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Author Topic: Akroma's TNT  (Read 1290 times)
Guevara59
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WwCd11999
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« on: May 29, 2007, 05:43:59 pm »

The following deck is made for pure fun.  It is based around throwing out Akroma's Memorial for beaters like Masticoresand easy pump ups like Onithopter using Warhammer and various Swords. Surprisingly the deck has done very well but this is based on the casual metagame that is MWS.

Akroma's TNT

//Land 25
4x Ancient Tomb
4x City of Traitors
4x Crystal Vein
7x Plains
4x Remote Farm
2x Wasteland

//Creatures 16
3x Exalted Angel
4x Juggernaut
3x Masticore
4x Ornithopter
2x Razormane Masticore

//Spells 19
4x Akroma's Memorial
4x Cloud Key
2x Loxodon Warhammer
4x Sword of Fire and Ice
1x Sword of Light and Shadow
4x Thran Dynamo


Lands:
I chose lands that offered massive mana acceleration.  Remote farm is a little lame but it can get the job done.  I tend to lose to much life from the Tombs so I have Sword of Light and Shadow, Warhammer, and Angels to replace it.

Creatures
I mainly chose creatures that were useful when Akromafied.  My first version of the deck was merely full of cheap creatures but I realized that a 1/1 Akroma is infinately worse than a 4/4 Akroma that can regenerate.  Juggernauts are used for a basic beatdown but its mere 3 toughness makes it way to vulnerable against burn.  The Masticores are great beaters, blockers, and creature killers. I'm thinking of dropping white for Welders to utilize the discarded cards from the Masticores.  Ornithopters are great to throw down first turn and later pump them up with an equipment of some kind.  I might add in Triskelions or even a Duplicant to the mix but without Tinker they seem useless.

Spells
When I first saw Akroma's Memorial I recognized that it is truly an awful but incredibly fun.  When I throw it down, the surprise on the opponents face is priceless.  I use Cloud Keys to decrease the mana of all artifacts which speeds up my game.  The equipments are to boost up my creatures to make them lethal even without the Memorial boost.

Thanks for reading and I hope you get past the ridiculousness of the deck and offer me some help for I will surely accept it!

Thank you for the help,
Guevera59
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"What would Che do?"

"This is SPARTA!!"- 300
Ephraim
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The Casual Adept

LordZakath
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« Reply #1 on: May 30, 2007, 09:32:58 am »

You mentioned that you were considering using red instead of white so that you could use Goblin Welder.  You also made mention of several creatures that you thought would be suboptimal without Tinker.  I think that you could make more effective use of Duplicant and Triskelion with neither Tinker nor Goblin Welder by making use of Skeleton Shard.  You have an abundance of mana and you could replace 4 Plains with Caves of Koilos, Scrubland, etc. if paying {3} to activate it bothers you.  To make the most of this recursion engine, it may even be worthwhile to make space for a Spawning Pit or two.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Guevara59
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WwCd11999
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« Reply #2 on: June 01, 2007, 03:18:24 pm »

Although Skeleton shard can bring back cards, 1) They are only creatures,2) the great thing about welder is that he can bring back artifacts that cost say 7 mana for practically free.  I made a new test of the deck and I like it much more.  It still uses white and goes more control with Wrath of God and Armageddon.

//Lands
4x Ancient Tomb
4x City of Traitors
3x Crystal Vein
3x Flagstones of Trokair
3x Plains
4x Remote Farm

//Creatures
4x Exalted Angel
4x Juggernaut
4x Masticore
2x Karn, Silver Golem

//Spells
4x Akroma's Memorial
4x Cloud Key
4x Marble Diamond
4x Sword of Light and Shadow
4x Thran Dynamo
3x Armageddon
2x Wrath of God

I replaced the Razormanes with the Karns (he's killer with the high mana costed cards...Like Memorial)  I love the Geddons because I can easily stay alive.  Marble Diamonds allow me to keep white mana and Flags of Trokair allow me to find some new Plains after I clear the board.  I like the Sword of Light and Shadows because they act as a Skeleton Key, keep my life up from the Tombs, and pump my beaters.  I decided to just play a full set of Exalted Angels instead of random health regaining equipments.  This deck is much more effective and consistent than the other.

Guevera59
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"What would Che do?"

"This is SPARTA!!"- 300
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