I think better acknowledgement of what exactly this does is needed.
1) It allows the creature to attack or block while tapped.
2) it allows the creature to bipass normal summoning sickeness requirements as well as Pascifism effects
3) It allows a creature to attack and block in the same round, so its vigilance-esque.
So its actually really really powerful. To make this a more versitile keyword I would add a cost. Keeping in mind that the cost on a spesific creature like the 2/1 you propose the cost could be

or some other non-mana cost (like discarding a card or paying life).
Now look at provoke. Provoke untaps a target creature and forces it to block. It could (in terms of rules) not have the creature untap, but for clearity and general sense-making it untaps the provoked creature.
Forcing the creature into combat adds additional rule bagage, and questionable interactions Pascifism, Propaganda, Silent Arbitor, etc ... would all have to be address and evaluated. Also say, if I attack with a single creature with pro-red and you Aggress a red creature ... can it block?
Proposal:
Aggress [cost]
At the begining of combat you may pay the Aggress Cost, if you do untap this creature, it gains Haste and must attack or block this turn if able.
At the end of combat if the Aggress cost was paid this turn, tap this creature.
Ok so its got a few differances like for example, if you have something like Whipcorder (tap target creature) it would still work as a valid answer to Aggress. Also ability that prevent creatures for attacking or blocking will still prevent Aggress. Also it could have negative synergy with something like Vigilance... but I think the re-tapping is nessisary if not only for multiplayer (where vigilance is stronger than normal).
It also adds the ability to use a

ability multiple times in a round. You could theoretically, use the

in the first main, then

again durring pre-combat (meaning it wouldn't attack), and then AGAIN use the

durring your oppoent's turn after thier pre-combat. So giving Aggress to a creature with a built in

ability is probably not smart. However, allowing this to mini-combo with a card like Quicksilver Dagger or Fire Whip is probably fine.