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Author Topic: Taking some kids to (old) school  (Read 2659 times)
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« on: May 17, 2007, 01:20:31 pm »

I was never much of a poster here, but I know that you guys know Magic, so I figured this would be a good place to start.

This summer, I'll be working as a camp counselor.  I don't play Magic at home anymore, but I always bring my old decks along.  I lose very, very few games, because I have a lot of older cards and because I'm playing against people 5-10 years younger than me.  But last year, a few kids had semi-competitive Type 2 and Extended decks that gave me a few problems, and I resolved to revisit my decks.

What I'd like to do is make a few old decks, things that new players might not know about or might not understand.  I'm thinking things like Rec/Sur, Skittles, or Stasis.

So my question: what old decks did you have a lot of fun with?  What are some classic decks that new players should be introduced to (and schooled with)?
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« Reply #1 on: May 17, 2007, 04:21:27 pm »

Rebels and Miracle Gro are both really entertaining decks that don't require lots of mastery. You could make 5c Green with Gaea's Blessing as a win condition!
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« Reply #2 on: May 21, 2007, 07:41:03 am »

Legacy-Turn1-Titan

4 City of Brass
3 Wasteland
1 Ghost Quarter
2 Vault of Whisper
2 Great Furnace
3 Seat of the Synod
1 Tolarian Ruins
3 City of Traitors
3 Mox Diamond

3 Crucible of Worlds
-25-

4 Trinisphere
2 Lightning Greaves
2 Sundering titan
1 Summoner's Egg
1 Platinum Angel
1 Triskelavus
1 Duplicant
-12-

4 Goblin Welder
3 Animate Dead
3 Reanimate
-11-

4 Thirst of Knowledge
4 Intuition
4 Compulsive research
-12-

-----------------------

This deck is amazing against anything not prepaired for GY hate or artifact hate.  If you don't expect to see alot of Null Rod, Pithing Needle, Tormod's Crypt ... etc then this is a great choice.   It's designed to be legacy legal (hense the 4 trinisphere).  But if you want it to be more vintage, then make something like:
-3 trinisphere
-2 mox diamond
-4 compulsive research
+ Tolarian Acad, Stripmine
+ Mana crypt, mana vault, sol ring
+ Tinker, DT, Vamp, Frantic Search, wheel of fortune Memory Jar [edit fixed a type Wink ]


----------------------------

The basic idea is very straight forward.  Put a Titan in your yard and either animate it or weld it.  Then you win!  The deck has plenty of other tricks.  Lightning greaves are great for making un-killable welders.  Intuition is great!  If you have a welder active - intution for Titan, Titan, Egg.  If they give you the Egg its much easier to hardcast and, should you end up drawing a creature it's nice to have in hand.  Also that means you get titan x2 in the yard which is exactly what you want.  If they give you a titan in hand (and its EOT) weld in the Egg then untap and weld titan for egg - now you still get 2 titans!

I personally think that 2 titans and 1 egg is better than titan x3.  The egg is great for getting Giant dudez out of your hand if you don't have a discard outlet.

You can change up what artifacts you run, I suggest Dupe, Triskelavus, and Plats.  That basically covers the field of answers you might need. 

Lastly, you might want to replace 1 compulsive research with a Gigapede.  Gigapede with Intuitions is nice because it means if (for example) you really need plats -right now- then you intuition for Plats, Gigapede, X.  This way if they put this plats in your hand then durring your upkeep you can just trade it out.  This may overlap with the Summoner's egg spot though.   All in all gigapede requires less steps but Egg can still good if you randomly draw it.
« Last Edit: May 21, 2007, 07:57:25 am by Harlequin » Logged

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« Reply #3 on: May 21, 2007, 09:40:45 am »

My favorite old deck of all time has to be ReapLace.  It's probably still terrible, but I find it fun to play.  Here's a legacy-legal version I came up with off the top of my head...

//Combo--13
3x Death Lace
4x Prismatic Lace
2x Stroke of Genius
4x Reap

//Search and Draw--12
4x Brainstorm
4x Intuition
4x Mystical Tutor

//Protection--9
3x Duress
2x Chain of Vapor
4x Force of Will

//Mana--26
4x Lion’s Eye Diamond
4x Lotus Petal
8x Island
4x Polluted Delta
3x Underground Sea
3x Tropical Island
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« Reply #4 on: May 21, 2007, 11:40:07 pm »

They'd probably love an old 5cB deck.

4 Black Knight
4 Choking Sands
4 Contagion
4 Fallen Askari
4 Knight of Stromgald
1 Necratog
4 Nekrataal
2 Shadow Guildmage
4 Man-o-War
2 Uktabi Orangutan
2 Earthquake
4 Incinerate
   

3 City of Brass
3 Gemstone Mine
2 Sulfurous Springs
10 Swamp
1 Underground River
3 Undiscovered Paradise
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« Reply #5 on: May 25, 2007, 08:21:01 am »

I used to play a jankety ErnieGeddon back in the day, it was the shit.

4x Llanowar Elves
4x Fyndhorn Elves
4x Anurid Brushhopper/Tangle Golem/random beats
4x Ernham Djinn

4x Eladamri's Call
3x Dueling Grounds

4x Talisman of GW (whatever it's called meh)
4x Swords to Plowshares
4x Geddon

25 proper lands
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« Reply #6 on: May 25, 2007, 11:58:38 am »

My first XGeddon was so old I don't remember much about it except that it ran Autumn Willow, Serra Angel, Lodestone Bauble, and Fellwar Stone. I think it was Type 2 legal back when Alliances was brand new.

But my favorite old school deck of all time had to be ProsBloom. littlesaltz I'm not sure what a current list would include. For starters though:

Natural Balance
Squandered Resources
Prosperous Bloom
Impulse
City of Solitude
Search/Draw engine of your choice
Arcane Denial/Mana Leak
One or two Drain Life or a similar card
Island/Forests/Swamps instead of duals so Natural Balance can find things
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« Reply #7 on: May 27, 2007, 08:06:17 pm »

Come to think of it, during my newbie days I absolutely despised playing against Goblin Trenches.

20x Counters
4x Prophetic Bolt/Urza's Rage
4x Wrath
3x Goblin Trenches

29 Proper Lands

I actually think it's a good deck to show to noobs because you can say, "Look kids, a deck that wins and never actually plays any creatures".  After a while, it makes a new player think about what 'winning the game' really is, since most of the time they'll assume it starts with little creatures and ends with big ones.
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« Reply #8 on: May 27, 2007, 09:13:01 pm »

I actually think it's a good deck to show to noobs because you can say, "Look kids, a deck that wins and never actually plays any creatures".

This isn't technically descriptive of the deck.  It may have no creature spells but Goblin Trenches means that this deck may be playing around with creatures.  It's a subtle, but important distinction to make.
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