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DubDub
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« on: June 14, 2009, 09:33:14 pm » |
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To emulate Matt's report: 18 people show up at Myriad Games to play...
Actually, I will again start by thanking my opponents and the Myriad Games staff. Thanks for another excellent tournament! (Performing better didn't hurt.)
Drain Fae Planeswalker Tezzeret the Seeker (yes, I list him first) Creature Spellstutter Sprite x4 Glen Elendra Archmage x4 Vendilion Clique x3 Inkwell Leviathan Sorcery Demonic Tutor Yawgmoth's Will Ponder Merchant Scroll Time Walk Tinker Artifacts Sensei's Divining Top Time Vault Voltaic Key Mana Crypt Sol Ring *Mox Jet *Mox Emerald *Mox Pearl *Mox Sapphire *Mox Ruby *Black Lotus Land Island x6 Polluted Delta x3 Underground Sea x3 Flooded Strand x2 Tolarian Academy Swamp Instant Mana Drain x4 Force of Will x4 Ancestral Recall Misdirection Brainstorm Hurkyl's Recall Vampiric Tutor Fact or Fiction
Sideboard Leyline of the Void x3 Yixlid Jailer x3 Energy Flux x2 Sower of Temptation x2 Scion of Oona x2 Umezawa's Jitte Pithing Needle Rebuild
Card Choice Explanation I hate Thirst for Knowledge. Well, 'hate' is too strong, but I didn't want to run it. I knew I would play drains, but I wanted something to drain into that would supply much greater consistency. I settled on Glen Elendra Archmage. Draining into Archmage is always equivalent to drawing two counterspells, and provides me a durable blocker against most of the format's utility creatures. The 'sacrifice to counter' ability also almost guarantees that I can win counterwars, since Stifle is not highly played.
Knowing that I wanted to play drains, I wanted a counterspell to bridge turn one. I choose Spellstutter Sprite. SSS is synergistic with Archmage, also trades (or counters) many of the format's utility creatures.
Vendilion Clique is also synergistic with SSS, adds a bit of a clock, and has a Duress attached that pitches to force. I found that early draw-step Cliques (played when I wasn't holding Drain) were almost always must counters, which means two-for-ones. That it seemed to be a must counter for my opponents alleviated the usual problem with drawing multiples.
"Why no Bitterblossom?" Because I don't own any. Honest. I don't think it's the greatest threat in the world, and it doesn't do anything like Archmage, SSS, and Clique do. It does make late game SSS better, but doesn't help SSS on turn one. That said, I think Bitterblossom would be better out of the board than Scion of Oona, as an option against control and a delay tactic against STAX.
Inkwell: dies only to Edict and Hurkyl's/Rebuild, I figured the Fae would erase Edict as an answer.
If there are any questions about other card choices I will gladly answer.
Tournament Report I apologize in advance for any errors, and the degradation of my notes quality over time (I got tired, and lose almost all interest in notes once the top 4 splits).
Match 1 against Chad with UB Painter. Game 1, as I marked life totals, it's: Him - 20 19 17 15 13 8 3 L Me - 20 19 18 17 He walks early. I get SSS in as a 0-for-1 (Grindstone?). He thirsts when I have a full grip. I add a second SSS and a Clique to get there. I know at one point he gets a Painter in play, because I pitched Inkwell and Island to two separate Force of Wills. (This will be relevant.)
Game 2 Him - 20 19 18 Me - 20 19 L Rather early Chad says "what's that?", referring to Inkwell and Island, sitting alone on the right side of my playmat. Judge is called, illegal decklist for me, game loss. Absolutely my fault. I'm glad at least to be on the play in game three.
Game 3 Him - 20 L Me - 20 19 16 15 Infinite turns. I believe what happens is I fan out Drain, Key, USea, Island, Force and Vamp. I lead Island-> Key. USea on turn two. I drain his thirst on my end step (having drawn a blue card for Force), survive his turn, and then upkeep Vamp for Time Vault, Force, Force back, he scoops. We and our neighbors discuss the benefits of playing Reb Blast/Pyroblast in Painter.
1-0 (2-1)
Match 2 vs ELD with Tezz Game 1 Him - 20 19 17 16 Me - 20 19 18 L My opening seven has five lands, SSS, and Clique... on the draw. Mulligan to a keepable six. My notes say simply "Thoughtseize beats me 'cause I don't have SSS." He must not have played TS on his turn one. With that life total he obviously quickly goes infinite.
Game 2 Him - 20 19 18 Me - 20 19 18 L My notes here say "Infi turns 'cause Archmage is a turn late." I believe I didn't have any acceleration at all, and so tap out for a turn four Archmage that resolves, but I don't have U open to halt his (I assume) Yawgmoth's Will. It may have just been Tutor/Tinker for the missing piece if he had one on the table.
1-1 (2-3)
Match 3 vs Jeff Carpenter with Selkie Strike Game 1 Him - 20 19 18 16 15 10 5 L Me - 20 19 18 17 16 I Ponder, he Walks. I have two 0-for-1s off SSSs, and eventually add Clique, on which I think I let him keep his hand. I finish with Demonic->Time Walk.
Game 2 (I board in two Sowers, and Jitte) Him - 20 19 16 13 9 L Me - 20 19 18 17 16 My opener has: Island, Jet, Tolarian, Lotus, DTutor, SSS, Mana Drain. I think his first is Noble Hierarch, I'm hopeful that he accelerates into Selkie. On my turn: Island, Jet, Lotus. I debate, then DTutor for Sower. He drops Selkie. I drop Tolarian->Sower without breaking Lotus. He Swords on my endstep, which I drain. 'My' Selkie starts drawing me cards as I lay beats. Eventually Yawgwill->Lotus->DTutor->Time Walk again gets the win. I'm not sure about the life totals, I think I added something that gave me lethal the next turn?
2-1 (4-3)
Match 4 my friend Connor with Bant Fish. We discuss ID'ing, but decide that if we play at least one will be in the top 8 guaranteed. Game 1 Him - 20 19 Me - 20 19 17 10 3 L (clearly towards the end he added a 'Goyf) I think this game hinges on my inability to find black mana for DTutor, as I have Key on the table and the mana to DTutor->Vault = Win, but the four basic Islands I had been proud of are my undoing. I'm not sure if my one fetchland was mistakenly used for an Island, or Stifled.
Game 2 Him - 20 13 12 11 10 9 8 7 6 5 Me - 20 19 18 16 14 12 10 8 7 5 3 1 L First turn Tinker (off Mana Crypt) doesn't get there, as he has the singleton (right?) Hurkyl's Recall in hand to begin the game. My SSS loses the race to an Ethersworn Canonist (honestly, my thought process is: my guys have flash, so I can play 'more' threats, ignoring the fact that I don't have any creature cards in hand). I also pitch a Scion to Force when trying to protect Inky, should have pitched Brainstorm and held the 'threat'.
2-2 (4-5)
Match 5 (to make top 8), I apologize, I didn't catch your name, with Heritage Druid combo. Game 1 Him - 20 19 18 16 15 13 6 1 L Me - 20 19 18 17 He has first turn Cabal Therapy naming Force of Will, which thankfully missed me. I hold on long enough to land Archmage with U open. That stops his Druid Mill->Narcomeba triggers->Dread Return->Sutured Ghoul removing Lord of Extinction -> Dragon's Breath (right?), as he can't stop my counter for Dread Return.
Game 2 Him - 20 17 16 9 8 1 L Me - 20 19 18 I topdeck Pithing Needle, which names Druid. I shortly add Tinker->Inky. His City of Brass plays a part here since for his last turn he's at 1 life, and is shackled I think.
3-2 (6-5) Top 8!!
Top 8 Round vs Arik with Goyf Tezz Game 1 Him - 20 19 18 17 15 13 12 11 10 9 8 L Me - 20 19 18 12 10 5 Crucially, after some setup on each of our parts, he successfully Tinkers up Sundering Titan, and adds a 5/6 Goyf. I think it is this game that his first Goyf is 2/3 when he attacks and I flash in Clique to block. He Thirsts before damage, and only then do we notice the Clique trigger. Judge call results in trigger above thirst on the stack, unexpected. I put Tezz on the bottom to 'prevent' Goyf-growth, and indeed he does not discard a non-land non-instant card. Anyway, after his tinker I have Glen Elendra which is an excellent blocker, and Vamp for Vault when his last card in hand is revealed to be a Vamp too (he admits going for Time Walk to ensure the kill when he untaps). A SSS beats for several turns but I'm well away from discard, and could have laid lands to avoid giving away information. I add Clique to give a two turn clock and he scoops. A discussion on Sundering Titan/Inky/DSC ensues.
Game 2 Him - 20 19 18 17 16 14 L Me - 20 19 18 14 11 I honestly have no notes on this game, but I believe Fact or Fiction made an appearance. The piles were Sower of Temptation vs Four Cards, while he has just dropped Goyf. I take Sower, untap and Sower then lay beats. I think he draws then scoops as Goyf is quite big (is that correct?)
Top 4 (we agree to split winnings, but play out the matchs for ranking) vs Chris with Night's Whisper Tezz Game 1 Him - 20 19 18 17 14 12 11 L (I think I may have missed his first Night's Whisper, which is why there's no early jump of two). Me - 20 19 I win the die roll and see a keeper. Flooded Strand -> Underground Sea, Mox Emerald, Mox Sapphire, go. Draw step Clique gets forced. He goes USea, Mox Pearl -> Nights whisper, resolves. I add Island, Sol Ring and go for Archmage (which also get's forced). He goes Island, Thirst (or was this in response to my next play?) I untap and play my second Archmage with U open. He untaps and passes. I untap and add Tezz, which gets a response Thirst, fine. Tezz resolves and finds Vault. Chris has no answer on his 1 turn.
Game 2 I again open the goods: After an uneventful T1 from Chris I play, Island, Ruby, Sapphire, Merchant Scroll->ACall, ACall which resolves. Draws me Time Walk, Tinker, and Force. I uptap and draw Force #2 (Glen Elendra in hand so both are turned on for Tinker). I Tinker, Force, Force back. Then I walk? Anyway he can't escape Inky in time.
Finals
I'm afraid at this point I completely abandoned taking notes. Matt covered the finals in his thread, but I will say that I definitely jumped the gun on Mox Pearl. Going into the tourney I was thinking only: Sapphire, Jet, Lotus, Duress, Thoughtseize, Gorilla Shaman, Goblin Welder, Acall, Ponder, Remora Brainstorm and Key would get T1 SSS'd. Mox Pearl was not on that list. I was afraid that Pearl would accelerate him into spells that SSS can't counter alone, but should have seen his first Duress effect coming. (I think my opener had double Archmage, and Will, he took Will, which is my only recursion).
I will make a followup post to flesh out other thoughts, and will answer any questions I can.
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