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Author Topic: Amazingly Fun Vintage Deck (Casual)  (Read 4327 times)
eccentriciti
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« on: August 08, 2008, 11:32:50 am »

DISCLAIMER: This is just an awesome fun casual list for people who like uber-complex combo/engine decks, an old favorite I found in my collection while rooting through the other day.

It's not a viable tournament deck, but it's still fast and fun for casual competition and it's probably the most complex deck to pilot of any deck I've ever played.  The deck is called "You-finity" (like affinity) and is extremely cheap to build.  Here's a list:

You-finity

Non-Artifact
Vedalkan Archmage x4 (2UU, draw a card when you play an artifact spell)
Thoughtcast x3
Serum Visions x3
Regrowth x1
Tinker x1
Trinket Mage x2
Wheel Of Fortune x1
Brainstorm x1


Artifacts
Sensei's Divining Top x3
Grinding Station x4
Salvaging Station x2
Clock Of Omens x3
Lotus Petal x1
Sol Ring x1
Mana Vault x1
Mana Crypt x1
Mox Diamond x1
Chrome Mox x1
Conjurer's Bauble x4
Tormod's Crypt x1
Helm Of Awakening x3
Shield Sphere x3
Zuran Orb x1
Aether Spellbomb x1
Pyrite Spellbomb x1
Voltaic Key x1
Mishra's Bauble x1

Lands
Seat Of The Synod x3
Ancient Tomb x1
City Of Brass x4
Gemstone Mine x4

This deck has more synergy than you can possibly realize without playing it for a long time, and that's the joy of playing it.  The main combo involves Grinding Station x2, Salvaging Station, and Clock Of Omens.  This will yield infinite recursion of any 1 or 0 mana artifacts to give you infinite card draws (Conjurer's Bauble), infinite mana (Lotus Petal), infinite life (Zuran Orb + Artifact Land), infinite bounce and damage (Spellbombs), and infinite milling once you land a third Grinding Station.  It even dodges Gaea's Blessing with infinite Tormod's Crypt recursion, and all at instant speed!

Landing Salvaging Station, Clock Of Omens, Vedalkan Archmage, or Helm Of Awakening is the first step toward doing fun things.  With an Archmage and a Divining Top, you can go nuts drawing cards with the high concentration of cheap artifacts in the deck.  Clock Of Omens with a Grinding Station or two means LOTS of mana off any mana-producing artifact (since each artifact you play untaps Grinding Station and adds another artifact to tap for Clock Of Omens).  In fact, Archmage + 2 Tops + Helm Of Awakening means you get infinite draws.  With Archmage in play, Conjurer's Bauble becomes 1: Draw two cards.  To play this deck perfectly and maximize your mana takes a lot of patience and tight play, making sure you hit all your untap triggers and play everything in the right order, knowing when to activate top and getting a feel for how many artifacts your deck possesses.

The cards that are essential to this deck are the Stations, Clock Of Omens, Archmage, Top, and Helm Of Awakening.  Everything else can change and leave the deck still feeling like "You-finity", and I often change some slots for variation: you can upgrade the mana base, add FoW, Tolarian Academy, cut to mono blue, play Welders, DSC, Metalworkers, add storm cards, or whatever you have available.

This deck is also perhaps the most fun goldfish deck of all time; you definitely get more mileage goldfishing this than Long or anything else.  It's an awesome cheap casual deck and TONS of fun to play; I've piloted it for years and never got bored.  Hopefully someone can pick this up and enjoy it.  Peace-

eccentriciti

PS- If anyone can think of fun cards to try in this deck, something with lots of synergy to add fun/bizarre interactions, I'd appreciate the ideas.  Haven't updated it in quite some time!
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The Atog Lord
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« Reply #1 on: August 08, 2008, 11:39:29 am »

I love casual decks like this!  Many of my casual decks like this involve Atogs, which could be a fine transformational sideboard option for this build, too.
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Cavius The Great
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« Reply #2 on: August 08, 2008, 11:51:18 am »

This deck is begging for Brain Freeze.  Wink
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PM me if you're interested in serious Vintage testing on MWS.
zeus-online
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« Reply #3 on: August 09, 2008, 03:14:57 am »

How fast is it? Just wondering Smile

/Zeus
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eccentriciti
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« Reply #4 on: August 12, 2008, 06:51:43 am »

I've killed turn two and turn three quite a bit with this deck, but probably averages turn four or five.  I think there's a theoretical turn one kill (at least there was with one version of the deck), but it's pretty near impossible.  Most turn twos involve an early Archmage.  Something like:

Land
Lotus Petal
Mana Crypt
Vedalkan Archmage
Top
Helm Of Awakening
Conjurer's Bauble

will go a long ways toward killing on turn two or three.  Brainfreeze would be a nice option too, a lot of times an opponent can just respond to you going off by bouncing a station or something, brainfreeze would help get around that.  Thanks!
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