When I saw the announcement for the Gambler's Open, it immediately intrigued me. Coming in 1st or 2nd would pay for the trip to Spain, and there were prizes for the best unproxied finishes. I could go to Europe, win an event, and have the winnings pay for the trip. The opportunity seemed pefect. The plan was simple. Go to Spain, and win. I talked to my wife about the idea and she was supportive, but she also wanted to go. The mission turned into a vacation, which turned out to be for the best. The trip was much more enjoyable than it would have been. Meg being there also helped a great deal with keeping me focused. She was able to help me stayed hydrated and well feed between rounds. Having her there also gave me someone to talk to, as English is not as widely spoken in Spain as I thought.
I prepared for this trip by getting in as much Magic as I could in the proceeding month. In New England, we have the fortunate situation of having tournaments nearly every weekend. This creates an environment where there is not only an abundance opponents, but it has continually raised the level competition. With zero loses in the swiss at my last 3 events, {Chester's Tournament (top 4 split), the tournament in Chicopee (Top 4), and Myraid (1st)} I was confident that my list would get it done if I held up my end of the deal.
The prizes for the best finish without proxies was also a factor in deciding to attend. In the month before my trip, I purchased a Lotus, Ancestral, Emerald, Berserk, and 3x Goyfs in anticipation of a high finish. It payed dividends.
The follow is a bare-bones description of the events of the day. Unfortunately I didn't have as much time as I would have like to address some of the bigger issues, but I was able to throw together a match summary. If anyone involved in the event has additional information, such as my opponents names etc... I would be happy to include it.
"Ron Paul Revolution" (If you don't know what this means, Google Ron Paul)
// Lands
2 Island
3 Tropical Island
3 Underground Sea
3 Flooded Strand
3 Polluted Delta
// Creatures
1 Psychatog
4 Quirion Dryad
// Spells
1 Mystical Tutor
4 Gush
4 Duress
1 Echoing Truth
1 Time Walk
1 Demonic Tutor
1 Fastbond
4 Merchant Scroll
1 Vampiric Tutor
1 Yawgmoth's Will
1 Cunning Wish
1 Mox Sapphire
1 Mox Jet
4 Force of Will
1 Black Lotus
4 Ponder
1 Ancestral Recall
4 Misdirection
4 Brainstorm
1 Mox Emerald
// Sideboard
SB: 2 Tormod's Crypt
SB: 1 Hydroblast
SB: 1 Hurkyl's Recall
SB: 1 Snuff Out
SB: 1 Smother
SB: 1 Berserk
SB: 2 Oxidize
SB: 3 Pithing Needle
SB: 3 Tarmogoyf
Round 1 Octavio's Fish (UW with Decree of Justice and Mana Drain)Game 1 My opponent leads with Isamaru, but my hand is very explosive. Duress clearsthe way, and the card drawing piles on. It is over quickly after a Yawgmoth's Will.
Game 2 My hand is very good, and I start drawing cards quickly. He gets down a Pithing Needle but names Fastbond so it does nothing. It lookes like the game will be over in a couple turns due to two huge Goyfs, but Mana Drain fuels an Engineered Explosives detonation. A couple turns later, Tog takes it down with the help of Gush.
Round 2 Storm Combo Game 1 I Duress to see a hand that really needed Mox Jet. Without it, his Duress and Demonic Tutor are dead. He has a fairly useless Volcanic for most of the game. I do see Red Blast from him, but it isn't enough to stop me.
Game 2 He forces through a tinker for Sundering Titan, nuking my two lands. I drop a land the next turn, and duress, holding echoing truth and mystical. I need another mana source to get back in the game and do not draw it in two turns. I definitely should have mysticaled for Ancestral. Trying to just rip a Mox or land off the top was just the wrong play.
Game 3 I make up for Game 2's huge mistake with a very good mix of counters and explosiveness. I am able to make my key spells resolve and win quickly.
Round 3 Ichorid
Game 1 My opponent wins the roll and removes a hand with Serum Powder. I have a hand of 7 that I probably should have kept. It had fastbond and gush, but only one land. If I drew a land off the top, I would have had a good chance. Instead I mull to 4, consider just conceding, and then watch him play out his deck.
Game 2 Turn 1 is nearly lethal. I also get down Needle & Crypt. His hand has tons of crap, including answers to Leyline. After this game, he realizes I don't have Leylines, and makes the adjustment.
Game 3 He mulls hard, and doesn't have bazaar. I get down Needle and eventually Crypt. I win after a few attack steps.
Round 4 Trinket Mage StormGame 1 There is a small war of attrition before I'm able to combo out.
Game 2 Things look good for me, until he empties for 10 goblins. I swing with my 7/7 Dryad, and he blocks with all of them. At that point, I should be able to make my way back into the game, but I make some mistakes and we move on to G3.
Game 3 He Thoughtseizes an early Dryad, and smothers another. He plays very defensively, and extirpates my Dryads. I get gushbond online, and dig for a kill as I build resources. When Time is called, he has Engineered Explosives set at 3. I drop my Tog, the only win condition left in my deck. On my next turn, I swing and pump to 12, which is met with Explosives. The last card in my hand is Yawgmoth's Will, with enough gas to Make a lethal Tog and Time Walk.
Round 5 Rector Flash plays slowlyGame 1 I get down an early dryad. My opponent manages to Flash an Academy Rector which finds Form of the Dragon. On my turn, I grow the Dryad to a 5/5. He kills the dryad, and sends some damage to my face. I Cunning Wish for Blue Blast to remove Form. He Forces through flashes again, and gets Yawgmoth's Bargain, but doesn't get there in the 3 cards he draws.
Game 2 He manages to hard cast Bargain on me, and I'm caught without a Force. It was pretty sloppy on my behalf, and I need to scoop it up to save enough time for Game 3.
Game 3 starts of terribly with a mull to 5. I manage to get down a Dryad, and resolve Ancestral to pull back into the game. The next turn I Misdirect his Ancestral, and things are looking very good. Dryad ends up in a stand off with Rector even though I have Tormod's Crypt on board. I was hoping to draw into some protection as to not lose to rebuild. I wait too long to attack and time is called. Chain of Vapor ends up reseting the board during turns, and I just fall short.
At this point, the language barrier is proving to be an issue. Without being able to communicate clearly with my opponents or judges, I was unable to control the pace of the matches. Were that match played in English, I would have made certain that it ended in a win for one of us no matter what.
Round 6 Gush Tendrils plays even more slowlyGame 1 I win with Gushbond in extremely savage fashion.
Game 2 I am forced to scoop it up as it's taking way to long to find the kill during a Will turn. This bordered on stalling, but I was unable to address the situation. I kept it in mind for Game 3, and had a mindset of making sure the match did not go to time as I played.
Game 3 My opponent was clearly playing for a draw. He played very defensively, and when time is called, he's staring down a 6/6 dryad, and enough turns to die from it. I cast mystical tutor for Yawgmoth's Will with Fastbond in play and just lands in hand. He draws Echoing Truth and casts it in response to Will. He targets my Dryad instead of Fastbond, and I'm able to combo out and replay the Dryad, Walk and win.
Round 7 ID I'm able to relax and prepare mentally for 4 more rounds of Magic. At this point it's getting late in the day, and I'm not used to playing Magic for so long. I focus on trying to not allow the grind to effect me.
Top 16 Tyrant Oath Game 1 Gushbond on turn 1 leads to a very early win.
Game 2 is more in his favor. He gets some explosiveness off Mana Crypt, but it punishes him all game. He manages to get down an Oath, and oath out Tidespout Tyrant. My plan to win is a long shot. I hope his next activation leaves him within range of a lethal Ancestral Recall.
Then it happens. He goes to roll for Mana Crypt, and then says he wants to play brainstorm during my endstep. I ask him why he pointed at Crypt, and then went to pick up the die. I call the judge over, as I do not want this kind situation to come up in Game 3. My opponent proceeds to
lie to the judge, saying he did not point to Mana Crypt, and did not motion to roll the die. The judge decides that there is no incontrovertible proof that he pointed, and we back up to my endstep. Despite spectators clearly seeing it and explaining, the judges ignored the flagrant lie. I could not believe that my opponent had lied point blank to the judges, with a large amount of witnesses, and got away with it. Trying to remain unphased, we continue.
He flips Simic Sky Swallower after just a few cards, and my plan for victory goes out the window. He loses the roll to Mana Crypt, going to 6, and a new plan emerges. Now I need him to lose the roll next turn, and mana burn after Draining a 3+CC spell. I set it up. I try targeting Ancetral at myself during his endstep, we fight, he draws 3. No Drain yet. On my turn, I float 2 and Gush. He Drains. Fantastic. He loses the roll, goes to 3, and proceeds to attack. I inform him that he has burned from his Mana Drain mana. He then attempts to untap his creatures. I call the judge and explain the situation. My opponent then proceeds to
lie and say he didn't attack, despite his creatures being still tapped. I was expecting the judges to DQ him at this point, as it was unreasonable to say you did not attack when your creatures are still tapped. They did nothing about it. The sizable audience was shocked by this. Somehow the Tidespout Tyrants ability was brought into things, and removed the focus from the fact that he had forgotten his Mana Drain mana and burned. I wanted to only make an issue about the fact that he had lied to the judges on two separate occasions, but the judges were not interested. The judges then decide that the way to handle it is to ignore the lying, back up to his main phase and give him a warning. At that point he uses the mana and attacks for the win.
Game 3 He starts giving me spirit tokens early, as I Force a turn 1 Oath. I end up with 3 tokens, who are beating down each turn. He goes for another Oath, and I Force, he pitches Tinker to Force back, I have Mis'D. He loses both of his bombs and I continue to beat down. I drop a Dryad and grow it a little. With death in 2 turns he echoing truths the tokens to give himself some breathing room. Dryad grows crazy the next turn and duress shows no cards to worry about. I pass and get ready to counter any card he draws. My ending hand is Force, Force Misdirection, with 5 mana up. I was relieved to win this match after all the bad calls, lying and cheating. This match will require some addressing if I am going to consider attending another event overseas.
Top 8 Control Slaver
Game 1 I played Control Slaver forever, so I was very happy to be playing against it. The deck plays quite a bit of mana, and this can make it less than impressive in the early game. I was able to pick apart his hand with Duress and he drew quite a bit of mana. Duress allowed me to leave him with only reactive spells, and they were not enough to stop me. I resolve Yawgmoth's Will with Dryad out, and he scoops.
Game 2 Very little action on his side again, as a gorilla shaman starts to beat down. He had a full mana base, and counters, but not enough counters to contain me. I actually use a pithing needle against it, as I happen to have drawn some Moxen and Lotus. A Yawgmoth's Will later and it's on to the Top 4.
Top 4 Gush TendrilsMy opponent and I had already played, but I thought he was playing Ichorid. In a huge break for me, they showed us decklists before the matches for the final 4. Had I thought I was playing Ichorid, I would have probably mulled into oblivion.
Game 1 he wins the roll and opens with a Turn 1 Tinker for Platinum Angel. I go with the less impressive Mox Land Dryad. I draw some cards, and then merhcant scroll for Echoing Truth. I make it resolve and take it down a few turns later.
Game 2 I duress early and leave him with REBx2 Forcex2 taking Mind's Desire. I cantrip around, and resolve ancestral after duress without a fight. I have 4x Mis'D and he's got nothing going on. He rips Twister and I can't stop it. The 7 I draw are amazing, including Force, Mis'D and Recall. His 7 are much less impressive and it's over shortly after with a Berserked Dryad for 20.
Finals MUDGame 1 I have a very strong hand, leading with Duress on Chalice. He wastes my land. I drop an Island+Ancestral, but do not draw any green mana. He follows with Mox Pearl, Strip Mine, Sphere, which I Force. I drop another land and Demonic Tutor. On his turn, I Gush in response to Stripmine. I fully expect to win this game, but then wheels fall off. I do some Gushbond, get down dryad, run out of gas. I should have tutored for Yawgmoth's Will in there somewhere and passed the turn. I was in no real danger, and it would have sealed the deal. Instead I proceeded to spin my wheels and keep a weak 3 with Ponder, which allows me to Echoing Truth a Metal Worker hoping to out tempo him. The remaining draws are less than useful. Metal Worker comes down and sticks, which leads to Ravager and Trike. The combination proved lethal.
Game 2 He began by mulling to 6, while I have a playable, though not explosive hand of 7. I end up under multiple sphere effects, chalice at 1, and tangle wires. I sit there with oxidizes in hand, and a single Hurkly's Recall an out. I don't draw it, and Karn and friends takes it down. I win the feeling of wondering how Game 3 would have went, as well as a Beta Lotus and a Library for 2nd highest finish w/o proxies. It's not 1st, but it will have to do.
PropsMeg - for being the best
The spectators who tried to lobby my case to the judges
New England - for being the best training ground for Vintage in the World
Expo Hotel - for having excellent meals
Valencia - for having the coolest
playground I've ever seen
SlopsMy Round 16 Opponent - for lying and cheating and getting away with it
The Judges - for tolerating the events of my Top 16 match