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Author Topic: Weismann/Tezz/Keeper Improvement and Hardening  (Read 876 times)
tater
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« on: April 05, 2009, 11:35:34 am »

Well I guess as my second post I'll see what you guys think about my deck. It has faired well versus other vintage decks for the most part but I'm sure it could use some improvement.

Lands: 19
3 Underground Sea
1 Watery Grave (I'm missing a 4th Underground Sea but I have also bypassed an Extirpate once because of this, so meh)
3 Polluted Delta
2 Flooded Strand
4 Wasteland
1 Strip Mine
1 Tolarian Academy
1 Academy Ruins
1 Seat of the Synod
2 Island

Planeswalkers: 2
2 Tezzeret the Seeker

Mana Artifacts: 9
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
1 Mox Pearl
1 Sol Ring
1 Mana Crypt
1 Mana Vault

Win Conditions: 2
1 Time Vault
1 Inkwell Leviathan

Support: 6
1 Crucible of Worlds
1 Voltaic Key
1 Yawgmoth's Will
1 Time Walk
1 Hurkyl's Recall
1 Tormod's Crypt

Draw/Tutors: 12
4 Thirst for Knowledge
1 Tinker
1 Demonic Tutor
1 Merchant Scroll
1 Mystical Tutor
1 Vampiric Tutor
1 Ancestral Recall
1 Ponder
1 Brainstorm

Counters: 10
4 Force of Will
3 Counterspell (should be Mana Drain, but I don't own any anymore)
3 Duress


First off, the sideboard is missing from the deck mainly because I have not decided on one yet. I am open to suggestions.

I fair well against other Weissman-style decks for the most part. It basically comes down to who has more Force of Wills and who gets the resolved combo components first. The Duress seem to help a lot to this effect.

Against Ichorid, the main deck Tormod's Crypt helps, along with Academy Ruins. On MWS I run an Imperial Seal in place of the Tormod's Crypt though. The Wastelands and Strip Mine help as well, most of the time if I know I'm playing versus Ichorid, I will mulligan until I get a Tormod's Crypt or Wasteland/Strip Mine. This strategy has worked well on some occasions, but burned me on others so I'm open to some suggestions.

The Landstill/MUC matchups are something to be desired. They always seem to have more counters than me even when I hold back waiting for the right time to drop double Force of Wills. I'm assuming the decks I'm playing against are a Landstill variant, they run some cheap creatures and Standstill, maybe I'm am naming the deck improperly. Either way, the small creatures cause a bit of trouble due to the fact that by the time I do resolve a Tinker or Tezzeret, most of the time it is too late and they kill me with a couple of 2/2's. The Mystic Remora deck I'm assuming is MUC and my strategy is the same as Landstill... cast through it. Maybe my strategy is wrong, because I'm not winning many games against this archetype.

Stax and Workshop Aggro I seem to fair well against, I counter their key components and cast through the Sphere of Resistance and Thorn of Amethyst. Once again, Wasteland/Strip Mine work well versus these style of decks by making them play on the same field as I am, 1 mana lands. Crucible of Worlds has saved me numerous times versus these decks and so I am very reluctant to remove it from the list because of this. The Stax decks seem to mostly run Waste/Strip-lock and I have even been known to Tinker into a Crucible of Worlds to stop this. Hurkyl's Recall has proven very useful as well against these decks.

That's about all I have regularly played against. Of course there are some rogue decks I play, most get smashed. The only one I have seen more than a couple of times is a green deck with Glacial Chasm, Fastbond and Horn of Greed as it's combo, and I usually go off before they do.
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LennoxLewis86
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« Reply #1 on: April 29, 2009, 01:41:13 pm »

Tez ain't Tez without the Drains, that much I know. Chaining TfK's together using Drain mana so keeping mana open for another Drain.. And then win..
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