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Author Topic: [Deck] U/W Replenish  (Read 4310 times)
Lurker101
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« on: November 24, 2008, 12:21:59 pm »

Here's the current decklist for my U/W Replenish deck that was in Vintage Improvement. I decided to post it here because it has great matchups against Oath, Stax, Workshop Aggro, and post board it has a great tendrils matchup. It is also very capable of coming back from behind if you lose board control. Here's the list:

//Lands: 20
5 Plains
5 Island
4 Tundra
2 Serra's Sanctum
2 Hallowed Fountain
2 Flooded Strand

//Creatures: 4
4 Phantatog

//Artifact Mana: 3
1 Mox Sapphire
1 Mox Pearl
1 Black Lotus

//Combo: 9
4 Panoptic Mirror
4 Replenish
1 Time Walk

//Other Spells: 25
1 Stasis
1 Parallax Tide
4 Oblivion Ring
4 Mana Drain
3 Attunement
1 Decree of Silence
2 Thought Reflection
4 Aura of Silence
2 Hatching Plans
1 Ancestral Recall
1 Form of the Dragon

So you really want to get a Replenish on a Panoptic Mirror enabling you to go off every upkeep but you can also cast Replenish alone after filling your yard and win pretty quickly. If you get Replenish on a mirror you can achieve a hard lock with Decree of Silence, Parallax Tide as well as stasis (just make sure you have a Tog to eat the stasis at the end of your opponent's turn so you can get an untap step). If you don't have replenish on the mirror yet than these cards can still buy you alot of time. Thought Reflection is really incredible in this deck allowing you to draw up to 12 cards with a single Attunement, Hatching Plans, or Ancestral. Another thing about getting your Replenish on a Mirror is that it enables you to draw 3 cards with Hatching Plans and a Tog or an Aura of Silence every turn. You'd usually want to do this at the end of your opponents turn (especially if they are playing an artifact based deck and you need that Aura of Silence out for the rest of the time).  Aura of Silence also shuts down any artifact based deck pretty fast with a replenish out or not. 2 Auras out and it's usually good game and this happens quite often. Aura is also powerful against Oath and should they actually Oath something up (aside from Tidespout Tyrant which this deck is weak against) you have 4 Oblivion Rings for removal.
Now for the sideboard:
1 Arcane Lab
1 Solitary Confinement
2 Declaration of Naught
1 Parallax Wave
2 Erayo
2 Domineer
1 In the Eye of Chaos
2 Mindlock Orb
1 Tinker
2 Argivian Find

Most of these cards are geared towards the combo matchup. Arcane Lab obviously shuts down tendrils, Solitary Confinement buys you time or if you have Replenish on a mirror it permanently protects you and you can have a tog eat it at the end of every opponent's turn in order to get a draw step. A flipped Erayo + a later Arcane Lab is a hard lock. Domineer takes care of DSC and other powerful artifact creatures that you may want on your side. Declaration of Naught naming Force of Will will win any counter battle. In the Eye of Chaos buys you lots of time against storm (pretty much shutting it down) and tinker for Mindlock Orb finishes the job. Argivian Find is in the sideboard in case you are facing heavy artifact destruction and Parallax Wave takes care of EtW tokens as well as heavy aggro decks and is another hard lock with mirrored Replenish.
Obviously this deck is vulnerable against graveyard hate and heavy artifact destruction.
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Demonic Attorney
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« Reply #1 on: November 24, 2008, 12:40:11 pm »

It's important to avoid multiple threads on the same subject in different forums in most cases.  If you want a thread moved from Improvement to Open, the better course is to ask a moderator to move it there, rather than starting a duplicate thread yourself.  And on that subject, I don't think this concept at the level of the Vintage Open Forum quite yet.

Firstly, Panoptic Mirror/Replenish is inferior to Panoptic Mirror/Savor the Moment in almost all cases, and the latter combo is easier to get online.  Second, your deck has very little mana acceleration (only 2 moxes and a Lotus) despite having a ton of cards with high colorless components in their costs.  If that's due to budget constraints in acquiring the cards, I can understand, but as a purely theoretical concept, this list is starkly weaker from the lack of good acceleration. 

Third, you have very few ways of disrupting an opponent outside of actually making your main engine work.  Given your lack of acceleration, it's unlikely you'll be able to consistently outrace other decks in getting your deck to do its thing before they do.  Lastly, you have no backbone draw engine to your deck.  Ordinarily that would be a problem limited to overall consistency, but since your deck is premised on a 2-card combo, the lack of a draw engine strikes me as fatal to your chances of assembling the components of your win condition before you get blown out by a faster deck or hopelessly locked down by control strategies, which, as said above, have more disruptive resources than you have to fight back.

Sorry, but please keep this thread in Improvement for the time being.  If you want the mods to reconsider moving your threads to Open, PM one of us and wait for our reply instead of posting a duplicate yourself.  Closed.  -DA 
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