TopSecret
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« on: August 30, 2007, 07:13:43 am » |
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http://www.wizards.com/default.asp?x=mtgcom/feature/420aThere's nothing really Vintage relevant changing outside of Animate dead. I just wanted to post this so no one tries to Animate Dead Akroma in a Tournament. ... Also, Singing Tree shall be a plant, henceforth, and it shall be good. Well, not the card, but you get my drift.
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« Last Edit: August 30, 2007, 07:22:04 am by TopSecret »
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Ball and Chain
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Purple Hat
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« Reply #1 on: August 30, 2007, 09:33:10 am » |
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the change to animate dead and dance of the dead actually has an effect on dragon. It now allows misdirection to change the target of animate dead or dance of the dead, which it couldn't do under the middle(?) set of wordings.
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"it's brainstorm...how can you not play brainstorm? You've cast that card right? and it resolved?" -Pat Chapin
Just moved - Looking for players/groups in North Jersey to sling some cardboard.
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Nefarias
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« Reply #2 on: August 30, 2007, 10:46:34 am » |
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It also means you can't use Akroma as an alternate reanimation target anymore, not that Dragon was really popular by the time people realized that interaction.
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Team GG's This will be the realest shit you ever quote
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vartemis
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« Reply #3 on: September 03, 2007, 11:52:16 pm » |
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Not relavent? Baron Sengir can regenerate himself now! sui is on its way back.. or not. j
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Ephraim
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« Reply #4 on: September 04, 2007, 06:20:57 am » |
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Not relavent? Baron Sengir can regenerate himself now! sui is on its way back.. or not. j
Not so. Here is the relevant text from the article. I have bolded the line that you must have missed. Baron Sengir It's becoming a Vampire! Finally!!! There's more information on the creature type changes below. Note that since Baron Sengir has never been able to regenerate itself, its last ability will now allow it to regenerate "another target Vampire."
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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The Atog Lord
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« Reply #5 on: September 04, 2007, 06:28:52 am » |
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Funny how they go back to Depletion counters for the ice age lands to restore functionality with Giant Fan, but then they make Baron Sengir's interaction with Mirror Gallery become different than how the text is printed.
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
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Norm4eva
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« Reply #6 on: September 04, 2007, 10:26:28 am » |
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If Waylay doesn't work, then it doesn't really matter, does it? Singing Tree. Nice. So what. Where's my Knight stampede? Grr
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vartemis
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« Reply #7 on: September 05, 2007, 11:06:36 pm » |
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Not relavent? Baron Sengir can regenerate himself now! sui is on its way back.. or not. j
Not so. Here is the relevant text from the article. I have bolded the line that you must have missed. Baron Sengir It's becoming a Vampire! Finally!!! There's more information on the creature type changes below. Note that since Baron Sengir has never been able to regenerate itself, its last ability will now allow it to regenerate "another target Vampire." Ah, my bad. I saw that it said it is now a vampire, then clicked on the card for the oracle wording assuming it was updated and it still said "reg targ vamp". j
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Dark4Ever
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« Reply #8 on: September 06, 2007, 10:53:58 pm » |
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Doesn't the new oracle wording mean that you can "attach" the animate dead to the Akroma so if you destroy the enchantment you must sacrifice the Akroma? The new wording given here "Enchant creature card in a graveyard When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it. Enchanted creature gets -1/-0. " doesn't say target anywhere so protection from black will not stop it attaching to the Akroma.
Is this correct?
Signed Confused.
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Jacob Orlove
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« Reply #9 on: September 07, 2007, 01:08:40 am » |
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502.7. Protection
502.7a Protection is a static ability, written "Protection from [quality]." This quality is usually a color (as in "protection from black") but can be any characteristic value. If the quality is a type, subtype, or supertype, the protection applies to sources that are permanents with that type, subtype, or supertype and to any sources not in play that are of that type, subtype, or supertype. This is an exception to rule 200.9.
502.7b A permanent or player with protection can't be targeted by spells with the stated quality and can't be targeted by abilities from a source with the stated quality.
502.7c A permanent or player with protection can't be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners' graveyards as a state-based effect. (See rule 420, "State-Based Effects.")
502.7d A permanent with protection can't be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent, but remain in play. (See rule 420, "State-Based Effects.")
502.7e Any damage that would be dealt by sources that have the stated quality to a permanent or player that has protection is prevented.
502.7f If a creature with protection attacks, it can't be blocked by creatures that have the stated quality.
502.7g Multiple instances of protection from the same quality on the same permanent or player are redundant.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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