OK, I just got a question from the last post I found there :
http://www.themanadrain.com/index.php?topic=33539.0 (I'm not able to reply there...)
Here's what happens:
When combat damage resolves, you take 1 from the unblocked Virulent Sliver. The blocked Virulent Sliver takes at least 1 damage. The 2 seperate "Poisonous 1" abiltiies on the unblocked sliver trigger, but they don't go on the stack yet. Now state-based effects get checked, and the sliver with lethal damage is put in the graveyard. Then both "Poisonous 1" triggers go on the stack, and assuming they both resolve, you get 2 poison counters.
OK, my question is technical, but isn't state-based effect checked when a player would get priority!?
From what I understand from the rule, the correct order would be this:
When combat damage resolves, you take 1 from the unblocked Virulent Sliver. The blocked Virulent Sliver takes at least 1 damage. The 2 seperate "Poisonous 1" abiltiies on the unblocked sliver trigger and
both abitlities go on the stack. Now state-based effects get checked, and the sliver with lethal damage is put in the graveyard. Both "Poisonous 1" triggers are still on the stack, and assuming they both resolve, you get 2 poison counters.
Here that change nothing, but maybe in a situation I don't figure now, it could change something to inverse those.
Are the slivers abilities really trigger without going into the stack now (because the state-based effect are checked)!?
Or are those abilities put on the stack and then, state-based effect are checked?