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Wobbles
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« Reply #32 on: October 14, 2008, 09:51:30 pm » |
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I agree, LD in Legacy just doesn't see much play outside of wasteland. I mean, Molten Rain would almost always have targets, but sees no play. Sinkhole sees solid teir 1.5 play, but one card for one land is a really high threshold unless it is basically free like wasteland.
Also, causing a land to lose all abilities is really bizarre. The templating is a lot easier if it destroys the land, or if it taps the land and doesn't allow the land to untap (go go tabernacle and glacial clasm). A lot of the pin's suggestions use interesting templating that has alot of stuff going on with it, like weird permanent pseudo-buyback kicker costs. That's pretty cool, probably better served with it's own keyword, rather than shoehorning it into kicker.
If I were templating it, Pin's ideal card would look like:
Enchantment-Aura Enchant Player When ~ comes into play, destroy target land. ~ deals enchanted player one damage during their upkeep.
Considering Wizards costing of Poison the Well or Fulminator Mage, I wouldn't expect this to cost less than 4 if it were printed today, and I don't think it would see legacy play even if it costed as much as 3 (It would see definate play in T2 and extended at 3, and some T2/Block play even at 4). At two mana, even mana of different colors, it becomes pretty broken in legacy.
To do everything you want and be printable, the best I can think of would be this:
Nuked RB Enchantment-Aura Enchant Tapped Non-Basic Land Enchanted Land does not untap during it's controlers untap step. Nuked deals one damage to that lands controler during your upkeep.
It's still going to push T2 and maybe even extended decks towards monocolor pretty hard, which is tricky given it's mana cost. Making it target non-basics is really the only way to push it's power level in the older formats without completely wrecking the newer formats.
Enervation Machine is tricky, as the counter moving mechanic is different then common tapping templating. As it stands, it's a really funky combo with your own Glacial Clasm or Thawing Glaciers. I would template it as such
1 Artifact 1: Remove target land you don't control from the game if no other card is removed from the game this way. 0: Return all cards removed from the game by ~ to play.
Mutiples copies would require some keeping track of, but no more so than the counters. Rishadan port is a really good analogy, as is ark of blight. I mean, Ark of Blight is functionally identical a fair amount of the time. You would, again, really need to push down Ark of Blight's costs significantly to make it good enough for legacy. At 1 to play and 1 to use, it's silly dumb, all but the most degenerate combo decks would use it. I mean:
Stone Raindrop 3 Artifact Sacrifice stone raindrop: Destroy target land
Might see play in Faerie Stompy style aggro, but dragon stompy doesn't bother with stone rain itself so it wouldn't be a necessity.
New cards mostly see eternal play when they are doing something unique or they slipped through the cracks of R&D ala tarmogoyf. Destroy target land is something that has been done to death, and you just aren't going to get it at a more efficient cost than 2.
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