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Author Topic: Left for Dead  (Read 1572 times)
Schonkreuz
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« on: January 29, 2009, 01:52:40 am »

After thinking for days about what to play at my local tournament I finally decided to look through my card collection to see what I liked.  After flipping some pages I saw some proxy Bazaars and grinned, a few pages later I saw Zombie Infestations. I had played the deck before and I liked the idea of playing it again. I grabbed my laptop and clicked a few times until I was looking at some outdated Dawn of the Dead lists, all of which looked like copy pastes of each other. Looking down at the cards I pulled out I stopped and decided to try and put my own list together, the first try a typical gbw list. I looked at the only two white cards, Sword and Teeg, and soon O erased them. A call, time walk, Echoing Truth and other such awesome blue cards filled their spot. The deck list isn't perfect as is, I left out Crop Rotation...accidentally cut down to two Bobs and Zombie infestations and other such mistakes.  This is the result, what got me 6th place last week.

3 Dark Confidant
4 Tarmogoyf
4 Squee, Goblin Nabob
4 Accumulated Knowledge
3 Intuition
1 Ancestral Recall
1 Crop Rotation
1 Krosan Grip
1 Echoing Truth
1 Vampiric Tutor
1 Demonic Tutor
1 Time Walk
2 Life from the Loam
3 Thoughseize
3 Duress
2 Zombie Infestion
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
3 Bazaar of Baghdad
4 Polluted Delta
1 Wooded Foothills
2 Tropical Island
2 Bayou
2 Underground Sea
1 Swamp
1 Forest
1 Island
2 Wasteland
1 Strip Mine

SB
1 Krosan Grip
4 Diabolic Edict
3 Tormods Crypt
2 Extirpate
2 Seal of Primordium
2 Oxidize
1 Maze of Ith

I know the SB is iffy, and the mana base probably needs to be touched on. I am open for suggestions, I had little to go off when I was looking at Dawn of the Dead lists.
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the boogie man
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« Reply #1 on: January 29, 2009, 12:20:34 pm »

I think that you missed the best white cards in this deck: cannonist and balance. With bazaar, you aren't even playing a spell to generate card advanage, giving you some kind of virtual advantage. And you can also add tidehallow sculler, which bypasses cannonist.

I dont really like the intuitions, because they clash with the bazaar, unless you grab squees. It also seems like you are trying to fit too much into the deck. You're a little bit aggro, your mana denial is pretty weak, and your draw engine is 18 (!) cards, including bazaar. Not to mention that they don't play very well with each other, at least mana-wise.

If I were to play blue, I'd run null rod (well i'd run it anyway) and cursecatcher, which seems like a natural choice for a deck like this.
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Schonkreuz
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« Reply #2 on: January 29, 2009, 04:19:39 pm »

First off I would like to make a point that I do not want to run white in the deck, it is kind of like an experiment to replace the white cards with blue.

The intuitions not only get squees (which amazing make bazaar a free draw two every turn) they can also get answers to several different situations. Here, I'll give an example that happened last week. I was playing vs a MUD deck and I was getting my face beat in my an early Razormane Masticore. Turns before death I was searching for my artifact destruction spells, never to draw them. Instead I drew an Intuition, which I cast and got Oxidize, Oxidize, Seal. This not only took care of the Masticore but it also beefed up my Goyf which had been in play a few turns by two. Also say if I need a a beater I can search for a mix of goyfs, bobs or Zombie infestations a way to have them pick their death.

It also seems like you are trying to fit too much into the deck. You're a little bit aggro, your mana denial is pretty weak

I don't understand the first part of this statement, so I will ask you to explain. When it comes to the aggro part to put it kindly...no duh? My goal is to puck out zombies or beat with Tarmogoyf, it is essentially an aggro deck no matter how you build it.  I think that the mana denial is enough, I may only have 2 wastelands and a strip but I have TWO Life from the Loams which turn these three waste effects into as many as I care to have.

Again I may not see the points you are trying to make, if it appears that I misunderstood what you meant please correct me Smile.
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the boogie man
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« Reply #3 on: January 29, 2009, 06:30:34 pm »

I'm just wondering if another wasteland or two wouldn't help the deck out. The loam engine takes a while, and I wouldn't count on it coming into effect too early in the game. Another wasteland or two would improve your chances of seeing mana denial earlier in the game. I'd cut the forest. And if you already have 5 cards towards mana denial, why not add 3 more? null rod is huge, and helps stall when you don't have the loam/waste engine going.

I like intuition, just not necessarily in this deck. It seems really mana intensive for an otherwise busy deck. Plus, the intuition/ak takes up a lot of slots. I wonder if standstill or something would work. Then you could fit in more tempo-oriented creatures (maybe cursecatcher?) If you wanted to. Cursecatcher was the card I most anticipated putting into A blue DotD List, if I ever got around to it.

I really wonder if the intuition/ak is even necessary? In my old Dawn of the Dead list, I ran 4 bob, 4 bazaar, demonic, and maybe a vamp. And demonic consultation, because there are so many 4-ofs. On top of that, you run ancestral, int/ak, and vampiric.
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runeblayde
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« Reply #4 on: January 29, 2009, 07:10:16 pm »

I ran AK/Intuition in a version of this deck some time ago.  It's not a bad package in my experience.  I found also that running a singleton cabal therapy to grab was often very potent.  With zombie tokens galore to pay flashback it could wreck some hands in the mid-late game.  Even without using intuition to power up AK, all of the digging makes it easily a 2 card draw for 1u with fair consistently.  I only ran 2 intuition in my build as they are costly for a proactive deck, but I think well worth it.  I have to agree with boogie in that a 3rd wasteland would probably help keep the consistency of your mana denial package up.
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vassago
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« Reply #5 on: January 29, 2009, 07:48:56 pm »

Hello again! In the list i play frequently, I run null rods, one in the main and one in the side.  I also run two krosan grips in the side, as it may be the nut high against some decks that play time vault though you do play one in the main o.O Even the arguement in this thread for additional waste effects seems like a good idea, i think between INT, crop rotation, and the other black tutors, i believe it unnecessary due to the fact that this is in fact a three color deck, ergo mana being tight blah blah blah.  As for the comments about balance, I believe this card in the current T1 metagame absolutely sucks, it has no real presence and is lack luster at best. This comes as a dissappointment to me, because i remember the days where this card was game breaking. =O(   I boarded it in my build of dawn, and never wanted to cast it, and in fact, never boarded it in.   the only real loss without playing white, is teeg and cannonist out of the board, which depending on the local metagame, could be no real loss at all. Personally i would  support Mr. Teeg, because it's sweet getting them to two for one themselves, and then dropping something more relevant, like for example null rod against tezz lists, or BOB. Speaking of that,  I do think you should play four BOB though, even would suggest the sin of 61 if you cant make a cut to the MD.  I would also suggest the additon of P. Deed, as it is pretty good. Also, after reviewing the list a little closer, i would personally trade out the  forest for the fourth bazaar of baghdad, seeing how you only need one green soruce. A random main deck riftstone portal would also be really good, even if it made your bazaars tap for green.   Meh what do you think about all of this?
« Last Edit: January 29, 2009, 10:59:10 pm by vassago » Logged

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