TheManaDrain.com
February 04, 2026, 07:35:54 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Circle of Flames  (Read 1630 times)
zimagic
Basic User
**
Posts: 152


zimagic
View Profile
« on: September 02, 2008, 09:05:48 am »

Vicotnic's fault for getting me back on these boards!

Circle of Flames
 {1} {R} {R}
Enchantment
At the beginning of your upkeep Circle of Flames deals X damage to each creature and each player where X in the number of Circle of Flames in play.


I'm looking for a scaleable Red threat that's not a creature. Every other version I found was either too expensive or too strong but I think that 1 for each copy at  {1} {R} {R} is acceptable.

Logged

Insert Quote here
Vicotnic
Basic User
**
Posts: 1



View Profile Email
« Reply #1 on: September 02, 2008, 12:47:03 pm »

At least I done something good :p

At first when I saw it there was something I didn't like, but I couldn't quite put my finger on it. It spread destruction equally around the board, which I always liked (which you might have noticed) but something was wrong. Now I think I have pin pointed the problem.

It is an enchantment that remains in play and gradually grows stronger. And it's main function is to keep creatures away. This is not the strong burst of passion that characterise red. The card feels very... calculating and controlling and I imagine it would do best in some kind of creature less (or at least with few tonone small creatures) controll deck.

Also it might be to good, kind of like a better version of Engineered Plague...


Thinking about what you wanted I played a little with the idea and came up with:
[XXX]
 {R} {R}
Enchantment
At the beginning of your upkeep sacrifice a permanent and put a [YYY] counter on [XXX], [XXX] deals one damage to target player for each [YYY] counter on it.

I'm not really happy with it either. Just thought I share. Hopefully we be able to come up with something good although I don't think scaling none creature threat really is red's slice of pie.


Or maybe just some kind of new Torch Song:

[XXX]
 {R} {R}
At the beginning of your upkeep, you may put a [YYY] counter on [XXX].
R, Sacrifice [XXX]: [XXX] deals X damage to target creature or player, where X is the number of [YYY] counters on [XXX].

I like that idea better but yea, it has already been done. An Earthquake version of that would work as well...
Logged
MishraTron
Basic User
**
Posts: 16



View Profile
« Reply #2 on: September 02, 2008, 02:38:06 pm »

This reminds me a lot of Honden of Infinite Rage.
Logged
Darkenslight
Basic User
**
Posts: 314


View Profile Email
« Reply #3 on: September 06, 2008, 02:29:52 pm »

Why not make Circle of Flames the same cost, but with Channel: [CARD] deals 1 damage for each [CARD] in play and Recover, set at  {R} {R} and {3} {R}, respectively?
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.036 seconds with 18 queries.