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Author Topic: Breaking the New Metagame  (Read 1247 times)
mr cheese
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« on: July 13, 2008, 10:23:15 am »

I don't know if anyone else has to deal with this problem, but some metas are pretty random. Lately, mine has been more focused in the Combo and Aggro/Control sectors. I want to break my metagame because it isn't too often when mine takes a certain form. I need help with some ideas to break the meta. I have some of my own, but I'm not sure how it will play out. U/G Madness would not be bad IMO. I have big, mean creatures (ex: Arrogant Wurm, Basking Rootwalla, Wild Mongrel, and I can use this in conjunction with a Survival of the Fittest draw engine. In my experience, the worst thing I want to see as an Aggro/Control player is fat. For the combo side of things, Force of Will, Circular Logic, and Daze could be helpful with disrupting a combo, which many of the combo decks in my area fall to countermagic.

That's what I'm thinking, but if anyone else has any other better ideas, please don't hold back. I would appreciate it. Maybe I'll post a list...

For some extra insight, my metagame from 2 weeks ago was...

Bomberman
Mono Blue Control
U/R Fish
Dragon
Oath
2 Enchantress
U/B Control
BUG Fish
WGB Fish
Goblins
An Unprotected Fast Combo (Not sure what though)
Mono Red Shop Aggro
Control Slaver

Whatever ideas/insight provided would be appreciated.
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