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Author Topic: trash for teasure  (Read 3147 times)
shroomy2dope
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« on: October 10, 2009, 10:35:52 am »




 i believe trash for treasure was never considered as a mainstream card for two reasons. when it was printed the tinker target was collossus who never hit the yard and the vault/key win wasn't a win.   however in todays state of affairs i beleive it to be a viable option. how about a deck like this:

creatures

2 goblin welder
1 inkwell leviathan
1 platinum angel


artifacts

1 black lotus
5 mox
1 mana crypt
1 mana vault
1 sol ring
1 lotus petal
1 memory jar
1 voltaic key
1 time vault


spells
 
1 brainstorm
1 ancestrial recall
1 intuition
1 merchant scroll
1 gifts ungiven
1 fact or fiction
1 thirst for knowledge
1 time walk
1 windfall
1 timetwister
1 tinker
1 transmute artifact
1 yawgmoths will
1 wheel of fortune
1 trash for treasure
1 recoup
1 demonic tutor
1 regrowth
2 strategic planning
4 accumulated knowledge
4 force of will

lands
1 tolarian academy
14 other lands


and maybe a board with theese
sundering titan
pithing needle
trinket mage
spell bombs
darksteel forge


i just want the opinions of other players on whether or not trash for treasure seems like a prime choice for a deck that runs along theese lines and why or why not. i'm really not after advice on the deck list thats just a generic guidline of cards that would compliment trash for treasure.

thanks
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RecklessEmbermage
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« Reply #1 on: October 10, 2009, 12:51:25 pm »

Trash for treasure seems fine as a one-of, but why would you run less than 4 welders?

While trash for treasure is card-disadvantage if countered, 1st turn welder can only realistically be countered with FoW and to a lesser degree spell pierce (this list plays around daze quite easily). Though welder is fragile, it forces the opponent to find a swift kill-spell, which puts you in the driver's seat. TfT being sorcery speed hurts it significantly and it cannot be used as disruption, like welder can.
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DubDub
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« Reply #2 on: October 10, 2009, 01:26:34 pm »

1st turn welder can only realistically be countered with FoW and to a lesser degree spell pierce...
Spell Pierce only hits non-creature spells.... 
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
RecklessEmbermage
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« Reply #3 on: October 10, 2009, 01:37:36 pm »

1st turn welder can only realistically be countered with FoW and to a lesser degree spell pierce...
Spell Pierce only hits non-creature spells.... 

Ah. Would have been kinda broken otherwise, huh?
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shroomy2dope
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« Reply #4 on: October 10, 2009, 05:07:14 pm »

tft is a sorcery but thats a plus for recoup which is cool for gifts/intuition
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John Jones
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« Reply #5 on: October 11, 2009, 01:58:53 am »

Where's the bazaar engine?
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shroomy2dope
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« Reply #6 on: October 11, 2009, 11:09:51 pm »

its not about the deck or the cards its about the trash for treasure
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John Jones
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« Reply #7 on: October 12, 2009, 07:43:36 am »

well its a singleton trash for treasure... I mean If it's about that specific card you should play a deck to abuse that card. In particular the graveyard and artifacts in general. This means that we should probabaly start with something like this

THE ENGINE
4x Goblin Welder
4x Bazaar of Bagdad
4x Trash for treasuer

Next we think about if we want to go nullrods or artifacts. I think regular artifacts would be better so lets add those.

5x solomoxen
1x lotus
1x petal
1x vault
1x sol ring
1x mana crypt
1x Time Vault
1x Voltaic Key

And were going to need some beasts!
1x Sharuum
1x Sundering Titan
1x Sphinx of the Steel Wind
1x magister sphinx

Then we have to think if we want to run black or blue for disruption. I would think blue as the case with most mana artifact decks. Also we can also splash black for some awesome cards.

4x Force of Will
1x Ancestral Recall
1x walk
1x mystical
1x rack and ruin
1x fire/ice
1x vamp
1x will
1x demonic

idk, it's just a start
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Dnine
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« Reply #8 on: October 12, 2009, 01:50:11 pm »

Entomb is unrestricted and should be considered. 

Bazaar takes a land drop and will slow you down a turn.  You need to get to 3 mana to cast trash so entomb would be better at loading the graveyard.   

If you are only targeting artifact creatures then animate dead would be much better then trash for treasure.  So no, I don't think TFT is playable at this time.  I would work around welder and animate effects first with entomb.
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shroomy2dope
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« Reply #9 on: October 12, 2009, 04:49:55 pm »

im not into bazaar i much prefer cards like intuition and strategic planning they allow a higher rate of successfuly getting a better hand ie trash for treasure entomb isnt the right direction    i wasnt really trying to post a list yet either but now i will i was really trying to get opinions on the single card and using the above list fo an example
Quote
Entomb is unrestricted and should be considered. 

Bazaar takes a land drop and will slow you down a turn.  You need to get to 3 mana to cast trash so entomb would be better at loading the graveyard.   

If you are only targeting artifact creatures then animate dead would be much better then trash for treasure.  So no, I don't think TFT is playable at this time.  I would work around welder and animate effects first with entomb.
         in response to this you're only considering the creatures not vault or key or other possibilities maybe like a game winning darksteel forge


i was trying to express the versitillity of this card maybe with stax cards or possibly pithing needle and bomberman lists i never see this card played and im not sure why it seems powerfull enough and allows options with gifts recoup and intuition  maybe even a burning wish target in some strange deck  im really just looking for a general opinion on the card   however it is a card im planning on exploiting to the fullest so i suppose combo ideas and proposed lists would be appreciated as well.
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RecklessEmbermage
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« Reply #10 on: October 12, 2009, 05:04:01 pm »

im not into bazaar i much prefer cards like intuition and strategic planning they allow a higher rate of successfuly getting a better hand ie trash for treasure entomb isnt the right direction    i wasnt really trying to post a list yet either but now i will i was really trying to get opinions on the single card and using the above list fo an example
Quote
Entomb is unrestricted and should be considered. 

Bazaar takes a land drop and will slow you down a turn.  You need to get to 3 mana to cast trash so entomb would be better at loading the graveyard.   

If you are only targeting artifact creatures then animate dead would be much better then trash for treasure.  So no, I don't think TFT is playable at this time.  I would work around welder and animate effects first with entomb.
         in response to this you're only considering the creatures not vault or key or other possibilities maybe like a game winning darksteel forge


i was trying to express the versitillity of this card maybe with stax cards or possibly pithing needle and bomberman lists i never see this card played and im not sure why it seems powerfull enough and allows options with gifts recoup and intuition  maybe even a burning wish target in some strange deck  im really just looking for a general opinion on the card   however it is a card im planning on exploiting to the fullest so i suppose combo ideas and proposed lists would be appreciated as well.

Does you keyboard prevent you from using commas, punctuation marks and capital letters? If not, I see no excuse for such sloppy writing.
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shroomy2dope
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« Reply #11 on: October 12, 2009, 06:13:46 pm »

punctuation usually is an afterthought for me. i'm not a very good typist. and in the future i would appreciate if you actually reply to a conversation on my post instead of just bantering. it's not very productive or goal furthering.    but you are right.  in the future i will try to punctuate more frequently and correctly for courtesy sake.
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EnialisLiadon
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« Reply #12 on: October 12, 2009, 09:49:45 pm »

TMD isn't a forum full of english majors who get their jollies from correcting people's grammar and punctuation--it's just that proper English is easier to read and is less of an eye-sore.

Anyways, Trash for Treasure is a nifty little card that I like because Welder can sometimes be a turn too slow--summoning sickness is annoying when you've topdecked a Welder.  That said, I dislike Trash for Treasure because it sucks to get countered and requires as much set-up as Welder but costs three times as much.  There might be something to be said for running 1-2 in replacement of or in addition to Welders for its immediate effect, but I usually find that deckspace is so tight that there simply isn't room for such a redundant effect.
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shroomy2dope
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« Reply #13 on: October 12, 2009, 10:12:05 pm »

that seems to be the primary downfall.  it just seemed like a good singleton to me mainly for gifts, intuition, recoup,FoF, stuff like that for when you can't access the targets you need or arn't that lucky with so much artifact hate due to vault people are prepared for welders. my meta is full of needle, darkblast, fire, pyroclasym, chain of vapor, and all kinds of welder haters that trash circumvents. i wouldn't suggest playing it over welders i simply think it has good synergy with many cards that seem to be everywhere. thanks for the input keep it coming.
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shroomy2dope
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« Reply #14 on: October 13, 2009, 11:51:22 pm »

so what do people just think this is irrelevant with the green casted to your hand regrowth
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