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Author Topic: Hand of Justice inspired cycle.  (Read 1774 times)
Lurker101
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« on: June 12, 2011, 03:23:36 pm »

This is a cycle of cards I thought up based on Hand of Justice from fallen empires. A card I have always liked but is too weak even for casual play.
Avatar of Justice           {3} {W}
Creature-Avatar

 {Tap}, Tap three white creatures you control: Remove target creature from the game.

2/5

Avatar of Savagery     {2} {G} {G}
Creature- Avatar

 {Tap}, Tap three green creatures you control: Destroy target noncreature permanent.

4/4

Avatar of Rage   {1} {R} {R} {R}
Creature - Avatar

 {Tap}, Tap three red creatures you control: Do X damage to target creature or player where X is the combined creature's power.

5/2

Avatar of Madness  {2} {B} {B}
Creature - Avatar

 {Tap}, Tap three black creatures you control: Target player discards three cards at random.

4/3

Avatar of Thought  {3} {U}
Creature- Avatar

 {Tap}, tap 3 blue creatures you control: Draw 7 cards.

1/3

Let me know what you think! I think the blue is the best but I'm not sure if it's overpowered or not, it may just look good on paper like Shared Discovery does.
Edit: Changes in bold.
« Last Edit: June 14, 2011, 02:55:27 pm by Lurker101 » Logged
Wagner
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« Reply #1 on: June 12, 2011, 04:16:35 pm »

Those are quite powerful!

The green one needs to be toned down, green gets a lot of small critters too easily. I'm put it to target artifact or enchantment, maybe land too.

White is just a bad version of green, maybe you can go another way, such as preventing opponent from attacking (would be pretty strong).

I think blue should be a fixed number of cards, probably 3 or 4.

Black seems too good and too bad at the same time. By the time you use it, your opponent probably won't have that many cards, but you can create a soft-lock by using it at the upkeep. It's also an Avater for some reason Razz

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Darkenslight
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« Reply #2 on: June 13, 2011, 06:53:06 am »

Savagery should be noncreature permanent.

Justice should be fine (see Teysa, Orzhov Scion).

Rage may be a touch too good, make it a Sparksmith Variant and you should be golden.

Not sure if Madness should have a random discard effect.

Thought is ridiculous with three Merlords - that's nearly 20 cards on turn 5!  Make it draw a set amount of cards (equal to the Avatar's power?)
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Lurker101
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« Reply #3 on: June 13, 2011, 04:10:06 pm »

Thanks for the suggestions! I made some the changes that were suggested. I still have some reservations on the blue one...but having the ability only draw three seemed weak is the cost of the avatar and the cost of the ability balanced with the effect? I'm not sure. I'm thinking maybe it could be 5 cards.
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Wagner
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« Reply #4 on: June 14, 2011, 08:25:42 am »

I think blue is still much to powerful. Drawing cards is always good, compare it to black where discard is only good if your opponent has cards in hand.

I would lower it to at least a 2/3 so he's in removal range.
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Delha
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« Reply #5 on: June 14, 2011, 11:52:21 am »

I think blue is still much to powerful. Drawing cards is always good, compare it to black where discard is only good if your opponent has cards in hand.

I would lower it to at least a 2/3 so he's in removal range.
Even 0/3 or 0/2 doesn't seem unreasonably weak to me. You're not playing this guy to bash with.
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Lurker101
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« Reply #6 on: June 14, 2011, 02:55:51 pm »

Avatar of Thought is now a 1/3.
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