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Author Topic: Dread Hermit  (Read 986 times)
vallver
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« on: August 29, 2007, 07:23:11 pm »

Yeh the name of the deck sucks I know xD too late to think of sth better

well here is the list


// Lands
4  Bayou
4  Polluted Delta
1  Underground Sea
4  Tropical Island

// Creatures
4  Narcomoeba
2  Flame-Kin Zealot
4  Hermit Druid

// Spells
4  Duress
1  Krosan Reclamation
1  Mox Sapphire
1  Mox Ruby
1  Mox Pearl
1  Mox Jet
1  Mox Emerald
4  Cabal Therapy
1  Vampiric Tutor
4  Careful Study
4  Brainstorm
3  Pact of Negation
4  Force of Will
4  Bridge from Below
2  Dread Return
1  Demonic Tutor

// Sideboard
SB: 4  Leyline of the Void
SB: 4  Chalice of the Void
SB: 4  Reverent Silence
SB: 3  Arcane Laboratory


And in case someone doesn't see how this works, ill explain it

The goal of the deck is to put the whole library in ur graveyard by using hermit so that narcomoebas get into play and u can dread return flame-kin zealot for a bridge from below kill



any criticisms or additions that could make the deck more viable are welcomed!
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Purple Hat
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« Reply #1 on: August 29, 2007, 07:58:58 pm »

Isn't this just a really bad ichorid deck?  it folds to all the same hate, +counters, + creature kill and it has worse game vs tormod's crypt. and you can't run serum powder  the only advantage I see is that it can run force of will, but ichorid can run unmask.  Also isn't pact of negation about the worst play ever in this deck?  you use it to force down a creature or protect a creature from removal while it has summoning sickness, then you go to your upkeep and lose cus you can't pay the pact before you get a chance to return flame-kin for the win.  I can't imagine a situation where you'd cast pact of negation in this deck and not just lose the game on the spot.  like you'd pass the turn, your opponent would go "draw, land, go" and you'd lose or your opponent would go, "ok, pact resolves, your druid lives, go" and you'd lose.  You don't care if someone counters dread return cus you still have 12 2/2's and 2 1/1's in play and you can just cast another one anyway, you can therapy them a coupple times anyway for 4 more tokens each time...I just don't understand.

also, why play this over bazaars, powders, dredge creatures and ichorids?
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"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
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