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Author Topic: [New Card Discussion] Summoning Trap  (Read 6763 times)
neocronx
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« on: September 21, 2009, 01:34:09 pm »

Summoning Trap  -   4GG

Instant - Trap   

If a creature you cast this turn was countered by a spell or ability an opponent controlled, you may pay 0 rather then pay Summoning Trap's casting cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.


My first thought are the obvious use in Guli's style deck or Meandeck GW as a way to get lock creatures into play on turn one, even if your first creature is countered.  Not useful if you are dropping a null rod that gets countered, but if they counter your gaddock or whatnot this is a real kick in the pants.  Not sure if it is playable though, but it acts like fast mana and the lock creature so I think it has a real chance in certain matchups.

Edit: sorry, trap cost added.
« Last Edit: September 21, 2009, 03:20:59 pm by neocronx » Logged
MirariKnight
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« Reply #1 on: September 21, 2009, 01:37:53 pm »

What is the alternate cost? I assume 0 but it didn't show up.

Most likely not more playable than Shusher or Xantid Swarm type effects, because those resolve the creature you chose instead of a random one that may or may not be there, plus it doesn't cost you an extra card that's dead otherwise. Interesting though. They're REALLY pushing the traps
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Troy_Costisick
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« Reply #2 on: September 21, 2009, 02:49:39 pm »

Could be an answer to counterspells in XG Beatz decks.  There's potential for real abuse there with something like Worldly Tutor into Progenitus or something, but it's hard to say right now.

(yes, the alt. cost is 0)
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Almanomada
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« Reply #3 on: September 21, 2009, 03:10:33 pm »

I really like the traps-- not all of them, but the concept is amazing and who doesnt like free spells.  As long as they make enough of them and continue making them through the rest of the block, i think they could possibly have a major impact later on.
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Guli
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« Reply #4 on: September 21, 2009, 04:17:41 pm »

Believe it or not I was just sitting in my chair enjoying my drink and thinking about this new spoiled card. I stood up and surfed to my favorite magic forum to write a small article about the 'effect is tempo' were the idea is to play massive amounts of creatures with abilities that are effective the minute they hit. This card is faster, cheaper and more effective than vial/xantid/shusher when it comes to playing against blue counter magic. The problem however is that the casting cost is above 4 and this won't work with an active teeg. The positive thing about this card is that it is free and you can run it with null rod. But know this, when it successfully does its job it is strong.

Not really the place to write my thoughts down as an amateur writer, but i did get inspired. I ll keep it short. The idea has been haunting me for some time now. 'Everything has got legs' except for your acceleration. The focus of trying to do everything with creatures interests me a lot. It is aggro control in its purest form. But their are problems. The main issue is that their is a difference between holding a threat and actually paying mana and cast it. Running acceleration does fix a portion of this problem, you can drop multiple threats in one turn. However that opens another problem by itself, you are burning your hand size quicker. Sure dropping your hand asap looks nice but you are very vulnerable as well to mass removal, ending up in top deck mode. These thoughts led me to the idea of 'effect is tempo'. Every creature you drop should do something right there right now. And there are not that many creatures that do this at the cost of 1-2-3 cc range.

So the aggro player drops multiple threats asap, but only utility. No sneaking in tarmogoyf. Not because he isn't godly good but to stay loyal to the primary goal: Play with walking control cards. Darkblast has the idea of hitting welder, confidant, Aven and so on. Mogg Fanatic is your walking darkblast. Don't take this to literal. I am comparing sure but I am not claiming that darkblast and fanatic look alike. Orim's Chant or whatever way to try slowing down a tendrils kill. Just to replace those anti storm slots in the deck with something that has legs, children of korlis can be used. It buys time for the more heavy artillery  and it is active as soon as it hits the battlefield, just like fanatic.

Dark confidant, Tarmogoyf are used alongside force of will/null Rod. You drop confidant and have another separate spell ready. Summoning Trap could be that separate spell you are holding in your hand in case you face a force or drain OR those 1cc counters spell snare and SP from Zendikar.

7 cards deep is a lot in a deck that uses only creatures. You will always have multiple choices. By the way, the choice factor is extremely important in the approach I am presenting. When do I cast What? Teeg, Canonist or Pridemage? I will now post the creatures I think should be used. You can of course have doubts about some or suggest creatures that weren't mentioned. But remember, it has to be able to use the ability or have an immediate effect. Preferably without activation cost. Some of the creatures can have a cost to activate thats not that bad, but this should be avoided when possible.

Gaddock Teeg
Ethersworn Canonist
Aven Mindcensor
Qasali Pridemage
Gorilla Shaman
Mogg Fanatic
Magus of the Moon
Children of Korlis
Tin Street Hooligan

All of these have an immediate effect. Gorilla Shaman and Qasali Pridemage do demand mana but I think these are worth it. I didn't add True Believer but that is because of the dual white. White/Red and Green Splash give you the best creature to implement this direct pressure strategy.

Feel free to correct, criticize and/or comment,

Guli

[for reference this is a list I am fooling around with]
Quote
// Lands
    2 Forest
    2 Plains
    2 Wooded Foothills
    3 Windswept Heath
    3 Arid Mesa
    1 mountain
    1 Savannah
    1 Taiga
    1 Plateau

// Creatures
    4  Gaddock Teeg
    4  Ethersworn Canonist
    4  Aven Mindcensor
    4  Qasali Pridemage
    4  Gorilla Shaman
    4  Mogg Fanatic
    4  Magus of the Moon
    4  Children of Korlis
    4  Tin Street Hooligan

// Spells
    1  Mox Ruby
    1  Mox Pearl
    1  Mox Emerald
    1  Black Lotus
    4  AEther Vial
« Last Edit: September 21, 2009, 04:38:11 pm by Guli » Logged

nineisnoone
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« Reply #5 on: September 21, 2009, 07:22:02 pm »

Nice.  Will definitely see play.
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« Reply #6 on: September 21, 2009, 07:50:14 pm »

Seems pretty cool, and breakable.  Sort of like a real deal answer to Force.  In creature decks it could possibly act in a similar way to Force as they counter and you play this card for 0 replacing your creature pretty much, or potentially getting a better one.  Progenitus/ Worldly Tutor could be interesting and cool too. 
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« Reply #7 on: September 21, 2009, 09:06:59 pm »

Progenitus/ Worldly Tutor could be interesting and cool too. 
That's devoting a lot of deck space to *hoping* your opponent is forced to counter one of your creatures.

I agree with Guli: counter my Gaddock Teeg? Fine, have an Aven Mindcensor instead.  This card gives disruptive aggro decks a very real answer to the tempo usually generated by countermagic: at zero mana, you choose the most effective piece of disruption in the top 7 cards of your library and play it for free.  It's almost like a green Mana Drain generating both tempo and mana in a very green way.

Sadly, this also makes Massacre and Pyroclasm infinitely more playable than they previously were.


Funny that they prevented Chalice/Multani's Decree/Kobolds -> hasty fatties by requiring the opponent to counter the spells.
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« Reply #8 on: September 22, 2009, 12:35:21 am »

Funny that they prevented Chalice/Multani's Decree/Kobolds -> hasty fatties by requiring the opponent to counter the spells.

Yes, at first I didn't read it cautiously : I was already thinking about that "0CC artifact creature + chalice + arcane denial + welder + many big robots" decks that looked so fun to build with that card Smile
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mmcgeach
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« Reply #9 on: September 22, 2009, 03:35:48 pm »

i like this card, but then i realized your own Teeg shuts this off.  :/
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Cthulhu1975
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« Reply #10 on: September 23, 2009, 03:11:59 am »

The card will also be good against opponents who try to lock you down with Chalice of the Void.
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LotusHead
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« Reply #11 on: September 23, 2009, 04:02:49 am »

I like this trap because all decks can use it (assuming your opponent will try to counter one of your creatures, which is a pretty safe bet), and no green is required!

Heck, through it in Bomberman! (Counter this trinket mage will you? Maybe I get another, or Salvager or Fatty Tinker Beast!)
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bluemage55
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« Reply #12 on: September 28, 2009, 09:42:15 am »

I like this trap because all decks can use it (assuming your opponent will try to counter one of your creatures, which is a pretty safe bet), and no green is required!

Heck, through it in Bomberman! (Counter this trinket mage will you? Maybe I get another, or Salvager or Fatty Tinker Beast!)

If your deck doesn't run a good amount of creatures though, it's pretty risky to run.  Failure to find a creature is -1 CA on top of the virtual -CA due to having the trap in hand instead of something more useful.
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merfolkOTPT
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« Reply #13 on: September 30, 2009, 06:36:31 am »

What would be the right amount of creatures to run then?  I used to run a fair amount of targets in Bob-erman, with salvagers, Bob, trinket mage, aven mindcensor, and a tinker target.  That is 13-17 depending on number of each dude.  Doesn't seem to horrible.
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rikimaru75
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« Reply #14 on: October 18, 2009, 08:56:25 pm »

Lately, I've noticed that my GW beatz build is running into problems in the Oath matchup.  With that said, how about using summoning trap to get either Nullstone Gargoyle or Voidstone Gargoyle?  Has anyone tried to test this out?
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the boogie man
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« Reply #15 on: October 19, 2009, 12:59:32 pm »

Instead, why not run true believer? He now stops oath. Why would oath counter your creatures, anyway?
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