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Author Topic: can any 1 use this much blue?  (Read 2109 times)
gold eyes
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« on: February 18, 2008, 02:25:30 pm »

hi i am new to mana drain and have only been playing t1 for about 3-4 months but i have got this nice little thing set up but im not sure how to use it to its full power. it is basically tolarian academy with maybe 5 artifacts in play then tap get out storm cauldron( 5 mana artifact during each player's turn that player may put 1 additional land into play whenever a land is taped for mana return it to its owner's hand)so now 6 artifacts into play pass the turn on your turn tap academy 6u goes to hand play it tap 6 more u goes to hand play again tap 6 more u so 18 floating blue i have just been useing to do what ever was needed at the moment how ever i have a felling it is not being use at full power if any 1 has any ideas i would love to hear them.

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xycsoscyx
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« Reply #1 on: February 18, 2008, 03:09:16 pm »

It would require a Fastbond out to do that, since otherwise you can only play one land per turn.
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gold eyes
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« Reply #2 on: February 18, 2008, 03:26:25 pm »

no storm cauldron sayd 2 lands per turn its out already so 3 taps of it
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Burntgerbil
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« Reply #3 on: February 18, 2008, 03:48:46 pm »

well, goldeyes - the my initial response would be that at least one of those lands would be a Red mana source and a few of those artifacts already in play would be moxes -this would let you hit your opponent with a Kaervek's torch for 20 life.

The bigger issue would be that if you have a academy setup to produce that much mana, storm cauldron may not be the best option. Many decks in type one do not use cards like storm cauldron because of two fundamental reasons :

1) It costs 5 mana. In type one, you better be ending the game with that kind of mana. Off the top of my head, the only 5 mana cards I can recall are Force of Will and Misdirection - and you will not see people pay 5 mana for even these cards very often. 

2) It does nothing on its own. Sure, it allows a new rule that can make for cute tricks, but it does not get the game any closer to being over after being cast. Also, your plan relies heavily on a strategy of tapping a land in an environment of wastelands.


Don't let this discourage you, though - my advice for someone new to type one is "Go For It"
That's right - go ahead and build the deck, experiment with different card combinations - look at other decks for reference and build something you enjoy playing. Once you become familiar enough with a deck, it becomes easier to determine how to fine tune and optimize it. I would keep in mind though, that when you propose a new deck, many people will shoot it down. Build the deck and test it first to make up your own mind on it before posting here - This way, you will have more than an idea - but a background and a decklist and a goal to shoot for.
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gold eyes
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« Reply #4 on: February 18, 2008, 04:50:53 pm »

ok i understand that it is a 5 mana artifact but most t1 decks could play that on first turn witch would then set up for the rest of the game so like the how ever many floating blu could go to stroke of genius?
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hauntedechos
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« Reply #5 on: February 19, 2008, 01:00:51 pm »

If you are going to lean on a restricted non-basic land card watch out for: Wastelands, Stripmine, Magus of the Moon, Blood Moon.

in the case of Wastelands and Stripmine, you have Crusible of Worlds to aid you.  Because you are running U, you shuold then include a number of Stifles for the wasteland/Stripmine of other decks as well as a few other cute tricks Stifle can afford you.

In the case of Moon effects, you can use Blue Elemental Blast and Hydro Blast (though Hydro blast can be Misdirected).  If you intend on running W, then you have access to Swords to Plowshares to aid in combating decks taht run multiple Moon effects.

In the case of quickly getting this non-basic into play, you are going to need tutors and cards that allow you to grab nn specific lands, G seems to have the highest density of these, while B gives you more univeral tutoring through Demonic Tutor, Vampiric Tutor and Imperial Seal.

Good luck with your creation.

Haunted.
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gold eyes
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« Reply #6 on: February 19, 2008, 05:35:47 pm »

ok thx and i do run tutors thats a u kind of have to thing adn i do not lean on it though with my play group no 1 has answers any way but it has been working out as for the deck it tendrils so i was thinking maybe make all the blue train of though because replicate works as palyed spells unlike storm does it not?
 
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Hellsing293
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« Reply #7 on: February 21, 2008, 01:40:40 pm »

Blue, artifacts...the first thing that comes to mind is tinker-darksteel.  With the mana you deck tries to produce, you could even hardcast the Darksteel if you needed to.  Also, look up Staff of Domination.  Since your deck pumps out the mana, you can have a degree of brokeness with the Staff.

Also, maybe think about wastelands/strip mines to protect your own lands.  You could expand past just the Tolarian and get other lands that produce multiple mana.  That way, you could have a better chance to abuse the storm cauldron.

This is what I'm thinking...

Crucible
Storm Cauldron
Staff of Domination
Metal Worker

Right here, you have the combo that your deck is looking for.  The Storm Cauldron and the Metal Worker creates the high amount of mana you need, and the Staff of Domination gives you card advantage or board control.  The Crucible would also protect the lands that you're using to abuse the Storm Cauldron.  The Metal Worker and the Staff can also combo off for infinite mana/life with the at least 3 artifacts in hand.  Alone, the Metal Worker could also accelerate your deck.  You could also add in goblin cannon to pump you high amount of mana/infinite mana to kill you opponent.


For your lands...

Tolarian Academy*Restricted
Scorched Ruins*Requires Crucible
Lotus Vale*Requires Crucible
Artifact Lands*Pumps the Tolarian/helps Metal Worker


To Accelerate...

Voltic Key*Helps all artifact acceleration
Mana Vault
Mana Crypt
Grim Monolith
High Tide*Double the production of your island-Game winner


Those are just some ideas that I'm throwing out there.  The deck may be too scatter brained and you might have to just focus on abusing the Storm Cauldron or the Metal Worker/Staff combo.
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gold eyes
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« Reply #8 on: February 22, 2008, 08:10:13 pm »

Quote
Right here, you have the combo that your deck is looking for.  The Storm Cauldron and the Metal Worker creates the high amount of mana you need, and the Staff of Domination gives you card advantage or board control.  The Crucible would also protect the lands that you're using to abuse the Storm Cauldron.  The Metal Worker and the Staff can also combo off for infinite mana/life with the at least 3 artifacts in hand.  Alone, the Metal Worker could also accelerate your deck.  You could also add in goblin cannon to pump you high amount of mana/infinite mana to kill you opponent.



how would that work simply pay all before it gets saced?
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Hellsing293
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« Reply #9 on: February 22, 2008, 11:14:21 pm »

What are you exactly trying to ask me?

What I'm saying is that you can create high amounts of mana and with the Staff of Domination draw multiple cards per turn and/or control the board.  All of the mana that you generate would go into the Staff of Domination.
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gold eyes
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« Reply #10 on: February 22, 2008, 11:21:47 pm »

so whats the goblin thing for? i mean i know u said to leave it out but it might work that or processer with the infinte life combo u said then u could make like 800/800 tokens
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gold eyes
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« Reply #11 on: February 22, 2008, 11:58:14 pm »

ok takeing these ideas i have made a deck

1 tolarian academy
4 seat of the synod
4 vault of whispers
4 underground sea
1 island

1 darksteel colossus
2 metal workers
1 vampiric tutor
1mana crypt
1 mana vault
1 crucible of worlds
1 ancestral recall
2 force of will
1 voltaic key
1 black lotus
1 demonic tutor
2 infernal contract(i just like em)
3 dark ritual
2 high tide
2 ak
2 stroke of genius
4 staff of domination
1 yawgmoths will
4 brain storms
2 phyrexian processor
1 tinker
2 storm cauldron
1 regrowth
1 lotus petal
1 mox diamond (agian i just like em)
5 moxs


ok so what happens in the testing games ive done is metal worker out artifacts in hand staff out infinte mana/ life make infinte like 1,000,000/1,000,000 tokens or stroke them for there deck though this deck is still heavliy under testing it seems to be doing well so far so poast about my list now if u plz and thx to any 1 who does

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Zherbus
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« Reply #12 on: February 23, 2008, 12:48:42 am »

Locked.

gold eyes, please take 5 minutes to review the site rules, specifically rule number 1. I'll give you a pass on this. So if you want to clean up your posts, I will re-open the thread.
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