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Author Topic: [G/B]FalseDrawback  (Read 1580 times)
breeder
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« on: December 18, 2007, 11:25:10 pm »

Ok... This is a "combo" deck I've designed called false drawback. I would really love some feed back on it the whole concept revolves around false cure and alternate casts of Skyshroud Cutter, Invigorate, and Reverant Silence. It's very consistent with early game kills, recollect and regrowth act as additional copies of the key cards if needed vampiric tutor and demonic tutor are more often then not used to search for False Cure. I think its a very original/unexpected deck. Any suggestions would be really great, the biggest concern of mine so far has been whether or not to keep phyrexian arena/yawgmoths bargain.

Creatures 12

4   Birds of Paradise   
4   Elves of Deep Shadow   
4   Skyshroud Cutter 

Spells 23

1   Demonic Tutor   
4   False Cure   
4   Invigorate   
4   Night's Whisper   
4   Recollect   
1   Regrowth   
4   Reverent Silence   
1   Vampiric Tutor   

 Enchantments  4
3   Phyrexian Arena   
1   Yawgmoth's Bargain   

Lands 21
4   Forest   
4   Llanowar Wastes   
4   Polluted Delta   
5   Swamp   
4   Tainted Wood   


 
 
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vartemis
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« Reply #1 on: December 19, 2007, 12:08:34 am »

I dug out an old version of the deck I used to play.  It did fairly well in the casual environment.  The problem with the deck is archetype is that the combo itself requires so many parts to be effective, so a regular type 1 deck will kill you long before you assemble all the pieces.  All a player has to do is counter or remove your false cure, and you are dead.

Here is the version I played:

4 Skyshroud Cutter
4 Refreshing Rain
4 Reverent Silence
4 Invigorate
4 False Cure

4 Dark Ritual

1 Demonic Tutor
4 Infernal Tutor
1 Vampiric Tutor
1 Yawgmoth's Will

3 Nostalgic Dreams
4 Pernicious Deed

4 Bayou
10 Forest
4 Overgrown Tomb
4 Urborg, Tomb of Yawgmoth

Good luck with it.

j
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TopSecret
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« Reply #2 on: December 19, 2007, 11:06:53 am »

I know that your initial version is very tilted towards combo,
but I would suggest adding in more creatures.
Specifically, I'd find room for Kavu Predators, since his ability is nuts in this deck.
Also, Dark Confidant may be a better choice than Phyrexian Arena.
Yes, you'd end up taking more life loss in total, but Confidant is also one mana less and a beater.
Perhaps one Tendrils of Agony to tutor for would be a good idea,
since it can offset the life loss, and it has synergy with all of the free spells you're playing.
Also, I'd drop Bargain if you're not playing Dark Rituals.

I'm assuming that your deck is unpowered since you didn't include moxes or Black Lotus.

I suggest testing Yawgmoth's Will.
Even without Dark Rituals or Lotus it would likely be better than Recollects.
I don't think Recollect is worth the slot. Eternal Witness is likely better in your deck anyway, since you have so much green mana.

Adding in Duress, Thoughtseize, or Mesmeric Fiend would be a good idea, as well.
Cabal Therapy is another possibility, depending on how many creatures you add,
but it's likely not as good as the other discard spells available.
Therapy is only really worth it when you're playing lots of Duress and other effects that show you the opponent's hand anyway.
Either way, you need a lot more disruption. Barring a ridiculous draw, there are other decks that are much faster than you,
with much more disruption. It isn't a good idea to just assume that False Cure will resolve unimpeded, unless your metagame is very unusual.

Also, you only have 4 Forests. Since they're necessary for you to play your free life-gain spells, I'd suggest adding more.

If you wanted to keep the same strategy and general structure, I'd suggest this for an unpowered version.
It's understandable if you don't have these cards, so I'll make the suggested list very broad:

Creatures 12

4   Birds of Paradise/Dark Ritual/Duress (I'm not sure which one is better, but it may be worth testing this slot.)   
4   Kavu Predator
2-4   Eternal Witness
4   Skyshroud Cutter
3-4 Dark Confidant (You have a lot of high mana cost cards, so I'd understand if you only wanted to play 3, or even 0.)   
0-2 Duress/Thoughtseize/Mesmeric Fiend

Spells 23

1   Demonic Tutor   
4   False Cure   
4   Invigorate   
4   Night's Whisper (These are iffy, but I haven't tested your deck, so they may be great. I'd suggest trying 2 of them as hand disruption and seeing how that goes.)   
1   Yawgmoth's Will   
4   Reverent Silence   
1   Vampiric Tutor
0-1 Tendrils of Agony (The strength of this depends on the amount of Dark Rituals in your deck, and whether or not you have a Yawgmoth's Will.)



Lands 21
7-8   Forest   
4   Llanowar Wastes   
4   Polluted Delta   
5   Swamp 
0-1 Bayou/Overgrown Tomb (Having just one BG dual would greatly enhance your mana base, since you can search for it with the Deltas.)   

I hope these comments helped. Good luck!
« Last Edit: December 19, 2007, 11:10:09 am by TopSecret » Logged

Ball and Chain
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« Reply #3 on: December 19, 2007, 11:44:18 pm »

Creatures 
4   Birds of Paradise   
4   Skyshroud Cutter   


Spells 
4   Dark Ritual   
1   Demonic Tutor   
4   False Cure   
4   Infernal Tutor   
4   Invigorate   
4   Refreshing Rain   
4   Reverent Silence   
1   Vampiric Tutor   
1   Yawgmoth's Will   

 
   Enchantments 
3   Pernicious Deed   


Lands 
7   Forest   
4   Llanowar Wastes   
3   Swamp   
4   Tainted Wood   
4   Urborg, Tomb of Yawgmoth   
 
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Harlequin
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« Reply #4 on: December 20, 2007, 07:39:11 am »

This needs more Kavu Preditors
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vartemis
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« Reply #5 on: December 20, 2007, 09:07:55 am »

This needs more Kavu Predators

I agree the card works great, but it isn't necessarily needed maindeck.  If he concentrates the maindeck on the combo, he could always side in the predators as Plan B for games 1 and 2.  I would also side out the Refreshing rains for Duress. cut 1 Invigorate for Deed #4, and cut the birds for Nev Disks.

The purpose of the deeds and disks is to stall until you can sculpt you hand to combo off.  More than anything else, I use the rituals to cast early disks and deeds.  You don't need the birds because you combo is  {B} {B}.  If you drop the birds first turn, you have 3 mana up which isn't necesary.  If you need 3 mana, ritual so you can duress and the FC.

Lands 
7   Forest   
4   Llanowar Wastes   
3   Swamp   
4   Tainted Wood   
4   Urborg, Tomb of Yawgmoth   
 

Are trying to build the optimal build, or are you building based upon the collection you own?  If you want the optimal build, you want at least 4 bayou and 4 overgrown tomb.  You HAVE to have a FOREST in order to cast the stuff for free, so I would go with this mana base:

8 Green Fetch
4 Bayou
4 Overgrown Tomb
4 Urborg
2 Forest

So essentially, this is the list I would now consider going with:

4 Skyshroud Cutter
4 Reverent Silence
3 Invigorate
4 False Cure

4 Dark Ritual

1 Demonic Tutor
4 Infernal Tutor
1 Vampiric Tutor
1 Yawgmoth's Will

4 Neverryl's Disk
4 Pernicious Deed
4 Duress

Sideboard
4 Refreshing Rain
4 Kavu Predator
4 Leyline of the Void
3 ?

Goldfish that.  The only other thing I would consider trying is to swap the infernal tutors out for either Night Whisper or Infernal Contract.

j
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