I'll be happy to give some basic advice on how to develop your T1 game; it is kinda dicey to talk about play skill and different archetypes since even long time players can have different experiences and everyone has their favorites.
As an aside, you may find useful the discussion started by Zherbus in this thread:
http://www.themanadrain.com/index.php?topic=32718.0As for getting some basic competence down in type 1, this is what I'd recommend first - goldfish (playing against no opponent and winning as fast as possible) the current ritual based combo deck. It sounds strange, and people may be surprised to hear it coming from me, but this is key for a number of reasons.
1) These decks abuse fast mana
2) These decks abuse tutors
3) These decks abuse yawgmoth's will
Regardless of the metagame, these components tend to be the cornerstone to pro-active strategies in T1. Sometimes the fast mana is moxen instead of rituals (Slaver) or the decks use Yawgwill as a secondary plan (GAT vs Gifts), but become familiar with them and you'll always have a deck to play.
Here's a decent list to try:
http://www.themanadrain.com/index.php?topic=34676.0Obviously there's lots of reactive strategies in T1 as well, and almost everything is a hybrid of sort often using Force of Will and Duress to buy time. However, you won't gain a good sense of how to use these cards by goldfishing or double fisting (a one person/two deck playtesting method championed by the kung-fu gripping PhantomTapeWorm). Since you don't have any local T1, I recommend two alternatives. First, get on MWS:
http://www.magicworkstation.com/but watch out for:
http://www.themanadrain.com/index.php?topic=32407.0MWS has many limitations. However, for the isolated yet cyber-ready T1 player, it's perfectly reasonable. It's how I got back into T1 after a long break. The trick here is to figure out who to listen to. There's lots of bad players, bad decks, and bad rules advice on MWS, time and experience (and even more, this site) will help you get through it.
The second option is playing non-T1 formats. I know this sounds useless, but you can improve game play a lot just through playing magic in general. It will make you more aware of rules, new mechanics, basic synergies of the game, and how to read other players and board states. Many friends have told me they became much better at T1 after drafting or playing other constructed formats (I'm still holding out).
2c