Having played Tarmogoyf in a number of Vintage decks already, I can tell you that you want to take this in a tempo based direction, like he is best used in Legacy and Extended. That means don't play crappy spells like Land Grant, ESG, Street Wraith, planeswalkers, etc. Just fill up your deck with good cards, and combat what your opponent is trying to do.
Creatures to choose from (preferably that do something to limit the opponent's options, and/or create tempo): Dark Confidant, Ethersworn Canonist, Spellstutter Sprite, Meddling Mage, Magus of the Moon, Painter's Servant, Trinket Mage, etc.
Instants: everything Blue in Vintage that's already busted
Enchantments: stuff like Counterbalance, Bitterblossom, and Mystic Remora, or Threads of Disloyalty out of the Sideboard
Artifacts: Moxes, Engineered Explosives, Sensei's Divining Top, Grindstone (if playing Trinket Mage and Painter's Servant), possibly AEther Vial if you have tons of creatures, etc.
Sorcery: Duress, Thoughtseize, Strategic Planning, Time Walk, Mind Twist, Merchant Scroll, Yawgmoth's Will, Regrowth, etc.
Owen Turtenwald split a Mox in a
smaller tournament today with a deck based on Tarmogoyf, Confidant, Spellstutter Sprite, and some other goodies today. Tarmogoyf doesn't have to have a deck designed around in, because if you're playing good cards and interacting and disrupting your opponent, both of your graveyard are going to fill up with goodies pretty quickly. I hope this helps you in your quest to make the ultimate Tarmogoyf deck.