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Author Topic: U/W Landstill?  (Read 1027 times)
IndykidVago
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« on: November 28, 2007, 05:58:32 pm »

Hello all, I've been reading the boards and have just recently gotten back into magic. (I've been out since around Homelands but still have the big blue in my collection as well as a sapphire, no lotus though Sad
 Anyway, here's the deck I'm currently running with a few proxies (4) ...as I'm sure it's MEDIOCRE please be honest. Smile

Artifact - 6
R Black Lotus (Proxy)
R Mox Sapphire
4 Null Rod

Blue - 19
R Ancestral Recall
R Time Walk
R Mystical Tutor
4 Force of Will
4 Mana Drain
4 Standstill
4 Brainstorm

White - 9
R Enlightened Tutor
4 Orims Chant
4 Abeyance

Land – 26
R Library of Alexandria (Proxy)
R Strip Mine
4 Wasteland
4 Mishra’s Factory
1 Faerie Conclave
4 Tundra
4 Flooded Strand (2 Proxy)
2 Island
1 Plains
4 Maze of Ith

SB - Haven't run this is a tourney yet so I'll need a LOT of help here but here's the start
4 Chalice of the Void
4 Chain of Vapor
4 Trickbind
3 Crucible of Worlds


Explaining the Deviations

Orims Chant / Abeyance - these usually get right up to the Standstill, also this kinda stops the early Duress / Thoughtsieze since the latter are sorceries. Also an extra turn means an extra land in play as well as a slower game

Mystical / Enlightened Tutors - I've found mymself in the want for my counters, stallers, nullrod and standstill, a little slow but I do run Brainstorm

Faerie Conclave - I'm only running 1 of these cause I HATE them... but sometimes you just need a flyer

4 Maze of Ith - I'm not really that fond of this card but most of the decks I've been playing revolve around getting 1 fatty into play fast and then kicking your ass... Maze seems to be the only card that gets into play I'll be the first to admit that LOT of games this in in play and USLESS... help?


Thanks again Smile and remember... please be honest
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Full Blooded Indykid Filipino Hardcore Kandi Raver Gamer!!!
ErkBek
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A strong play.

Erk+Bek
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« Reply #1 on: November 28, 2007, 06:41:22 pm »

Orims Chant / Abeyance - these usually get right up to the Standstill, also this kinda stops the early Duress / Thoughtsieze since the latter are sorceries. Also an extra turn means an extra land in play as well as a slower game

This is an excellent idea, I've never seen this synergy used before. Typically, non-shop decks break standstill either on your end step when you've got 6-7 cards in your hand or they wait until they've built up a good hand then break standstill with Duress. Either way they're the first one to get the next main phase an effect you can counteract with a Chant effect.

Landstill has often has problems with it's win conditions being lands, since you're running at least some Chant effects Teferi, Mage of Zhalfir as a one or two of may turn out to be a great finisher. I'm guessing since you've been away from the game for a while you haven't seen how good of a finisher Teferi is in other formats.

In regards to your list, you have very few answers to resolved threats, that's definitely a problem. You've got Maze of Ith x4 as a way to stop opposing creatures even when a standstill is out, which again is nice synergy, but how do you plan to kill your opponent if they play a Tarmogoyf, Dryad, Tog, or countless other creatures when your win condition is Factory? That's why you need STP. Another problem with Maze of Ith is decks with creatures often run Pithing Needle or Wasteland.

8 Chant effects is a little much even when some cantrip. You're probably going to want to drop down to 3-6.

I've always felt 4 Null Rod is a little much for Landstill and am more comfortable with 3 Rods and 1-2 Crucibles in the main. Crucible is often a win condition in itself since it usually allows you to strip out all but 1 or 2 of your opponents lands and replay any factories for blocking or attacking. I'm not sure though if Crucible belongs though if you run Teferi.

I think you've got a lot of good synergies here, but the list you presented is going to have some rough times in our current metagame. You're going to definitely want at least 2-3 Misdirections since Scroll --> Ancestral is a common play, MisD hits Thoughtseize which is seeing a lot of play, and it can help resolve a Standstill, Null Rod, etc. Also, from what I've heard most people dislike Brainstorm in Landstill, maybe you've had a different experience but Brainstorm is often less than amazing due to the lack of shuffle effects in the deck.

I'd run a list like this:

Mana 25
5 Strips
4 Factory
1 Lotus
1 Sapphire
1 LOA
13 Lands that make U, W, or both

Draw 6
4 Standstill
1 Ancestral
1 Walk

Kill 3
2 Teferi
1 Crucible

Control Package 26
4 FoW
4 Drain
3 MisD
1 Spell Snare (if an opponent sees this they'll be playing around it all day)

4 Abeyance
1 Chant

4 STP
2 Echoing Truth (great reactive card for many of the format's win conditions)

3 Null Rod

Hope this helps and welcome back to magic.  Smile
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IndykidVago
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« Reply #2 on: November 29, 2007, 10:17:58 am »

This is an excellent idea, I've never seen this synergy used before. Typically, non-shop decks break standstill either on your end step when you've got 6-7 cards in your hand or they wait until they've built up a good hand then break standstill with Duress. Either way they're the first one to get the next main phase an effect you can counteract with a Chant effect.

I've been experimenting againsted Stax and kinda found out this to be true (btw is there a specific place to find more vintage appr players?) I'm also kinda torn between the Chant and Abeyance, I like chant a little more againsted Long but I like Abeyance againsted nearly everything else. This prefernce is due to the fact that long can go off too fast againsted me.

Landstill has often has problems with it's win conditions being lands, since you're running at least some Chant effects Teferi, Mage of Zhalfir as a one or two of may turn out to be a great finisher. I'm guessing since you've been away from the game for a while you haven't seen how good of a finisher Teferi is in other formats.

hmmm... well this is the first time I've seen this critter before, but wouldn't adding 2 of them be a little strange in an otherwise creatureless deck; maybe adding 2 Conclaves instead?

In regards to your list, you have very few answers to resolved threats, that's definitely a problem. You've got Maze of Ith x4 as a way to stop opposing creatures even when a standstill is out, which again is nice synergy, but how do you plan to kill your opponent if they play a Tarmogoyf, Dryad, Tog, or countless other creatures when your win condition is Factory? That's why you need STP. Another problem with Maze of Ith is decks with creatures often run Pithing Needle or Wasteland.

Yeah, your absolutly right... in the only test I've done againsted Team ICBM's G/R Beats it totally rolled over me Sad ... I need a maindeck way to deal with creatures something better then a 1 card for 1 ceature answer. Maybe adding Nev's Disk or Wrath but both of these are really REALLY slow for vintage imo... any ideas on a creature control card that's card advantage as well and maybe 3 to cast?

8 Chant effects is a little much even when some cantrip. You're probably going to want to drop down to 3-6.

Thanks, with the chant/abeyance count at 6 (4 abeyance 2 chant) I added in 2 misdirections.

I've always felt 4 Null Rod is a little much for Landstill and am more comfortable with 3 Rods and 1-2 Crucibles in the main. Crucible is often a win condition in itself since it usually allows you to strip out all but 1 or 2 of your opponents lands and replay any factories for blocking or attacking. I'm not sure though if Crucible belongs though if you run Teferi.

Just for my piece of mind I'd love to keep this a creatureless control deck (I grew into magic playing R/W Prison back BACK in the day and it's always stuck). With an additional change of...

-2 Maze of Ith
-1 Null Rod
+2 Faerie Conclave
+1 Crucible of World

I think you've got a lot of good synergies here, but the list you presented is going to have some rough times in our current metagame. You're going to definitely want at least 2-3 Misdirections since Scroll --> Ancestral is a common play, MisD hits Thoughtseize which is seeing a lot of play, and it can help resolve a Standstill, Null Rod, etc. Also, from what I've heard most people dislike Brainstorm in Landstill, maybe you've had a different experience but Brainstorm is often less than amazing due to the lack of shuffle effects in the deck.

Yeah, I've noticed that the few Landstill decks that top 8ed didn't run Brainstorm, and mine run's 4 Brainstorm and the U/W Insta-tutors... so I'm running 4 Brainstorm and 6 shuffle effects... it really works well. Here's the currect decklist

Artifact - 6
R Black Lotus (Proxy)
R Mox Sapphire
1 Crucible of Worlds
3 Null Rod

Blue - 21
R Ancestral Recall
R Time Walk
R Mystical Tutor
2 Misdirection (1 Proxy, but not for long)
4 Force of Will
4 Mana Drain
4 Standstill
4 Brainstorm

White - 7
R Enlightened Tutor
2 Orims Chant
4 Abeyance

Land – 26
R Library of Alexandria (Proxy)
R Strip Mine
4 Wasteland
4 Mishra’s Factory
3 Faerie Conclave
4 Tundra
4 Flooded Strand (2 Proxy)
2 Island
1 Plains
2 Maze of Ith

My first feeling is to do without Brainstorn and add in 4 Swords to Plowshares... any input on that? I am also wondering if adding a Mox Pearl is good or bad in this deck.

...and again kobefan, thanks for the input and the welcome to the boards Smile
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Full Blooded Indykid Filipino Hardcore Kandi Raver Gamer!!!
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