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Author Topic: Attempting the impossible: Reviving shop aggro  (Read 6308 times)
demonic effect
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« Reply #30 on: April 17, 2007, 12:19:57 am »

Quote
Eight 1-drops and 5 snazzy equipments were pretty effective in schooling me when Jester and I played on MWS.
This doesn't mean anything...  first, we don't know what deck you were playing.  Second, It doesn't account for the fact that combo attempts to go off by turn 3 and, barring a perfect hand in which not only do you have shop, land, mox, jitte (2 of), and a 1 drop creature (5 out of 7) you will be unable to get jitte down and operational until turn 3.  Combine this with the fact that there is no means of finding jitte, no other disruption that is significant (except pillar and possibly crypt if sideboarded in) that the deck has to worry about.  Additionally, if you plan on playing the jitte turn 2 and activating it that turn (the way my pefect scenario says) you will be unable to play jitte first turn.  Thus, not only is it open to be FoWed when it is played or duressed (both of which are played in combo).

The point was not to say that those cards are not good... Only that they don't provide enough disruption early enough except against creatures which are greatly underused in vintage as is.  Sure there may be a welder here, confidant there, and when you are playing fish make sushi...  But for the random welder/confidant, why add in so much hate when other cards can serve a much better purpose and make your deck more resilient towards other decks...
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XdeckX
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« Reply #31 on: April 17, 2007, 02:54:38 am »

After some testing with the list I posted before it's clear to me that it's not working. It's stricktly inferior to a UR workshop aggro list I've played in the past. The addition of Blood Moon and Null Rod don't make up for the fact that my current list is lacking serious tutoring power and carddrawing. The UR list ran Intuitions and Thirst for Knowledge.

-Combo proved to be too fast for me (I didn't get time to drop Blood Moon and t1 Null Rod was bounced)
-Fish (UWB) just ran me over with 2 power dudes and countered the key spells. After a Duress (seeing Blood Moon) he just fetched basic lands so the Blood Moon was kinda useless.
-Workshop aggro (with Ravager) I couldn't draw a Null Rod and died by turn 4 or 5 to a Frogmite with Cranial Plating. My guess is this wouldn't have happed if I got the Null Rod
-Ichorid... well Ichorid did what it usually does. Win by t4.

Basically all decks I ran into proved to be either too fast and pretty resilient to the hate I play or were able to hold me off long enough to push lethal damage through.

If I would be playing workshop aggro at a tournament I probably run my trusted UR version. Being able to get the cards you need (even at instant speed with Intuition) proves to be a better strategy than trying to slow your opponent down by playing cards like Blood Moon and the like.
Blood Moon is still a really good card but my guess is this just isn't the kind of deck to use it in.

On the other hand I've seen a workshop aggro list with Solemns and Blood Moon in the past. That utilized big dudes with an upkeed drawback and played Eon Hub to remove the drawback.
Eon Hub can sometimes be a really good card since allot of things happen during the upkeep step.
-Oath shuts down
-Stax - no sacking smoky, no tapping to tangle
-dark confidant turns into a vanilla 2/1 dude
-ichorid dies

My guess is it's back to the drawing board. I won't be playing my list again until I get a breakthrough or a brilliant idea Smile
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