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Author Topic: 1st Place at S2D with Steve's Christmas Beatings  (Read 3835 times)
Troy_Costisick
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« on: January 08, 2009, 09:24:53 am »

Heya,

I recently won a small local tournament with Steve's Christmas Beatings deck.  Here's the link to the discussion: http://www.themanadrain.com/index.php?topic=37040.0  I played a maindeck list card-for-card the same as Steve’s.  The only major change I made to the sideboard was trying out Deglamer instead of Krosan Grip for extra protection against DSC.  I never cast that spell during the entire tournament, but it was Duressed out of my hand twice by two different players.  So it was perceived as a threat even though it doesn’t follow the traditional effects of artifact removal.

I played a diverse number of decks at the tournament including Oath, Suicide Black, Tendrils, and Tez.  I didn’t take great notes during the tournament, but I’ll do my best to relay the events as best I can remember here:

Swiss Round #1:  Vs. Roger playing Oath

Game 1:  I power out a first turn Magus of the Moon and a Chalice for 0.  That pretty much seals up the game from there.  It takes me seven more turns to kill him, but in that time I play a Null Rod, Seal, and a second Magus.  He never really had an opportunity to play his cards.  Plus, I think he drew Akroma on his second turn that game.

Game 2:  This one was over quick.  He plays and Orchard and Oath turn one.  I kept a hand with Wasteland and Stingscourger thinking that would get me through.  I waste his Orchard hoping he hits Helkite so I can bounce it next turn and maybe come up with something.  But he hits Akroma and it’s over from there.  This deck has no way to deal with that once it’s in play.

Game 3:  I lead with Wasteland and Chalice for 0.  He leads with a Fetchland and gets an Underground Sea (which is crazy!) then casts a Thoughtseize.  He takes a Deglamer.  On my turn I draw a Magus and play it pitching a SSG.  He plays and Island and A-calls himself then passes the turn.  I get out a Goyf and attack w/ the Magus.  On his turn he bounces my Magus, drops an Orchard and then plays a Demo tutor.  I draw a Seal and play it.  On his next turn he plays an Oath, which surprises me.  I blow it up at his EoT.  I try playing a Magus and he Forces it.  On his next turn he casts Regrowth on his Oath- now I get it.  By now I’ve whittled his life down to 10, but he gets his Oath out, the next turn Akroma is on the board and the game ends with him at 3.  I think my mistake here was playing Magus instead of Wasting his Sea on turn 2.  Had I done that, he might not have had the right mana to get his Oath on the board.

I hate playing against Oath.  It’s the hardest matchup for the decks I like to play.  Steve’s  deck has a decent shot against it, but this turned out to be my only match loss for the night.

Swiss Round #2:  Vs. Will playing Suicide Black.

Game 1:  I’ll save you the round-by-round account.  Our game one lasted 40 minutes.  The critical back-and-forth came when I blocked two of his Negators and forced him to sacrifice all his mana sources with a Dark Confidant in play.  I just had to wait until Bob killed him but it took a long time to secure the victory. 

Game 2:  We were getting low on time.  Thankfully, I got a great early hand.  I played a Wooded Foothills, broke it to get a Taiga, and saced a Lotus to play Goyf.  He played a Ritual, Duressed a card from my hand and dropped a Confidant.  My Goyf was huge by this point.  I played a Fanatic and a Strip Mine.  I blew up his swamp and attacked.  He took the damage.  Bob revealed a Negator. He played a second swamp and cast Thoughtseize.  He took a Stingscourger then attacked me.  I draw.  Then play a Pyrokenesis on his Bob.  I attack again then time is called.  We play out our five turns and I have enough damage on the board to kill him.

Swiss Round #3: Vs. Jordan playing a Tendrils deck (I think)

Game 1:  I open with this hand:

Wasteland
SSG
Pyroblast
Chalice of the Void
Seal of Primordium
Magus of the Moon
Taiga

I really couldn’t pick a better hand.  He goes first and plays Ponder then passes.  I draw an ESG then waste his Underground Sea and play a Chalice for 0.  He goes next, drops a basic Island and casts an A-call.  I pitch the SSG and Pyroblast it.  I draw a Forest and play my Seal pitching my ESG.  He draws a card and says go.  I draw another Pyroblast and drop my Taiga then pass.  He draws and passes.  I draw a Strip Mine and blow up his Island.  We play draw go until I get my Magus in play.  I blast another blue spell and he scoops.

Game 2:  I draw this hand:

Mountain
Pyroblast
Red Elemental Blast
Chalice of the Void
Strip Mine
Taiga
SSG

I prevent him from playing practically anything for a long time.  I get out a Magus and a Goyf.  I think I have him beat when he Tinkers for a DSC when I’m out of blasts.  I don’t draw anything the next turn then take 11 to the face.  The next turn I draw a Stingscourger and cast it hoping he doesn’t have a FoW.  He doesn’t, so I go on to win.  I never really got to see what his deck’s strategy was.  He told me after the match he planned on making a lot of changes.  I never did see what his main strategy was.

After three rounds at Something to Do, the T.O. cuts to the top 8.  With a 2-1 record (5-2 overall) I make it in.

Top 8 Round 1: Vs. John playing Slaver

Game 1:  I win the roll and go first.  John mulligans down to 6.  I play a Wooded Foothills and break it for a basic Mountain and a Chalice for 0 then pass.  John drops a Polluted Delta then passes.  I draw a Wasteland, but play a Forest, pitch a ESG, and play a Magus of the Moon.  John breaks his Delta for a basic Island.  I pass.  He draws, plays an Underground Sea then casts a Looter Il-Kor.  We trade shots for a while.  I play control pieces and he fills his graveyard with artifacts hoping to get to his Welder.  He never does.  I beat him down with two hard cast Spirit Guides and a Magus. 

Game 2:  John goes first and plays a Polluted Delta.  He immediately breaks it for an Underground Sea and casts a Looter Il-Kor.  I pitch a SSG and counter it with a red blast.  On my turn I drop a Taiga and Lotus Petal for a Chalice at 1.  On his turn, he draws, plays a Mox Jet and a Tropical Island then TFK’s.  He doesn’t find any artifacts, so I see a Welder and a land go to his GY.  On my turn, I draw a SSG and I play a forest and a Seal of Primordium then pass.  He draws then passes.  I draw a land, play it, then cast a Magus of the Moon.  On his turn, he draws, then plays a basic Island.  My head sunk; I thought I had him.  John smiled at me and said, “I’ve been holding it in my opening hand waiting for you to play the Magus.”  We both get a laugh.  Sometimes I think John is the only guy there that really pays attention to the red decks I play every time I come and understands the lines of play I like to follow.  He casts a Merchant Scroll for Tinker then passes.  I break my Seal on his EoT to kill his Mox.  I draw a Goyf and play it.  It resolves and is huge at this point.  There’s everything in the graveyard except a Planeswalker or Tribal card.  On his turn he plays another Mox, casts Tinker for Sharuum the Hegemon and returns his other Mox to play.  I had been holding a Stingscourger in my hand for a few turns now so I wasn’t worried.  I draw a second Scourger, cast the one I already had and bounce Sharuum.  Two turns later I swing for lethal and move on to the next round. 

Top 8 Round 2: Vs. Bobby playing Dragon Combo

I had scouted out Bobby’s deck a few rounds before.  He was playing some sort of Worldgorger Dragon combo deck that didn’t rely on the graveyard to win.  I really didn’t have any understanding of how the combo worked, so as he walked over to play me I told him he’d have an easy match and that my deck didn’t have an answer for his win condition.  I didn’t see any way I could win if his deck got started.

Game 1:  Bobby wins the roll and plays a Fetchland then passes.  I get off to a really fast start with a turn 1 Chalice at zero and a Seal of Primordium.  He breaks his Fetch on my EoT.  I pass.  He draws, plays another land and then says go.  I draw a Wasteland, blow up one of his lands, then pass.  He draws then passes.  I draw a Mountain, pitch a SSG and play a Magus.  Bobby scoops.  He must have gotten really land screwed.  My logs for the life totals from that game has me winning with him at 19 life and me at 20.  I never even got a chance to attack.

Game 2:  I have no idea what to sideboard, so I just remove two Fanatics and add in 2 Deglamers.  I figure having extra ways to deal with artifacts is always good.  I draw this opening hand:

Taiga
Forest
Null Rod
Null Rod
SSG
Lotus Petal
Deglamer

I decide to keep this hand since it offers me lots of lines of play.  He goes first and plays a dual land then plays a Thoughtseize.  He takes my Deglamer.  I draw another Null Rod.  Yay.  I play my Taiga and Petal, then sacrifice the Lotus Petal and cast a Null Rod.  Bobby draws, plays another land and then casts an Imperial Seal.  I take my turn and draw ANOTHER NULL ROD!!!!  I roll my eyes, play a second Rods and pass the turn.  He draws, then plays another Thoughtseize.  I reveal my hand one at a time.  Deglamer, SSG, Null Rod, Null Rod.   The guys watching us laughed.  Bobby looks frustrated at it and takes a Null Rod.    He then plays an Ancient Grudge to blow up one of the two I have in play.  I draw a Magus on my turn, pitch the SSG and play it.  On Bobby’s next turn, he plays another Ancient grudge and blows up another Null Rod.  I take my turn, draw a card, play my last 2 Rods, attack, then pass.  Bobby has missed a couple land drops now and is having real trouble generating mana with his deck.  He gets a basic Forest and eventually kills both my Null Rods.  However, I had drawn a Goyf that was pretty big at that point in the game.  I eventually get several creatures on the board and wear his life total down to zero.  I don’t think he ever got past three mana sources that game, and I never saw first hand what the deck did.

Top 8 Final Round: Vs. Korey playing Tez

Game 1:  I win the roll and draw this:

Pyroblast
Pyroblast
Wooded Foothills
SSG
Chalice of the Void
Seal of Primordium
Wasteland

Korey wins at Something to Do quite often.  I know pretty much what he is playing, so this is a good hand.  I play my Foothills and break it for a Taiga.  I then cast a Chalice for zero and pass.  He plays a Fetch, goes for an Underground Sea, and casts A-call. I Pyroblast it.  I draw a Magus of the Moon, play my Wasteland, and waste his Sea.  On his turn, he plays another Fetch, goes for an Island and plays a Sol Ring.  On my turn, I draw a Forest, play it then pass.  He plays TFK and I pyroblast it.  He pitches a Mana Drain to Force my blast and draws three cards.  He discards his Black Lotus.  On my turn, I draw a third Pyroblast and pass.  He plays a Tundra and casts Tinker.  I Pyroblast it, and he can’t believe I drew three blasts in game 1.  On my turn, I draw a Seal of Primordium and play it.  He draws, plays a Ponder then passes.  I draw a Mountain, play it and cast my Magus.  The next turn I hard cast my SSG and beat him down with Grey Ogres the rest of the game.

Game 2:  This was a really long game.  I get out an early Seal and Null Rod.  He gets out a Dark Confidant and we trade shots for a long time.  Both our life totals get pretty low. He reveals two Force of Wills with Bob and gets down to 4 life.  I’m at 9.  By this point, though, he has gotten his Time Vault and Voltaic Key in play.  I have my Null Rod and Chalice at 0 left on the board.  He plays a Trygon Predator which will kill my Null Rod next turn.  I keep telling myself, “make him play out his Time Vault turns.  Bob might kill him for me.”  On my turn, I draw Stingscourger.  Yes!  I bounce the Predator back to his hand and buy myself another turn.  On my EoT he Brainstorms and reveals a Lotus Petal with Bob during his Upkeep.  He attacks with Bob, and like a champ I block with my Stingscourger.  It was a reflex action because I wanted to preserve my low life total.  When I realized my mistake, I scooped and we went on to Game 3.  Sometimes, I just make stupid plays.  I don’t know if I would have beat him or not.  He had a lot of deck filtering in his hand.  But that was still really bone-headed of me.

Game 3:  Game three I got this opening hand:

Red Elemental Blast
Stingscourger
Pyroblast
Taiga
Forest
SSG
Null Rod

Turn 1 I play Null Rod.  He goes, plays a Fetch, then passes.  I draw a Tarmogoyf, play my Forest then pass.  He Breaks his Fetch for Underground Sea and plays Brainstorm.  I let it resolve.  On his turn, he draws, plays a basic Island and a Mox Jet, then casts Merchant Scroll for Tinker.  I draw a Seal of Primordium, play it, and destroy his Mox.  I pass.  He draws, plays another basic Island, then Demo Tutors for something.  I draw a Wooded Foothills, break it for a basic Mountain, then decide to pass.  Next turn, he plays a Mox and casts Tinker tapping out.  I Pyroblast his Tinker, he Forces, I cast Red Elemental Blast to finally counter it.  On my turn, I draw another Red Elemental Blast and decide to wait.  He draws then passes.  I draw a Tarmogoyf and cast it.  He casts Spell Snare and I red blast his Snare.  “you drew another one?” he asked.  My Goyf is huge at this point, and I get in several turns attacking while Korey plays draw go.  I get him down to 6 life when I hard cast an ESG.  He Drains it, and I don’t have a blast.  On his turn he hard casts a Platinum Angel.  On my turn, I did draw another Red Elemental Blast, and played the Stingscourger I had been holding since the beginning. I bounce his Angel.  He tries to Force my Scourger; I blast his Force.  Once the Scourger resolves, he concedes and shakes my hand on the match.

And that’s about it.  I don’t know if it came through in my report or not, but there were many turns where I just played a land and waited.  Or there would be times I’d play Seal of Primordium or Wasteland over trying to cast a 2/2 as soon as I could.  With this deck, it usually better just to hold off on casting aggro components in favor or casting control pieces or keeping mana open for blasts.  Almost every time I got in a hurry to play a Magus or Goyf, it got countered or killed. 

I like this deck.  I think it’s well suited to the current meta.  For a non-powered deck, this one can be pretty formidable.  Feel free to ask me any questions.  My recollection of the games is a little foggy now, but I can remember most of the big details on how the deck plays and the cards perform.

Peace,

-Troy
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Smmenen
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« Reply #1 on: January 08, 2009, 10:40:23 am »

Troy,

Congratulations on your tournament victory.  You can go ahead and post your decklist and sideboard here.   

It never ceases to amaze me how people are somehow "surprised," when 15 cards in your deck you've seen a second Red Elemental blast (with 7 in your deck post-board), when them drawing multiple Forces or Drains is somehow normal. 

Heya,

Game 3:  Game three I got this opening hand:

Red Elemental Blast
Stingscourger
Pyroblast
Taiga
Forest
SSG
Null Rod

Turn 1 I play Null Rod.  He goes, plays a Fetch, then passes.  I draw a Tarmogoyf, play my Forest then pass.  He Breaks his Fetch for Underground Sea and plays Brainstorm.  I let it resolve.  On his turn, he draws, plays a basic Island and a Mox Jet, then casts Merchant Scroll for Tinker.  I draw a Seal of Primordium, play it, and destroy his Mox.  I pass.  He draws, plays another basic Island, then Demo Tutors for something.  I draw a Wooded Foothills, break it for a basic Mountain, then decide to pass.  Next turn, he plays a Mox and casts Tinker tapping out.  I Pyroblast his Tinker, he Forces, I cast Red Elemental Blast to finally counter it.  On my turn, I draw another Red Elemental Blast and decide to wait.  He draws then passes.  I draw a Tarmogoyf and cast it.  He casts Spell Snare and I red blast his Snare.  “you drew another one?” he asked.  My Goyf is huge at this point, and I get in several turns attacking while Korey plays draw go.  I get him down to 6 life when I hard cast an ESG.  He Drains it, and I don’t have a blast.  On his turn he hard casts a Platinum Angel.  On my turn, I did draw another Red Elemental Blast, and played the Stingscourger I had been holding since the beginning. I bounce his Angel.  He tries to Force my Scourger; I blast his Force.  Once the Scourger resolves, he concedes and shakes my hand on the match.


While I don't think there is anything wrong with your sequence of plays here, I probably would have played things a little bit differently.   First of all, how did he cast Merchant Scroll for Tinker?  You mean Mystical?

I COMPLETELY agree with not playing turn two goyf, but I would have played this entire line of play from his tutoring up Tinker differently. 

 I don't think I would have Sealed the Mox at that particular point since you had Scourger in hand.  I probably would have let Tinker resolve.  By that I mean I would have Pyroblasted the Tinker once, then I would have let his Force resolve.   Why? 

There are a number of reasons.  First of all, think about what he might tinker up.    If he gets something lame, you can use the Seal on it.   If he gets Darksteel Colossus, you have Scourger in hand.   The only bad thing he could get would be Titan, and no Tez lists run Titan over DSC.   Even then, Titan really isn't that bad.   The Seal will nuke his lands as well. 

MOST powerfully, he'll think that you are out of Red Blasts since his Force resolved.   When you play Scourger, you'll also have another Red Blast to protect it, which will be truly demoralizing for him, OR, you'll be able to Red Blast any subsequent thing he tries.   The demoralizing effect can actually just make people throw games. 

How did you board for this match? 

Quote


And that’s about it.  I don’t know if it came through in my report or not, but there were many turns where I just played a land and waited.  Or there would be times I’d play Seal of Primordium or Wasteland over trying to cast a 2/2 as soon as I could.  With this deck, it usually better just to hold off on casting aggro components in favor or casting control pieces or keeping mana open for blasts.  Almost every time I got in a hurry to play a Magus or Goyf, it got countered or killed. 


This is very well put.    It's not simply blue decks that try to ambush their opponents.  The not playing Goyf on turn two is a good example.    Just running things out there is a big mistake. 


As a side note, you should REALLY try to get the top 8 decklists up.    If Schonkreuz wont post the top 8s, ask her for the lists so you can post them.   

ALL top 8s are now being calculated for the Vintage Player Rankings, and you'll have earned 4 points from your victory, which will put you in the lead running for end of year prizes! 
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« Reply #2 on: January 08, 2009, 10:53:53 am »

The Rankings Committee is still deciding whether to award points for this event, which only had 3 Swiss rounds and a cut to Top 8. 
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Smmenen
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« Reply #3 on: January 08, 2009, 11:00:02 am »

in any case, the point remains that if someone has a habit of not posting the decklists, volunteer to do it yourself.   
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« Reply #4 on: January 08, 2009, 11:27:40 am »

Regarding this tournament I would love to post the deck lists, if I had gotten them. I believe this was the tournament last week, and seeing as I have just begun to work it out with my scheduling manager to get Saturday evenings off I have trouble getting deck lists sometimes. If I can manage to get the decklists, I will surely post them. One a side note I have not gotten to speak with the manager at s2d yet but I am going to try and convince him to do at least one more round. If this is not possible it would be GREAT if our tournaments could count for at least something. The problem we have is that we are located at a mall, which of course closes even if we don't want it to.

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« Reply #5 on: January 08, 2009, 11:55:12 am »

Troy,

Congratulations on your tournament victory.  You can go ahead and post your decklist and sideboard here.   

Thank you!  Here's the list:

4 Null Rod
4 Chalice of the Void
4 Magus of the Moon
4 Stingscourger
4 Mogg Fanatic
4 Seal of Primoridum
4 Pyroblast
4 Tarmogoyf
4 Simian Spirit Guide
4 Elvish Spirit Guide
1 Lotus Petal
4 Wooded Foothills
4 Tiaga
3 Forest
3 Mountain
4 Wasteland
1 Strip Mine

Sideboard:

3 Red Elemental Blast
2 Deglamer
3 Pyrokinesis
4 Night Soil (wanted to try something a little different)
2 Pithing Needle
1 Trinisphere

First of all, how did he cast Merchant Scroll for Tinker?  You mean Mystical?

Yeah.  He must have Merchant Scrolled for Mystical.  I wrote down in my notes "Merchant Scroll" then the next card was "Tinker".  That's probably why there's a discrepancy in my report.


Heya,

Game 3:  Game three I got this opening hand:

Red Elemental Blast
Stingscourger
Pyroblast
Taiga
Forest
SSG
Null Rod

Turn 1 I play Null Rod.  He goes, plays a Fetch, then passes.  I draw a Tarmogoyf, play my Forest then pass.  He Breaks his Fetch for Underground Sea and plays Brainstorm.  I let it resolve.  On his turn, he draws, plays a basic Island and a Mox Jet, then casts Merchant Scroll for Tinker.  I draw a Seal of Primordium, play it, and destroy his Mox.  I pass.  He draws, plays another basic Island, then Demo Tutors for something.  I draw a Wooded Foothills, break it for a basic Mountain, then decide to pass.  Next turn, he plays a Mox and casts Tinker tapping out.  I Pyroblast his Tinker, he Forces, I cast Red Elemental Blast to finally counter it.  On my turn, I draw another Red Elemental Blast and decide to wait.  He draws then passes.  I draw a Tarmogoyf and cast it.  He casts Spell Snare and I red blast his Snare.  “you drew another one?” he asked.  My Goyf is huge at this point, and I get in several turns attacking while Korey plays draw go.  I get him down to 6 life when I hard cast an ESG.  He Drains it, and I don’t have a blast.  On his turn he hard casts a Platinum Angel.  On my turn, I did draw another Red Elemental Blast, and played the Stingscourger I had been holding since the beginning. I bounce his Angel.  He tries to Force my Scourger; I blast his Force.  Once the Scourger resolves, he concedes and shakes my hand on the match.


While I don't think there is anything wrong with your sequence of plays here, I probably would have played things a little bit differently.  

I COMPLETELY agree with not playing turn two goyf, but I would have played this entire line of play from his tutoring up Tinker differently. 

 I don't think I would have Sealed the Mox at that particular point since you had Scourger in hand.  I probably would have let Tinker resolve.  By that I mean I would have Pyroblasted the Tinker once, then I would have let his Force resolve.   Why? 

There are a number of reasons.  First of all, think about what he might tinker up.    If he gets something lame, you can use the Seal on it.   If he gets Darksteel Colossus, you have Scourger in hand.   The only bad thing he could get would be Titan, and no Tez lists run Titan over DSC.   Even then, Titan really isn't that bad.   The Seal will nuke his lands as well. 

MOST powerfully, he'll think that you are out of Red Blasts since his Force resolved.   When you play Scourger, you'll also have another Red Blast to protect it, which will be truly demoralizing for him, OR, you'll be able to Red Blast any subsequent thing he tries.   The demoralizing effect can actually just make people throw games. 

That's a line of play I hadn't ever considered.  I'm hypersensitive to losing to Tinker, so I probably just wanted to get it countered at all costs.  You bring up an excellent point, though.  I probably should have just held my cards and played more patiently.  This deck is really challenging to play and has a much deeper strategy than most of the red decks I normally show up with.  I felt I learned a lot here and this reflection really helps.

How did you board for this match? 

I boarded out 4 Mogg Fanatics and 1 Seal of Primordium and boarded in 3 Red Blasts and 2 Deglamers.  I considered Pithing Needle instead of the Deglamer, but I figured he'd board in Rebuild and/or Hurkyl's Recall.  So, I wanted to have an answer in hand to DSC and/or Time Vault if he did that.  I drew the Red Blasts but not the Deglamers.

The Rankings Committee is still deciding whether to award points for this event, which only had 3 Swiss rounds and a cut to Top 8. 

Whatever the decision is, is just fine with me.  Don't feel any preasure to compromise your system unless you feel it is warrented in this case.

Regarding this tournament I would love to post the deck lists, if I had gotten them. I believe this was the tournament last week, and seeing as I have just begun to work it out with my scheduling manager to get Saturday evenings off I have trouble getting deck lists sometimes. If I can manage to get the decklists, I will surely post them. One a side note I have not gotten to speak with the manager at s2d yet but I am going to try and convince him to do at least one more round. If this is not possible it would be GREAT if our tournaments could count for at least something. The problem we have is that we are located at a mall, which of course closes even if we don't want it to.

I know John A. and I turned ours in to Korey.  Bobby and Tommy never release theirs anyway.  I don't think John T. changed his decklist much, if any.  The manager at Something to Do (who is a terrific guy by the way) is kind of hemmed in by both the early mall closing hours and the Smash Brats tournament that's held just before the Vintage tournament.  I don't blame him for the lateness of our starts at all.  He does a great job managing all the chaos.

Peace,

-Troy
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« Reply #6 on: January 08, 2009, 12:00:32 pm »

In the future, just get the decklists after the tournament and say that you'll post them.

Also, I didn't want to create the wrong impression.   The main reason I think that the line of play I suggested is correct is not because it will demoralize your opponent and induce further play errors, but more importantly because it maximizes your card usage.   You will save the seal for later, and meanwhile Null Rod will be shutting down any use of Moxen.  If you didn't have Rod in play, then I think that your line of play is correct. 
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« Reply #7 on: January 08, 2009, 01:42:11 pm »

Also, I didn't want to create the wrong impression.   The main reason I think that the line of play I suggested is correct is not because it will demoralize your opponent and induce further play errors, but more importantly because it maximizes your card usage.   You will save the seal for later, and meanwhile Null Rod will be shutting down any use of Moxen.  If you didn't have Rod in play, then I think that your line of play is correct. 

Yeah, that's how I took it.  Your suggestion is a much more optimal line of play than what I did.  It's just something I never considered and is a much deeper way at looking at all the effects that were going on at that time.  I certainly would have saved myself a card or two at that time and would have been in a stronger position later.  That's a very insightful comment you made and it's a way of looking at the game state that I'll have to try to put into practice in the future.  My default mode was to always counter a FoW if I could.  Now I know that's not always the optimal play.  I have to examine all the potential effects, not just the ones currently on the stack or that can be played in the current turn.  You make a good point about the Rod.

Peace,

-Troy
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