1 pm with 20 people in attendance.
Round 1 - Abe with Drain Tendrils
Abe goes to N.C. State with me and we're living in the same apartment next year. I just met him about 2 months ago and he literally just started playing type 1. This is his first ever T1 tourney and he finished 2-3, which I thought was awesome for his very first time. He put together Drain Tendrils because of Arsenal's expertise with the deck so we could help him learn it. He played the blue/black version with Tinker.
Game 1: I keep a hand with turn 1 Tinker and FOW back up. These kinds of hands are stupid and require no skill. I'm on the play and Tinker and pass. Abe tries to Ancestral Recall, which I Force of Will. I take 2 more turns and win.
Kill:
Colossus Board In: +3 Duress, +2 REB, +1 Pyroblast, +1 Hurkyl's Recall
Board Out: -2 Intuition, -3 Accumulated Knowledge, -1 Vampiric Tutor, -1 Rebuild
Game 2: Abe keeps a strong hand with Library of Alexandria, but I have 2 Duress. He is on the play so he never gets to activate Library because of Duress. I get my own Library going and never lose control of the game after the 2 Duress. I am able to Tendrils kill without Will. I used lots of Moxen and Hurkyl's.
Kill:
Tendrils Matches: 1-0 Games: 2-0
Round 2 – Food Chain Goblins
Game 1: I am on the draw and a turn 1 Lackey resolves. I am able to Mana Drain a Piledriver on Turn 3 and use the mana to draw into a Tinker, which I cast. The FCG player gets off a Recuiter the turn before and stacks his deck. He doesn't have any huge threats in play, but he does have a Food Chain to go off with. I am able to counter his top deck goblins and win with Colossus.
Kill:
ColossusBoard In: +1 Empty the Warrens, +1 Diabolic Edict, +1 Darkblast, +1 Massacre, +1 Pyroclasm
Board Out: -1 Rebuild, -1 Gush, -1 Dark Ritual, -1 Fact or Fiction, -1 Chain of Vapor
Game 2: He opens with land and Black Lotus and then goes to cast a spell. I yell "Wait!" and bluff a FOW on the Lotus for 30 seconds, then I let it resolve. He passes the turn without playing anything. He gets out 2 goblins eventually, one of which is a Recruiter and stacks his deck with a Food Chain in play. I Tinker for Colossus and Massacre away his board. He drops a Mana Crypt and plays a Ringleader, which I Drain. The Big Man goes all the way.
Kill:
Colossus Matches: 2-0 Games: 4-0
Round 3 - Gus with Stax
Game 1: I am on the draw and Gus gets a turn 1 Sphere of Resistance. I play a Turn 1 Ancestral Recall off a land and Black Lotus, and then I play out a Mana Crypt, Sol Ring, and Mox. Next turn Gus gets a Gorilla Shaman and my board in destroyed. I wish I had a FOW. We play draw go for a while, and Gus gets a Mana Crypt into play. He loses 2 flips and can eat his Crypt but he doesn't. The game state appears to be that I can't win, and that's exactly what I want Gus to think. After Crypt damage, I say something like "it's not like it's going to matter," and I hope that he continues to keep it in play. Gus plays a Chalice on 2. My hand, however, consists of Tendrils, Chain of Vapor, a mox or 2, AK and a brainstorm. Gus casts a Triskellion and I respond with Brainstorm hoping to hit FOW to buy me some time. However, I hit a Mana Vault and now I know I can win if he doesn't do anything and just passes. He does exactly that and I win with my 3 blue lands, chain of vapor, artifacts, Lotus Petal, Dark Ritual and Tendrils.
Kill:
TendrilsBoard In: +1 Hurkyl's Recall, +1 Diabolic Edict, +1 Darkblast, +1 Empty the Warrens
Board out: -1 Dark Ritual, -1 Fact of Fiction, -1 Vampiric Tutor, -1 Something Else
Game 2: This game ends relatively fast after Intuitoning with an AK in hand, drawing 7 cards, taking another turn and winning. I have Will in hand and try to Tinker out a Lotus, which gets blasted. I then DT for Lotus instead and Will away, at which point Gus scoops. I was 1 short on the Tendrils kill so it would have been the Empty the Warrens I had in my hand.
Kill:
WarrensMatches: 3-0 Games: 6-0
Round 4/5 - IDs with George Goanos and Bert Kyle.
Top 8 - Jonathan Goanos with Shop Aggro
Game 1: I'm on the play and see a turn 1 Juggernaut. Turn 2, I Drain a Gilded Lotus. Turn 3, I Empty the Warrens for 12 Tokens. Turn 5, I win. It's really that easy with Empty the Warrens vs. Stax.
Kill:
WarrensBoard In: +1 Hurkyl's Recall, +1 Diabolic Edict, +1 Darkblast, +1 Empty the Warrens
Board out: -1 Dark Ritual, -1 Fact of Fiction, -1 Vampiric Tutor, -1 Something Else
Game 2: This game ends rather quickly again with an early Mystical for ETW and Warrens for 10 tokens followed by ETW for 4 tokens the next turn.
Kill:
WarrensMatches: 4-0 Games: 8-0
Top 4 split followed.
Post Carnage Report- Kills:
Warrens: 3
Colossus: 3
Tendrils: 2I was very happy with the well-balanced attack from 3 win conditions. Certain decks have certain vulnerabilities and having 3 ways to kill definitely helped me exploit this. I didn't take any mulligans all day, which is very characteristic of this deck. I almost never mulligan with it. If anyone has any questions on the deck, let me know.
PROPS
AJ for holding this awesome event!
Abe for giving type 1 a try and sticking with it
All the out of staters for coming
SC Type 1 players for holding fun events AND being good players

Jonathan and Steven Goanos for beating people twice their age all day and making top 8
Brett for proving himself
Bert for driving the way home while I dozed off
Starting on time!
George for typing up the decklists/report
SLOPS
Abe for sleeping both ways
EJ for missing top 8 on tiebreakers... again and again
5 people from NC for bailing out of the tourney for various reason
SUVs for eating up so much gas
Myself, apparently, for not telling my teammates the changes I made to the deck before the tourney
- Cody