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Author Topic: Confidant Colossus  (Read 1138 times)
ThePunaniSlayer
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« on: October 22, 2007, 10:40:29 pm »

This deck was created with a friend. Basically the point of the deck is to get a tutor, get tinker, get out colossus and have protection before you play the colossus (FoW, Duress, Seal, ect...) if that doesn't work, use exalted to kill them as an alternate win condition. the tops help protect you from bobs harmful damage, making you draw things that wont hurt (moxen, lands, ect...) my deck works pretty well, the only problem I see is that its a bit out of date, I took a break right after dissension released. So I would like to have it updated.

Here is my Deck:

Confidant Colossus

Mana
1 Strip Mine
4 Wasteland
4 Underground Sea
4 Flooded Strand
1 Tolarian Academy
1 Library of Alexandria
3 Tundra
1 Island

1 Sol Ring
5 Moxen
1 Black Lotus
1 Mana Crypt


1 Darksteel Colossus
2 Exalted Angel
3 Dark Confidant


4 Brainstorm
1 Ancestral Recall
1 Vampiric Tutor
1 Tinker
1 Mystical Tutor
1 Demonic Tutor
1 Merchant Scroll
2 Sensei's Divining Top

4 Force of Will
1 Balance
2 Seal of Cleansing
3 Swords to Plowshares
3 Duress
1 Yawgmoth's Will
1 Time Walk

Side
1 Swords to Plowshares
3 Tormod's Crypt
1 Seal of Cleansing
3 Pithing Needle
3 Stifle
3 Maze of Ith
1 Night of Souls' Betrayal

Thanks again,

~Jon
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Sarah Angel
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« Reply #1 on: October 23, 2007, 12:52:25 pm »

I tried and tried to build a deck soley built around finding, protecting and resolving tinker for DSC.

Your deck uses only Vampiric Tutor, Demonic Tutor and Mystical Tutor and Merchant Scroll.

My list also ran Personal Tutor and Imperial Seal.

Your deck uses 4 Force of Will, 3 Duress

My list ran 4 Force of Will, 4 Misdirection, 3 Spell Snare, 2 Mana Leak and 4 Duress.

The deck still didnt work.  Not to mention, Dark Confidant is slow to work (takes 2 turns before it nets you a card, is very prone to removal).

The problem with the deck is that it dosent resolve ANY threats.  So despite all my counter backup/disruption, the opponent almost always countered Tinker and even if I countered back, the DSC was then bounced back to my hand.

Aside from lucky, turn 1 and turn 2 tinkers with counter back up (and even those did not always net me the win), the deck is pretty poor.

Also, you only have 4 ways to get DSC out of your hand if you draw it.  The tops help mitigate this, but are not a guarantee.

I finally gave it up after playing it at 3 tournaments and posting mediocre results (always in the middle of the pack).  You will beat decks that don't have counterspells (Ichorid, Goblins) but get hosed by even the worst Stax and Bomberman players and a competent Fish and GAT player.

I'd strongly suggest not running the deck in competitive vintage.
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Current Record (in tournament play) for cards removed with Demonic Consultation before finding a card that I have 4 of in the deck:  39
Current Record (in tournament play) for largest Mind's Desire whiff: 12
silvernail
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« Reply #2 on: October 25, 2007, 06:09:49 pm »

The problem with having one game plan is that if you can't win with that one game plan then you will lose.

Tinker->Col is a good secondary possibility, but you need some other plan to be your main goal.

I'm not sure what would be good currently, but just relying on a single, somewhat weak game plan is not going to win you many games.
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