Hi, i need some input on my multiplayer deck. Since my group has managed to almost completely wipe out combo, we are
back to oldschool beatdown decks (not many counterspells either). In such a meta, my good old GBW deck can control
the early game with Deeds and Elders while ramping up mana for a finisher.
If the game lasts a while (which hopefully happens), you can do silly stuff with Recurring Nightmare and
Witnesses... and Congregate, of course. No T1 cards included because they often lead to comboesque approaches, but a
Demonic Tutor or some Mox accelleration would be available (doesn't like Deed, though).
23 Lands 6 Swamp
1 Plains
12 Forest
4 Scrubland
18 Creatures 4 Veteran Explorer
4 Spiritmonger
4 Sakura-Tribe Elder
2 Kokusho, the Evening Star
2 Avatar of Woe
2 Eternal Witness
17 Utility 3 Vindicate
2 Spirit Loop
2 Rancor
3 Death Grasp
3 Pernicious Deed
2 Recurring Nightmare
2 Congregate
2 Open Slots
My question to all Multiplayer fans: what to add in the last 2 slots? I've gone through literally hundreds of
combinations, like the last Deed, Animate Dead, Regrowth, land recursion like Loam, the powerful Aspect of Mongoose

, Ancient Elders, Mortivores, Genesis, Harmonizes... i don't know how many other things.
Additionally, maindeck slots could be rearranged numberwise, but this setup works quite well.
I am looking for a bit of staying power without a combo finish, or a utility/recursion creature/permanent to achive
card advantage (Deedproof). Damnation can sometimes own me hard, as well as timed counterspells. Any input would be
welcome.
Best regards, Nachtfrost