At least I done something good :p
At first when I saw it there was something I didn't like, but I couldn't quite put my finger on it. It spread destruction equally around the board, which I always liked (which you might have noticed) but something was wrong. Now I think I have pin pointed the problem.
It is an enchantment that remains in play and gradually grows stronger. And it's main function is to keep creatures away. This is not the strong burst of passion that characterise red. The card feels very... calculating and controlling and I imagine it would do best in some kind of creature less (or at least with few tonone small creatures) controll deck.
Also it might be to good, kind of like a better version of Engineered Plague...
Thinking about what you wanted I played a little with the idea and came up with:
[XXX]

Enchantment
At the beginning of your upkeep sacrifice a permanent and put a [YYY] counter on [XXX], [XXX] deals one damage to target player for each [YYY] counter on it.
I'm not really happy with it either. Just thought I share. Hopefully we be able to come up with something good although I don't think scaling none creature threat really is red's slice of pie.
Or maybe just some kind of new Torch Song:
[XXX]

At the beginning of your upkeep, you may put a [YYY] counter on [XXX].
R, Sacrifice [XXX]: [XXX] deals X damage to target creature or player, where X is the number of [YYY] counters on [XXX].
I like that idea better but yea, it has already been done. An Earthquake version of that would work as well...