Razvan
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« Reply #8 on: November 07, 2008, 02:27:16 pm » |
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depends if you are G1 or G2/3. what you do is different in all 3 games.
G1, you don't keep a non-bazaar hand, unless it's silly broken, until you hit 4 cards. think about it. if you have a land and 1 careful study, you will see 2 extra cards. if you mulligan, you will see at least 6 extra cards (some not-extra, i won't do the math).
there are some 7-card hands you can keep.
something like unmask, black card, land, careful study, 2 imp/troll, maybe another blue draw spell.
as you say: study, coliseum, other mana, dredgers. the issue with this is they can force your study, and if you don't draw a dredger in those 2 cards, you are pretty screwed. you need to draw into a dredger, and into more discard. that's quite risky.
if you can cast a study, then a breakthrough, with dredgers, you are pretty good, you should keep those. especially if you have an unmask or a therapy, and they don't run wastelands.
if you have 2 mana, you can often cast a T1 therapy, T2 thug/narcomoeba, then flashback the therapy to give you a ton of turns to do things. especially if it's a thug, you can then start dredging. you might be able to keep that.
but overall, generally, you want to mulligan all the way to a bazaar. past 4 cards, you will keep anything really. if you get to 3, you will at most see 3 more cards in a mulligan. if you have a careful study, you will see only 2, but you have the possibliity to draw a bazaar, another blue draw, or a dredger which you can discard. if you can cast a careful study, i wouldn't go to 2 cards, even though you will see one more card overall.
g2 is a bit of a mess anyway. you don't know their hate, yours is mostly chain of vapor to deal with whatever. they go first, and it might not be a bad thing either, since you will see how deep they mulligan. if they keep, chances are you will lose, so be a bit more liberal. keep a hand with a bazaar for almost sure, since you will be able to draw a few times into whatever you need. if you don't have a bazaar, you might be able to keep a 7-card hand with a dredger that you discard end of turn. if they cannot hit your GY for any reason, you should be in good shape. if nothing else, try to make it into something where they need to show you their hate.
g3 you go first and should know what hate they have. other than the less played leyline, you should be ok. unmask is amazing here. you cna snag their first turn crypt or relic, and if you have unmask, therapy, land, and either bazaar/(blue draw + dredger) you should be in VERY good shape.
the more you mulligan, the less of a chance you have to get both the engine and anti-hate going, so you are sometimes more likely to keep more risky hands. it's fine if you are slower, since they are slower too, and your discard will make them even slower.
but G1, yeah, mulligan aggressively, you don't want to lose that one under any circumstances.
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