Yeah, I just don't get Street Wraith here.
When you put Street Wraith in your deck, you are able to dig for 'free' but at too high a price, imo. Not only do you put wildcards in your opening hand, but you end up cutting utility for it.
Sure, cycling for 2 life may seem like a powerful ability, but you are cutting cards which are better on their own.
Mainly Street Wraith is in the deck strictly to find out if it's any good, to be honest I love Repeal in Gifts alot more then most people and just wouldn't feel comfortable without them. So my Wraith's will probaly be cut at some point but I just wanted to see how good they were.
I totally agree on recoup...I don't think i've used it in my last 20 matches or so - There's almost always a better way to win the game then recoup....Which has lead me to believe that U/B might work out - All you really loose is EtW, Recoup and a few SB cards.
Is 2 rituals really necessary? You don't really want to draw a dark ritual before the turn you off - I've been playing 1 which makes gifts piles better and sometimes gets tutored for.
Cutting down on merchant scrolls and drains hurt your control game alot, although duress ofcourse helps abit...I'd suggest 4 scrolls and atleast 3 drains.
/Zeus
2 Rituals is probaly too many I agree, like I said it's a fairly rough list. As for cutting red although I do not like Recoup and I am probaly cutting it, I do love red, for how much it improves the fish matchup(clasm, ETW, REB, and FTK), blue control(REB), heck even stax can be improved with red(Rack and Ruin) so I do not forsee myself cutting it and most likely I will cut the second Ritual and add a third Volcanic (back up to 15 lands) since the matches where you most want red all have wasteland.