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Author Topic: Symbiotic Exoskeleton  (Read 2020 times)
ghostchild
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« on: May 24, 2007, 04:09:45 am »

Symbiotic Exoskeleton
 {1} {G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1} {G}: Regenerate enchanted creature.
When Symbiotic Exoskeleton is put into a graveyard from play or from the stack, draw a card.

They've been trying to make creature enchantments playable and not inherently card disadvantage with varying success for a while now. This is one execution that when I thought of it I was actually shocked it hasn't been done yet. The fact that it deals with either itself being countered or the creature being killed in response, or the creature eventually leaving play is fitting for green I think. I know I'd want to play with this.


Current wording:
Symbiotic Exoskeleton
 {1} {G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{3} {G}: Regenerate enchanted creature.
When Symbiotic Exoskeleton is put into a graveyard from play or from the stack, draw a card.

« Last Edit: August 10, 2007, 01:11:33 pm by ghostchild » Logged
zimagic
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« Reply #1 on: May 24, 2007, 01:41:13 pm »

If you changed the wording to "countered" rather than "put into a graveyard from the stack" it works. If someone kills your creature in response, the Aura is countered due to no legal target.

It also avoids reference to the stack.
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Norm4eva
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« Reply #2 on: May 24, 2007, 05:43:18 pm »

How about "put into a graveyard from anywhere", like DSC says.  That might make it just another Dredge tool, so you could even make it "put into a graveyard from anywhere other than your library", which is still wordy, but avoids mentioning t3h s4@x0Rz
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Venven
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« Reply #3 on: July 08, 2007, 07:29:49 pm »

A mana-less draw trigger should have the clause "if you do" in there, to prevent shenanigans, especially if you change the zone to "from anywhere". (e.g. When ~this~ is put into a graveyard from anywhere, remove it from the game. If you do, draw a card.) It's not as pretty, but it's necessary to maintain that functionality. Have you considered changing the activation cost of the regeneration ability? Right now this card is undercosted, and a really high pick for a creature enchantment in draft, which means something should probably be changed. I really like the execution, it just needs refining.
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andrewpate
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« Reply #4 on: July 09, 2007, 11:34:52 am »

From Ask Wizards, 4 January, 2006:

Quote from: Del Laugel
Triggered abilities that allow you to draw cards are always optional because forgetting to draw a card carries more severe penalties than forgetting other effects. This template change kicked in around Seventh Edition. (We're just stuck with older cards like Thieving Magpie.)



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Harlequin
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« Reply #5 on: July 09, 2007, 03:25:10 pm »

I would really like to see "put into the graveyard from anywhere, if it was not discarded, then draw a card" 

I just think its too powerful as a drawback-less discard.
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Titanium Dragon
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« Reply #6 on: July 10, 2007, 12:34:12 pm »

I don't think it is necessary to pile on so much stuff; +2/+2 plus regeneration is more than they seem to do oftentimes, and this is already worth looking at in limited, especially given the cut backs on removal that prevents regeneration.
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Anusien
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« Reply #7 on: July 10, 2007, 04:12:20 pm »

This is unbelievably good at 1G, since it's card neutral pumps PLUS regeneration for cheap.
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