The Atog Lord
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« on: May 20, 2007, 03:00:05 am » |
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The Most Boring Deck in Type One (ELD 3rd Place)
I have been, for the greater part of this past year, sitting amid the corn and cows in West Lafayette, Indiana. The removal of myself from the New England area to further my education is, I believe a worthwhile sacrifice. I've just obtained my Master's Degree from Purdue in Computer Science.
However, it does not escape my noticed that the superb Vintage scene found in New England does not manifest itself in all areas. New England has a true gift in the form of frequent Vintage events, and this is a gift given by dedicated tournament organizers. Nothing like their absence to call one's attention to their necessity.
Therefore, I would like to use this opportunity to thank all of those who work hard to provide us, the Magic-playing populace, with chances to play this game we all love.
This event, the subject of my report, is ELD's tournament for a Mox Emerald which took place today, the 19th of May. This is the first of ELD's events which I have been able to attend, and I had an excellent time. The tournament was well-run, organized, and Eric did a great job of ensuring a smooth event. The only downside to Eric's running the event, of course, is that he himself did not play. Eric is an excellent player, and I always enjoy my matches against him.
The deck which I played at this event is Ichorid. This deck's history is well-documented, but few can deny that the deck has recently been infused with a new burst of power from Future Sight. You may note that Ichorid is not the sort of deck I usually play. However, when a deck is broken, a deck is broken. I had initially included Ichorid among the decks in my test gauntlet. However, after testing a lot, my teammates and I realized that Ichorid beat everything which didn't either answer it well or win quickly. In fact, against most decks in the format, Ichorid has a very positive first game. The post-board game can be a bit more difficult for Ichorid, but I didn't think people would have sufficient hate to handle the deck properly. In time, I think that people will adjust to Ichorid, as they do to all powerful decks. But until that happens, Ichorid remains a powerful force and a very viable deck choice.
Here is the list I played:
// Lands 4 Bazaar of Baghdad 4 Dryad Arbor
// Creatures 4 Golgari Thug 4 Ichorid 4 Stinkweed Imp 4 Golgari Grave-Troll 4 Narcomoeba 4 Street Wraith 2 Flame-Kin Zealot 2 Cephalid Sage
// Spells 4 Serum Powder 4 Cabal Therapy 4 Dread Return 4 Chalice of the Void 4 Bridge from Below 4 Leyline of the Void
// Sideboard SB: 4 Reverent Silence SB: 3 Emerald Charm SB: 4 Contagion SB: 2 Tropical Island SB: 2 Wooded Foothills
You're certainly already familiar with how the deck works, so I'd like to mention first the sources for the card choices. Becker brought up the choice of Flame-Kin Zealot and Sage main, as well as the maindeck Dryad Arbor. Josh (Veggies) came up with the Reverent Silence tech, which was great all day. Brassman suggested the inclusion of Contagion in the sideboard to handle Yixlid Jailer.
Now, a note on a few specific choices. The maindeck Leylines over Unmasks are going to become a necessity as Ichorid and Flash decks become more common. Ichorid mirror matches will go to which player has Leyline, and Flash decks are slowed by Leyline as well.
The more unusual choice, I believe, is including Dryad Arbor maindeck. However, she's proven herself quite effective, as Becker has advocated. She allows a creature for sacrificial purposes. She saves four sideboard slots becomes she prevents the entire manabase from having to go in the board. She lets you Dread Return under Sphere, which came up today. She even attacks. I was quite pleased with her.
Round 1: Kevin with Pitch Long
Game one: I Powder and keep. Kevin extirpates my Ichorids, but Bridge and Moeba give me all I need to win against him. This deck is far more resilient than many people give it credit for.
Game two: I mulligan to 5. I drop a Chalice this game, which stops a Crypt he draws in the following turn off a Brainstorm. Kevin then plays Planar Void. I Reverent Silence, which he Forces. Then, I Charm the Void and win.
This game illustrates the Affinity Principal. Affinity is a scary deck, and a deck many people hated. However, the problem with hating Affinity was that if you brought in a bunch of Oxidizes and Naturalizes, you would find that your actual game plan is impaired. So, likewise, was Kevin's Long plan. He spent his time and his tutors finding answers to me and therefore I had the time to find the answers to his answers.
Round 2: Dan with Mountains-Type-Deck
You'll find no opponent more sportsmanlike than Dan. Dressed in his The-Mountains-Win-Again themed shirt, the Myriad Games proprietor makes a habit of beginning each round by offering his opponent a signed Foil land and asking the opponent to sign another one of his lands. Dan, however, recalls that I don't care for foils, and has been carrying around a Beta mountain to sign for me when we next played. He is, in addition, one of those tournament organizers of which I spoke well earlier in this report. You can be sure that a round against Dan is an enjoyable round.
Game one: Dan begins with 2 Moxen and a Trinisphere, preventing my casting spells for the game. However, I get a few Moebas and an Ichorid going. The deck doesn't need to win like a combo deck; against slower decks such as TMWA, hitting for 5 per turn is perfectly acceptable. Dan can't race my threats or answer them in time, and Ichorids and Zombie tokens end the game in which I didn't cast one spell.
Game two: Powder, keep: Dan Wastes Bazaar early, but I draw a second one. Dan then gets out 2 Sphere of Resistances and a Ghostly Prison. He also gets out an Exalted Angel. However, using two Dryad Arbors, I am able to pay for and cast Reverent Silence, and with Prison out of the way I can win. This illustrates a key point: Silence costing 0 enables it to be much stronger against cards like Sphere of Resistance. This is key to my winning this game.
Round 3: Travis with Control Slaver / Stax / Travis Thing
While he makes not secret of his dislike of the moderation staff here, I genuinely enjoy my games against Travis. He is a good sport whenever we play, and always provides a challenging match. Today is no exception to either.
Game one: Travis has a second turn Tinker, and I die to getting Mindslavered after taking only two turns.
Game two: Travis has Leyline, but I have two Silences. The first meets Force, but the second resolves. We go back and forth for a bit, building resources. Travis gets out a Mindslaver on the fourth or so turn. I am able to win the following turn, facing a certain loss otherwise.
Game three: This is certainly the most spectacular win of the day. I mulligan to one. I keep a Dryad Arbor and sigh, thinking the match over. Travis ends my dreams of Arbor Beats with a pair of Welders. However, on my third turn, I rip a Bazaar. From there, because Travis had a slow draw and hit nothing off two Brainstorms interrupted by a Fetchland, that Bazaar carries me. I've never won a tournament game by Mulliganing to one before.
Round 4: Tool with Gifts
Game one: I mulligan and drop Leyline. Tool has Tormod's Crypt for disruption, Ancestral Recall, and Timewalk. However, Leyline is very powerful against Gifts. Despite his Crypt, and despite his relatively early Tinker for Colossus, I am still able to race. Without Leyline, I believe he would have won the game, as he resolved Gifts Ungiven.
Game two: Tool watches as I mulligan to four cards. After I watch Tool Demonic and pass, I Cabal Therapy first for Force of Will and then for Jailer. I hit the Jailer that he had tutored for, only to see him rip another Jailer the next turn. This slows me down, and this time Tinker beats me as I'm slowed enough by Jailer to lose. I do have Contagions to handle Jailer, but they didn't show up this game.
Game three: Tool mulligans and resolves a first-turn Tinker for Colossus. I race and win. Type One is fun.
From here, I draw into Top Eight
Top Eight: Bill Copes with Stax (Or maybe Staxless Stax)
Game one: Bill doesn't do much and this ends quickly.
Game two: Bill opens with a Leyline and a Dark Confidant. I contagion the Confidant, untap, play Arbor, and Silence the Leyline. From there, it is simple as the Ichorid deck wins.
Top Four: Donald Belcastro with Bomberman
Yuck! Donald's deck is loaded with both hate and tutors for that hate. I've been told this match was terrible for earlier builds of Ichorid. Today I learned that this is likely still true.
Game one: Donald mulligans, and I have Leyline. Donald begins with two Moxes and a fetchland. He gets an early Tormod's Crypt and then uses Trinket Mage to find a Pithing Needle. Two Mages and a Salvager beat me to death.
Game two: I mulligan to four. Donald mulligans to six. This game, I get hit with two Honor the Fallen which slow my Dredging and gain Donald life. Donald removes my Chalice at Zero with Engineered Explosives cast with a Sol Ring. The time gained from Honor the Fallen enables him to get out a Salvager and start recurring a Tormod's Crypt.
Playing for 3rd and 4th: Ray with Staxless Stax
Game one: I mulligan to four. However, on the play, I drop a Chalice for 0 which shuts down Ray entirely. He Wastelands my Bazaar, but its single use enables me to chain into more Dredge cards and win before Ray can recover. Ray nearly wins on his last turn with an explosive set of plays involving Tinker and Timewalk, but he can't make up for the time lost to Chalice.
Game two: I mulligan to six. Ray uses the power of Coalition Relic to get out a quick Goblin Welder and Trike. Trike is great against Ichorid because it easily removes Bridges. Ray wins through those two cards.
Game three: I mulligan on the play. Ray has Ancestral Recall on his first turn and triple Street Wraith. Despite Ray getting an Aeon Hub into play quickly, I am able to win through Bridge and Moebas.
Final Record of Played Matches: 6-1 Final Standing: 3rd Ultimately, I win an Alpha Demonic Tutor for my efforts.
Ichorid is a deck I didn't think was very powerful before Future Sight. Now, however, I believe that it is among the best decks in the format. The deck has proven itself to be both fast and adept at overcoming the various forms of hate directed at it. Moving forward, there is much innovation to be done not only in the list itself but also in the sideboard. I brought in between 11 and 15 cards for every single post-board game I played. All of them. That's a lot more sideboarding than I usually do. In fact, I think Ichorid sideboards more cards per game than any other deck without a transformational sideboard. Making those cards count, and adjusting to a fluctuating metagame, is key to making this deck as strong as possible.
In conclusion, it was great to see everyone at the event. Thanks to Mike Lydon for giving me a ride there, and Demonic Attorney for giving me a ride back. Thanks to Jeff, Jesus, Josh, and Mike (Reflection Teammates) for working with me to get ready for this. It was a great time, and I'm looking forward to being able to play more Type One this summer.
Rich Shay Team Reflection
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