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Author Topic: HornBond Help  (Read 790 times)
KingHeavy
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« on: September 18, 2007, 05:33:56 pm »

Hey there!  Im King. Ive been playing forever.  Here's a vintage engine Im working on and need some opinions on:

Fastbond
Horn of Greed
Circle of Affliction

So I have two heavvy vintage lists right now that I need to tweek and another list for..."later".

B/G GreedBond

1 Fastbond
4 Horn of Greed
4 Circle of Affliction
4 Dark Ritual
4 Night's Whisper
1 Demonic Tutor
1 Vampiric Tutor
1 Imperial Seal
1 Yawgmoth's Will
1 Black Lotus
1 Mox Jet
1 Mox Emerald
1 Mana Vault
1 Mana Crypt
1 Lotus Petal
2 Exploration
1 Scouting Trek
2 Feldon's Cane
1 Zuran Orb
2 Bazaar of Baghdad
1 Strip Mine
12 Swamp
4 Bayou
4 Wasteland
4 Terramorphic Expanse

So it works pretty well. Once I get a horn of greed out I can usually find the Fastbond pretty quickly.  The deck will either draw itself out and reshuffle with a Feldon's Cane or get a Zuran Orb out and play Yawg's Will to put them all back into play waxing your opponent and drawing that many more cards.  A cool and quick way to win is with Scouting Trek to stack my deck and draw ten or so lands in a row.
All this is good fun but with the land synergy I had to go for a third color(and a white splash) so we end up with this:

B/U/G GreedBond

1 Fastbond
4 Horn of Greed
4 Circle of Affliction
4 Gush
4 Daze
4 Force of Will
1 Ancestral Recall
1 Time Walk
1 Personal Tutor
1 Mystical Tutor
1 Enlightened Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Imperial Seal
1 Yawgmoth's Will
1 Black Lotus
1 Mox Jet
1 Mox Emerald
1 Mox Sapphire
1 Mana Vault
1 Lotus Petal
2 Feldon's Cane
1 Zuran Orb
1 Strip Mine
3 Tropical Island
1 Savannah
2 Scrubland
4 Bayou
4 Underground Sea
4 Polluted Delta
2 Flooded Strand (even though they dont activate the horn)

This deck is super fun.  With six tutors, four able to grab the "trinity" directly I often result in second or third turn kills.  Once the engine is running I just play lands and tap the second to last one I played for mana for the circle and wear you down.  If I draw a non-land it should be a combo peice or card draw.  For a while I considered switching out daze (or *gasp* FoW) with brainstorm for more consistency, but I like the counter set as it gived me a little more leisure.
Here's some card i couldnt fit but want to:  Brainstorm, Demonic Consultation, Tinker, Balance(?), Mulch, Loam

So thats it for now, soon I'll post the "later" list as is still very theoretical right now, but thaks everyone for reading. And help or comments, Yey or Ney, good or bad, are most welcome.


- King Heavy

Oh. P.S.  Anybody got a good Land equilibrium build?
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TopSecret
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« Reply #1 on: September 18, 2007, 06:05:44 pm »

Have you considered adding some Crucible of Worlds to this deck?
It allows you to have Strip lock and the infinite life combo of Fastbond + Zuran Orb + Crucible.
It also allows for the effective use of Glacial Chasm, which is a huge beating,
especially since it negates the life loss from Fast Bond.

If you add Glacial Chasm, Crop Rotation would be very good.
If you add Crop Rotation, there's no way you can't justify Library of Alexandria;
you already play Gush!

I'd suggest taking out the Circles of Affliction for the Barbarian Ring + Crucible + Fastbond kill,
but I can respect if you really want to play it anyway.
Nothing's better than beating down with Circle of Affliction.


So, do you want to make this specific deck better,
or would you be open to strategy suggestions?
I think that updated Animal Farm (which Travis LaPlante was doing well with a little bit ago) or 43land.dec might be better.
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