Lurker101
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« on: January 23, 2009, 05:20:46 pm » |
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I can't find the old thread for this and my deck needs updating (I'm planning on taking it to SCG Power 9 tourney this year). How can I make improvements to this build? Nether Void Stompy //Lands:20 1 Strip Mine 3 Wasteland 4 Bayou 4 Swamp 2 Polluted Delta 3 Forest 2Wooded Foothills
//Creatures:11 4 Vexing Shusher 4 Tarmogoyf 3 Dark Confidant
//Spells: 29 3 Nether Void 3 Chalice of the Void 4 Dark Ritual 4 Duress 1 Black Lotus 1 Mox Emerald 1 Mox Ruby 1 Mox Jet 1 Demonic Tutor 1 Vampiric Tutor 1 Necropotence 2 Null Rod 2 Crucible of Worlds 1 Fastbond 4 Krosan Grip
Sideboard: 2 Null Rod 4 Diabolic Edict (against Oath and DSC) 4 Leyline of the Void (against Dredge) 2 Slaughter Pact 3 Pithing Needle
The point of the deck is to get Vexing Shusher+ Nether Void online as early as possible and use shusher to negate the drawbacks of Nether Void and Chalice and then beat down with Bobs, Goyfs, and Shushers. It also has the waste/strip+crucible lock. I feel like it needs a faster clock and maybe a better draw engine. Please feel free to criticize constructively on anything else that might be lacking too.
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« Last Edit: February 04, 2009, 10:44:01 am by Lurker101 »
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shirow79
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« Reply #1 on: January 23, 2009, 05:35:19 pm » |
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Hello,
nice use of the Vexing Shuser you got there mate!
About the list, what about 4x Tainted Pact in and move out the 4x Krosan Grip? You will get an easier time to find your combo pieces or get the null rod if you really need to shut down artifacts.
Just 5 cents...
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personalbackfire
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« Reply #2 on: January 23, 2009, 06:16:38 pm » |
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It seems odd to only run 3 bobs. Perhaps try to find room for the 4th? Also I think you should try to fit another Null Rod in there, being as it shuts alot down, and is pretty much good against the top decks. Without any testing it looks like fastbond and imp seal are out of place....
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Dr.KnowMaD
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« Reply #3 on: January 24, 2009, 03:08:19 am » |
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I don't remember seeing the last list but I will keep an eye out for this one. I'll be interested in how you do at the scgp9. What have been your experiences as of yet? I think if you can implement more draw you'll have a good clock with the goofs/others and spell denial. That just means where and what areas could be trimmed plus what you would prefer as draw. Again, your experiences will be the deciding factor. . Without any testing it looks like fastbond and imp seal are out of place....
Why? Krosan Grip for the win, Dr.KnowMaD
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Who was that masked man?
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BruiZar
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« Reply #4 on: January 24, 2009, 03:46:03 am » |
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I think i'd cut crucible. Do you really need a strip lock to win? You should already be countering everything with chalice and nether void. Otherwise I like the list.
Another problem I see is dropping vexing shusher before nether void. You need GG to drop him. Most likely, one of your lands will be a Bayou, and the other a forest or a bayou, so you can cast a duress on the first turn and follow up with a ritual void or a shusher. That makes you susceptible to Wasteland and could potentially screw you up by locking your only black mana source. You need a basic swamp to cast your duresses and nether voids but that conflicts with the GG requirement of shusher. How is your experience with mox ruby and mox emerald? Are you often able to cast it from your offcolor mox?
Also, have you considered running red? Red has REB and Magus of the Moon and shattering spree, also, red has rituals as well should you need them. Depending on the meta, you could put welders in the sideboard.
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Lurker101
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« Reply #5 on: January 24, 2009, 03:42:40 pm » |
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I cut two fetches for an extra forest and a mox ruby. I might cut Imp Seal for another bob but I need to do more testing first. Same goes for crucible + waste/strip lock. I'll definitely keep the lands but may cut crucible for night's whispers but again I need to test more I guess. Is Night's Whisper a good option for this? Also, in regards to adding red, I've thought about it but it would stretch my mana base more and I feel like I have enough disruption as is. If I add another creature it will probably be a beater like Terravore but again I don't know what I would cut. Also Fastbond leads to some good explosive opening hands.
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Lurker101
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« Reply #6 on: January 30, 2009, 03:53:34 pm » |
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After testing this more the list seems to work fine as is. Thanks for the input though.
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zeus-online
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« Reply #7 on: January 30, 2009, 04:38:55 pm » |
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Have you tried unmask? to resolve nether void...once nether void is in play you should have quite a bit of time anyway, and duress won't be necessary.
Maybe even 4 unmask and 4 duress to ensure nether void's resolution.
Why aren't you playing necropotence? it seems like an obvious fit as it will help you get nether void, get the mana to play it and the means to resolve it. Aswell as a win condition hopefully.
/Zeus
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The truth is an elephant described by three blind men.
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TheBigShow
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« Reply #8 on: February 04, 2009, 08:02:07 am » |
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used to play somethin like this back in the day for fun. i ran factories and blurred mongooses, too. also, if u r really serious about your side, i think u need extirpates with the leylines. i am pretty sure they work through chalice/nether void to boot. the latter would trigger, but not go on the stack. am i right? when u really get down to it mud/stax is better than something like this, but sometimes u just wanna play the cards u wanna play with; i totally understand that. gl. Hello, and welcome to The Mana Drain. TMD prides itself on maintaining higher standards for post quality than other sites. To that end, we ask that all posts reflect at least an attempt at proper spelling and grammar. AOL abbreviations are discouraged, and we ask that capitalized letters be used when necessary. Please review the site rules to avoid this problem going forward. Good luck with future posting. -DA
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« Last Edit: February 05, 2009, 03:20:48 pm by Demonic Attorney »
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Lurker101
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« Reply #9 on: February 04, 2009, 10:45:25 am » |
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I replaced imperial seal with Necro and in the SB replaced Deglamer and Magus of the Abyss with Diabolic Edict.
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Bill Copes
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« Reply #10 on: February 04, 2009, 01:34:45 pm » |
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also, if u r really serious about your side, i think u need extirpates with the leylines. i am pretty sure they work through chalice/nether void to boot. the latter would trigger, but not go on the stack. am i right? Split Second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)I'm pretty sure extirpate still gets countered, since a triggered ability would still go on the stack.
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I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away." Team TMD
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TheBigShow
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« Reply #11 on: February 04, 2009, 01:46:24 pm » |
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wow. never realized split second only said activated abilities. owned.
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salthecarp
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« Reply #12 on: February 05, 2009, 01:47:16 pm » |
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I would think that Ancient Tomb and/or City of Traitors could do this deck some good in powering out early Null Rods and Nether Voids, as well as powering through Nether Voids when you can't get Shusher online. Elvish Spirit Guides seem like they might be better than Dark Ritual since they can provide early game acceleration to help get Nether Void or Shusher out. Unlike Dark Ritual, you can use Spirit Guides to play through the Nether Void, and it can also allow a surprise activation of Shusher when you are tapped out. Besides that, if you get desperate, you can't play Dark Ritual as a 2/2 creature. I would also look at replacing Fastbond with a Spirit Guide. Fastbond seems like it would really only help you if you got it in your starting hand with enough lands to make it a worthwhile play. I could be wrong though, I haven't had a chance to test this so I'm just speculating. I hope this can be a viable deck, I was always a fan of Nether Void. Good luck, -Peter
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Lurker101
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« Reply #13 on: February 05, 2009, 04:34:25 pm » |
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I would think that Ancient Tomb and/or City of Traitors could do this deck some good in powering out early Null Rods and Nether Voids, as well as powering through Nether Voids when you can't get Shusher online. Elvish Spirit Guides seem like they might be better than Dark Ritual since they can provide early game acceleration to help get Nether Void or Shusher out. Unlike Dark Ritual, you can use Spirit Guides to play through the Nether Void, and it can also allow a surprise activation of Shusher when you are tapped out. Besides that, if you get desperate, you can't play Dark Ritual as a 2/2 creature. I would also look at replacing Fastbond with a Spirit Guide. Fastbond seems like it would really only help you if you got it in your starting hand with enough lands to make it a worthwhile play. I could be wrong though, I haven't had a chance to test this so I'm just speculating. I hope this can be a viable deck, I was always a fan of Nether Void. Good luck, -Peter
Thanks for the input. I've already tested spirit guides though as well as ancient tomb and city of traitors. They didn't work out as well as I'd hoped.
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