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Author Topic: Regarding Stasis, Time Vault and Orb of Dreams  (Read 1006 times)
oiprick
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« on: April 28, 2009, 04:56:08 pm »

We all have a clear understanding of Stasis. Everyone skips their untap phase and the controlling player pays  {U} on his/her upkeep. Orb of dreams makes all permanents come into play tapped. With the newer wording on Time Vault, I can untap my time vault to skip my turn thus making the other player take another turn and tap more of his/her assests and falling more into "Stasis-lock" without tapping my own assests for the upkeep of Stasis. My question is: Am I missing something regarding the synergy of these cards?

Please reserve the Stasis hate.
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There are 10 kinds of people in the world. Those that understand Base 2 and those that don't.
waywreth
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« Reply #1 on: April 28, 2009, 05:27:22 pm »

I believe you can only skip one turn now with Time Vault as the Oracle text reads, "If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault."  Thus, after the first time you use it to skip a turn, it is untapped, and you cannot skip another turn.
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oiprick
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« Reply #2 on: April 28, 2009, 05:45:49 pm »

One could sub Time Vault for Chronatog for a more constistent but, expensive alternative (in relation to CC not in dollars and cents). Essentially doing the same thing.

Thank you for your response.
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There are 10 kinds of people in the world. Those that understand Base 2 and those that don't.
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