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demonic effect
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« on: May 15, 2007, 04:33:26 pm » |
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Since the Errata on Flash has been changed everyone has been scrambling to come up with the best deck list. This process thus far has centered around Flashing into rector and Protean Hulk (various win conditions)... Each list has posed several problems... Rector Flash is relatively resillient in that it has multiple means of getting rector into play and can sometimes just combo out without rector. However, Rector Flash has less disruption and is generally slower overall than other flash decks. The best Hulk variant now uses carrion feeder, Karmic guide, and Kiki for the win... This version is insanely fast, and has a very strong "free" disruption package. The problem with the deck is its ability to defend itself before its going off and its weak mana base...
Additionally, both decks are hurt by bounce at critical points, creature remova (StP)l, and graveyard hate to varying degrees. All three of these are bad in that nearly every deck sports at least some degree of hate that is tailored to hit the deck.
As such, I present the new Flash list: To my knowledge no such list has been presented. If someone else has already posted a similar list I apologize.
Flash Tendril's 1.0:
4x Flash 4x Grozoth
4x Brainstorm 1x Ancestral Recall
2x Spoils of the Vault 1x Demonic Tutor 1x Demonic Consultation 4x Grim Tutor
3x Pact of Negation 4x Force of Will 2x Stifle
1x Hurkyl’s Recall 1x Chain of Vapor
1x Burning Wish 2x Tendril’s of Agony 1x Yawgmoth’s Will
4x Dark Ritual 2x Cabal Ritual 5x Moxes 1x Black lotus 1x Lotus Petal
4x Polluted Delta 1x Island 2x Swamp 4x Underground Sea
Sideboard: 2x Shred Memory 1x Tendril’s of Agony
This deck is obviously in its beginning stages and as such I would truly apreciate the help. The sideboard, obviously, is incomplete for starters.
Card choices:
Flash: Obvious... its the namesake
Grozoth: Much better than Rector in that It is less suceptable to enchantment hate, creature hate/bounce, or graveyard hate... Additionally it gets all of the combo pieces you need (not requiring yawgmoth's will) as well as hate removal and disruption for you as soon as flash resolves. Essentially, once flash resolves, with the different kind of combinations that can be created, there should be no way that you can lose... This all goes for the Hulk version as well...
Brainstorm: Unlike the other flash variants, this card is not used to put back combo pieces... Sometimes it would be beneficial (like you don't need the yawgmoth's will or tendril's this early) but that just falls back into brainstorm's traditional role of card quality... trading one card for another that is necessary at that time.
Ancestral recall: its good
Spoils of the Vault: This deck's greatest asset is its life. The deck is fast, packs a lot of disruption, and only needs a few specific cards to win (which are 4 ofs...). As such, this card is good. However, I do not want to lose all of my combo pieces and thus this at 2, combined with demonic consultation, should help prevent me from getting too many of these cards in hand.
Demonic tutor: best tutor in game
Demonic Consultation: Better than spoils of the vault. Is an incredibly cheap tutor that gets me the card I need now (can be critical because of PoN)
Grim Tutor: Definately a good tutor... (will have more explanation as to why I chose this card over vampiric and imperial seal etc.. down below)
Pact of Negation: Free tutor that can be used to protect the combo and up the storm count. I only have 3 because I do not want more than one in my hand until I'm going off and because 4, when going off, is unnecessary.
Force of Will: Best counter in game if you have the blue to support it... this deck does
Stifle: The deck often leaves mana open at the end of turn 1 (either to spoils, BS, etc...) This card can delay the game by shutting off fetches, or stop faster combo from going off. Additionally, it allows me to PoN at the end of turn, search for flash or Grozoth, play it during my upkeep, and then stifle PoN... Meaning that my PoN's can sometimes be used before I go off (if necessary... just a cool little trick)... All assuming that I don't just have the stifle in hand anyway.
Hurkyl's Recall: Because I need bounce. My worst enemy is chalice and null rod is close behind. This helps remove any annoying artifacts that I may encounter
Chain of Vapor: Similar function as Hurkyl's recall... however it also hits other cards that may be troublesome like enchantments, creatures, etc... and is back up in case chalice at 2 is set to ensure i don't lose.
Burning Wish: Back up in case Tendril's is removed... Can also be used for sideboard tech however I don't have the red to consistently support it now unless going off at which point i'm already winning.
Tendriil's of Agony: The win... Simply put, it is one of the best win cards available since it is so hard to prevent
Yawgmoth's Will: Its yawgwin... (only thing to note is that I don't consistently get this in my hand to win... its not necessary but too good not to include)
Dark Rituals: needed acceleration
Cabal Rituals: I only have 2 since I don't always need that much black mana and it costs more than dark ritual...
SB options:
Tendrils: Burning Wish instead of tendril's in hand saves me 2cc of cards i can "tutor" for with Grozoth... This allows me to go off easier
Shred Memory: It helps against any deck using the graveyard hopefully delaying them until I can go off... Additionally, it can serve as a tutor for flash which is why it gets the cut... Other GY hate still needed probably.
In essence the deck tries to get Grozoth into play via flash... Once that happens you grab tendril's of agony or burning wish, Hurkyl's Recall or CoV if needed, then all of the acceleration that you want and the 3 PoN's... Obviously there are a lot of variant piles that can be made (including multiple grozoth activations)...
the reason this deck is better than other flash variants is it is harder to hate out being hurt most by chalice, and null rod (like most combo including the other flash variants) However, it sports better disruption than the rector version, and is more resilient than the Hulk version. The deck is slightly slower than Hulk, but faster than rector (on average because its easier to find the combo pieces)
I just developed the deck today and began testing it... I truly like what i've seen thus far and would like to encourage others to try and further this deck construction... I will add more to the deck analysis later but am really strapped for time this week and wanted to get it out to the community early since I won't be able to test it much further for a bit...
mods please don't delete... much more in depth analysis coming.
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